Alright, time for a new contest! We're going to be using the three-choices structure again.
Note that there is one change from the previous contest (and this change is going to apply to all future contests in this format too): While three options will be provided, a single user may only enter up to two of them (it is still perfectly acceptable to only enter
one if you like; you just can't enter all three).
So - pick one or two of the following rules, design one level per chosen rule, and submit them. Remember that all levels will be voted on together, and there will only be one winner (not one winner per rule).
When submitting a level, be sure to state which rule you're submitting it for, especially if the level fits more than one of the rules. Also - just to clarify, if you're submitting two levels, it is entirely up to you whether they're for the same engine or for two different ones.
Rule 1 (Any engine)
Create a level that does not use any permanent skills, whether directly (ie: as part of the skillset) or indirectly (ie: pre-assigned to a lemming, or available as a pickup skill).
For reference, these skills are:
- Global skills: Climbers, Floaters
- NeoLemmix exclusive skills: Swimmers, Gliders, Disarmers
- Lix exclusive skills: Runners
Clarification: Blockers
are allowed, whether it's possible to free them or not. Unless I've somehow missed another new permanent skill in Lix (I don't think I have though; I specifically checked the available skills in the editor), only the skills listed above are forbidden.
Rule 2 (Any engine)
Create a "Fun / early-Tricky / Tame" type level. The exact criteria are:
> No more than four entrances (in the case of NeoLemmix levels, pre-placed lemmings also count towards this limit)
> A skillset where at least six skills have 10 or more uses
> A save requirement of no more than 80% of the number of lemmings (rounded down), unless the level has three lemmings or less
> No time limit, or a time limit much higher than any reasonable solution to the level would take
> Possible to save every lemming
> The level should not be harder than Tricky 13 of Orig *
* This only applies to completing the level. There is no requirement as to how easy or hard it is to save 100%, apart from that it must be possible. And I realise this is very subjective; I'll be fairly lenient on it, but if it's clearly far too hard to be considered a "Fun / early-Tricky / Tame" type, it does not meet the criteria for this rule. Basically - don't aim to create the hardest level you can while staying within the rules here; try to create a level that's easy and fun to play.Clarification: The skillset requirement is just how many skills the level gives you. It is not nessecary that all of them are required in the solution (indeed, that would very much make it not a Fun / Tricky / Tame type level if they were).
Rule 3 (NeoLemmix only)
Create a level that contains at least two of the following object types / sets of object types:
> One-way down arrows
> One-way left fields and/or one-way right fields
> Teleporters AND receivers
> Locked exits AND unlock buttons
> Radiation and/or slowfreeze
> Splitters
> Splatpads and/or antisplat pads and/or updrafts
> Single-use traps
- If a set says "AND", then both object types together count as one. For example, a teleporter alone does not count; a teleporter and a receiver together count as one object type.
- If a set says "and/or", then any one of them alone is enough, but the other ones on the same line won't count as a second object type. For example, a splatpad alone can count as one type, but a splatpad and an antisplat pad in the same level don't count as two types.
- Fake objects, whether explicit (by setting them to fake) or implicit (for example, by having a teleporter and a receiver, but setting their S values such that the teleporter can't actually be used), do not count.
- Other NeoLemmix-exclusive object types do not count; only the ones explicitly listed do.
- The object does not nessecerially have to be involved in the solution, although it's probably best if it's either involved in the solution or exists to distract the player from the solution.
Please ask if you're still not clear on what's being said here.
The deadline for entries will be
the 26th of May 15:37 on the 27th of May 13:55 on the 30th of May 21:17 on the 1st of June, subject to the usual extension rule.
If you win, your choices for prizes are:
- $5.00 USD
- A month advertising on the forum's news ticker for a project you're involved with (Lemmings-related or not)
- Your choice for the next contest's rules
If we reach 16 entries, I will offer two prizes for this contest. The selection will remain as above and the "each prize can only be picked once" rule will be in effect, but 2nd place (or 3rd place, if the same person gets both 1st and 2nd) will also get to pick one.
Entries so far: 21
Apjjm (1)
BulletRide (2)
Colorful Arty (2)
Dullstar (2)
Flopsy (2)
geoo (1)
Gronkling (2)
IchoTolot (2)
Minim (2)
mobius (1)
Nepster (1)
Proxima (2)
Simon (1)