The 2 builders [on "Come on over to my place"], on the other hand, is definitely worthy of being a Bronze talisman challenge IMO.
Bronze?
But we could resolve this by making the talisman
1 builder, which is definitely worthy of Gold.
Anyhow, the next thing to be decided is time limits (which to retain; whether to change any). We've had a good amount of discussion on this already, so I'll just summarise what's been said so far.
Everyone is in favour of removing time limits on most levels. Only sixteen levels have been proposed as exceptions, to which I'll add one more, "Fall and no life (Part Two)". So we agree on removing the time limits for all levels other than those listed below. I'll list them in a rough order, from the ones where I most strongly favour keeping the time limit, to ones where I don't.
No time for a detour, Four Play, Synchronised Lemming, Just a Minute, Just a Minute (Part Two), The race against cliches -- On all these, the time limit is the main point of the level, and removing it makes the level trivial.
Oh No! Squish -- Time limit prevents a trivial solution, bashing under the entire level.
Speed Trap, Five Alive, It's hero time -- These all have 1 minute. I believe this is a clear signal that the developers intended these to be low-time-limit levels, and we should respect that, regardless of whether infinite time would allow a larger set of solutions; e.g. on
Five Alive it's almost certainly impossible to keep the level playing longer than a minute in any case. (Nepster wants to keep the time limit on
Speed Trap and
It's hero time; namida has proposed a terrain change to
It's hero time that prevents an athlete going up the right side of the level, which the time limit also prevents.)
(Nepster cut-off: Nepster proposes removing all time limits below this point.)
Just a Quicky -- The level title suggests a short time limit, though the given 2 minutes is actually far more than the level requires. So I suggest reducing the time limit to 1 minute (which does not make it much harder; it would still probably end up being the first time-limited level in the ordering).
Hello John! Got a New Lemming? -- The time limit provides a satisfying feeling of being just in time, without actually making the level much harder.
Fall and no life (Part Two) -- Same, as regards the main solution, although other (faster) solutions exist.
Scaling the Heights -- Same (if we keep to the original 2 minutes). My solution saves the required number in 1:33 and saves all in 1:45, if I multitask the miner and the long bridge. If instead I start the bridge just after assigning the miner, I still complete within 2 minutes. So I'm on the fence about this level; the fact that you
can multitask and finish with a lot of time to spare means the time limit isn't doing very much. Namida, what was your reason for wanting to keep this time limit?
(Proxima cut-off: I propose removing all time limits below this point.)
ONWARD AND UPWARD -- The time limit encourages the solution with the basher-turning trick, but doesn't enforce it. I believe it was not the developers' intention to require this trick (just because it seems a bit too obscure for ONML). The trick is the only way to achieve lose-3, so we could make that a talisman.
THE SILENCE OF THE LEMMINGS,
Lemming about town -- On bsmith's list, but namida, Nepster and I do not see why these time limits should be retained.
(Feel free to continue looking for other levels that should keep their time limits that we've overlooked.)