Hi,
I need nicely upscaled versions of the Lix menu graphics!
^ Old file from A4/C++ Lix.
^ Work-in-progress 2x file from D Lix. This image has been rescaled manually. The scaling is not finished yet: the '!?' is still nearest-neighbor-scaled, not smoothed out.
What's to be done: Make nicely scaled images of all the GUI button stickers. See:
List of all image files, but some of these needn't be scaled. Edit after Minim's reply #1:
List of files that need scaling.
I would like upscaled versions at 1.5x, 2x, and 3x. Maybe 4x too, for good measure.
Why: D Lix is still far from finished, but one of its huge improvements is
support for arbitrary resolutions (screenshot!). The graphical user interface is scaled accordingly, and more of the map is visible without zoom.
If a user with a massive screen loads the game, the GUI elements will occupy a similar ratio of the screen as in the C++ 640x480 version. They need much bigger graphics on them, scaled 3x or even 4x, to look well.
^ Otherwise, we'd get tiny symbols on huge buttons!
How to help: It can be done manually, but it's very tedious. There are
tools to scale pixel art with various smart algorithms.
A 1-minute google search hasn't brought up binaries of that Windows binaries for the project it's forked from, may be useful for you guys. I don't have Mono set up readily to build/run C#.
Making these images is not my top priority. But they need to be done. If you'd like to help, you can look into this! I'll be here all the time for any questions, or online in IRC.
Maybe making 1.5x versions is hardest. Pixel art scalers tend to be optimized for integer scaling.
I would fix the image's frame format myself from upscaling. (= I don't care if I get frame borders that are thicker than 1 pixel.)
-- Simon