Thanks for this info. What types of objects do you rotate or even invert? I am completely set againts allowing rotation of hatches, preplaced lemmings or (anti-)splat pads (and a few other types of objects) and will never allow rotation (or even inverting) for all objects. So I need to know a bit more details.
@GigaLem and everyone else: If you use rotated (or even inverted) objects (not only terrain), could you please post a bit more details, too? Thanks in advance.
This kind of stuff saves space and increases ideas in Graphic sets
Not needing to make a Inverted, Rotated, or Flipped version of the tile because the editor can do it for us
Same can be said for certain NL objects too. You only need to have one version of the piece and the editor does the rest
while is shrinks the file size it increases the possibilities for levels.
Case in point, The Sky set from LPIII. Most people hated the graphic set because of its limited use. By adding the rotation feature, Its now more usable than ever before.