I'm not sure how you would do this, but nuking behavior is not right with the sound effects still.
When yo do a nuke, or in fact with any non music sounds, they are spread out across the available channels of the OPL2 chip.
Assuming the chip is in 6 channel plus percussion mode, which is likely as many songs did use percussion, and that the musics used 3 channels plus percussion (seems about right) remaining sounds are split up among the remaining three channels.
So to correctly replicate sound behavior for DOS< you need to reserve a fixed number of channels for sound playback, which each sound replacing the one on the next channel if there is one. I think the right number is three, but if the percussion wasn't made with percussion mode, there could be up to five.