Author Topic: Lemmings re-make  (Read 48720 times)

0 Members and 1 Guest are viewing this topic.

Isu 2006

  • Guest
Re: Lemmings re-make
« Reply #90 on: January 12, 2006, 08:28:34 PM »
There you go, There are two levels in the zip, one is brand new, the other being a Cheapo remake, although this is the first release for both of them.

I think Minerminute deserves late Taxing, and I think Cannonball should be mid-Tricky, Maybe later because of the bomber timing. What do you think?

JM

  • Guest
Re: Lemmings re-make
« Reply #91 on: January 12, 2006, 08:49:50 PM »
I've just been looking at both levels in Custlemm and they look rather nice. Which one is the cheapo re-make?

Leviathan

  • Guest
Re: Lemmings re-make
« Reply #92 on: January 13, 2006, 12:17:42 AM »
I played both of them and they look nice :)

The miner acceleration trick is really neat and altough I saved 90% I'm glad the save percentage is only 75% :)

I finished the cannonball level with 9 bombers and a basher...is that the intended solution?

Offline namida

  • Administrator
  • Posts: 12399
    • View Profile
    • NeoLemmix Website
Re: Lemmings re-make
« Reply #93 on: January 13, 2006, 12:35:46 AM »
Quote from: Ahribar link=1135291547/75#89 date=1137072190
Whoa, Steaver's back?

Welcome back! And since you're under a new username, I suspect you never got my PM, so I'll tell you here..... I beat Absolute Ultimate Challenge at last! Took me an hour and a half of solid play to get right, but I beat it with 100% and ten minutes to spare. I was so happy &#A0;;)

Congratulations :D but it's not really the hardest level, just the most annoying.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Leviathan

  • Guest
Re: Lemmings re-make
« Reply #94 on: January 13, 2006, 01:13:55 AM »
I've created another level which uses the roman style (and also those missing thin pieces from genesis too).

For now it's called "the 3 musketeers" because there are 3 lems in the level :)

The difficulty is mid-tricky I guess altough the trick used looks really very funny :p

There are 3 possible solutions to the level,all 3 using the same trick but with a different ending move so I don't count those as backroutes...

http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=get&file=levelpacks/musketeers.dat

JM

  • Guest
Re: Lemmings re-make
« Reply #95 on: January 13, 2006, 10:35:18 AM »
I will be taking a look at this level when I get back home as I'm at college at the minute. Maybe I should modify one of my own levels to add to this Lemmings re-make.

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: Lemmings re-make
« Reply #96 on: January 13, 2006, 06:44:08 PM »
Ok, I am fairly sure I fixed the "1 basher one blocker 98%" backroute to my level. HERE's the re-submission. I think my intended solution is the one that works.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline geoo

  • Administrator
  • Posts: 1475
    • View Profile
Re: Lemmings re-make
« Reply #97 on: January 13, 2006, 06:56:21 PM »
It seems to be the same version? [smiley=huh.gif]

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: Lemmings re-make
« Reply #98 on: January 13, 2006, 07:05:37 PM »
Quote from: geoo89 link=1135291547/90#97 date=1137178581
It seems to be the same version? [smiley=huh.gif]

Errr.... ya.... forgetting a 2 in the URL kind of does that...

Link fixed.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline geoo

  • Administrator
  • Posts: 1475
    • View Profile
Re: Lemmings re-make
« Reply #99 on: January 13, 2006, 07:20:37 PM »
The backroute still works: Setting the blocker one step earlier.

I btw solved the original Cheapo version some time ago. So there are only four more levels of your notebook to go. I didn't play them recently though. A lot of great levels there. :)

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: Lemmings re-make
« Reply #100 on: January 14, 2006, 03:35:07 AM »
What do you mean by that? I thought if you place the blocker a space earlier, either the lemmings will turn early or not pass the blocker?

The reason I use those slopes is to improve the aesthitics of the level, although I may be forced to revert back to the original Cheapo "straight line with holes" terrain.

Out of curiousity, which 4 levels are you yet to pass?
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline geoo

  • Administrator
  • Posts: 1475
    • View Profile
Re: Lemmings re-make
« Reply #101 on: January 14, 2006, 10:53:31 PM »
Well, the lemmings get turned around before falling down: http://207.58.177.175/~geoo89/lemmings/nocdlem_019.png

The four levels I didn't solve are all Hopeless levels:
09: Attack Of The Subconscious
16: Back And Forth
18: 3M
22: Dude, Where's My Exit?

Offline chaos_defrost

  • Posts: 908
  • the artist formerly known as Insane Steve
    • View Profile
Re: Lemmings re-make
« Reply #102 on: January 15, 2006, 07:02:21 AM »
AotS is somewhat surprising, but I can't say I'm at all surprised with the other three. I really think Back and Forth and 3M need to be in the late 20s when I re-arrange the set.

Anyways, since I figured out what's wrong, I think the horizontal floor with holes like in Cheapo is the only way that on will work. I'll change it to that and re-re-upload.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Isu 2006

  • Guest
Re: Lemmings re-make
« Reply #103 on: January 15, 2006, 08:38:43 AM »
Quote from: Leviathan link=1135291547/90#92 date=1137111462
I finished the cannonball level with 9 bombers and a basher...is that the intended solution?

No. :-?

(How the hell did you do that?)

Leviathan

  • Guest
Re: Lemmings re-make
« Reply #104 on: January 15, 2006, 09:36:16 AM »
Quote from: Isu 2006 link=1135291547/90#103 date=1137314323
Quote from: Leviathan link=1135291547/90#92 date=1137111462
I finished the cannonball level with 9 bombers and a basher...is that the intended solution?

No. :-?

(How the hell did you do that?)

Just time 9 bombers next to eachother so that each one creates a gap right next to the steel (going deeper and deeper).When deep enough bash to the left,reaching the exit.Depending how precise you are,it might be needed to increase the RR to 99 to make sure the lems have a safe fall distance when going into the bomber hole.