A Beast of a Level (Fun 16): Save requirement of 30/50, instead of 40/50, because we want to allow the player to use all bombers/blockers.
Darkness of the Royal family (Fun 24): Save requirement of 20/30, instead of 25/30. If one does not block at the beginning, the 5 additional lemmings that one may lose make a great difference.
Just A Quicky (Tricky 8): 40 lemmings for this incredibly short level sill feels way too much, especially with the low RR 1. Is there
any solution that isn't finished when the 20th lemming appears?
Compression Method 1 (Tricky 22): First of all I would keep the original lemming count of 30/50, instead of 20/30, unless someone can give me a reason for the reduced lemming count? Secondly I disagree with terrain changes here, because this opens a new solution: Dig down below the left-most hatch until the digger hits the steel, then collect the lemmings there and finally free them with another basher. I feel that whatever terrain change we make, freeing the lemmings from the digger hole with the basher should not be possible.
No choice but to follow them (Tricky 25): With the low RR10 and short solution, I still prefer a slightly lower lemming count.
Don't leave any lemmings (Wild 8): Save requirement of 5/30, instead of 15/30. This is a bomber level and we should allow the same amount of bombers than the original version, which is 25.
Electric Circuit (Wild 18): Here I prefer to have more lemmings, because we should not have a gap in the lemmings train in the upper loop. So either keep the original count, or use 80/80.
Worra load of old blocks (Wild 27): I distinctly remember squisher traps in this level! Where have they gone?
AAARRRGGGGHHH! (Mayhem 6): Is there any solution where the path to the exit isn't finished by the 21st lemming? If not, then why do we give 30(!) more lemmings in this level? I prefer 30/30 over 50/50.
Rocky Road (Mayhem 9): Save requirement of 20/30, instead of 25/30. Allowing to lose 10 lemmings makes it possible to use all blockers and then to pass one of the traps with a tight group of lemmings.
Synchronized Lemmings (Mayhem 13): Do we want to force players to set the RR to 99, or not? If not, then we have to reduce the lemming count again.
Lemming Tomato Ketchup Facility (Mayhem 22): Is there any solution where the fath to the exit is not finished after 20 or even 10 lemmings? If not, then I would prefer a further reduction of the lemming count.
Down, along, up... in that order (Havoc 8): Save requirement of 20/40, instead of 30/40. One easily loses lemmings in that level.
Oh, no! Squish! (Havoc 26): Again the question: Any solution that is not yet finished after 10 lemmings? If not, then a reduction to at most 20 lemmings should be made.
Save Me! (Havoc 29): Save requirement of 30/50, instead of 40/50. There are many ways to kill lemmings, if one isn't careful. So allowing the original kill quota seems preferable.