Just made Rough 25, which is also the pack's first significantly challenging zero-builder level (I did say I was going to try and make some
). It's not a "To The End"/"No Construction Zone" type level (aside from not having the signature skillset, it's also a fairly short level and doesn't require (nor possible to achieve) 100%), just a level with zero builders. It also means that Fierce is now the only rank that still doesn't have a final level - Timid 25 was among the first levels I made for LPIII, and Dodgy's had one for a while too.
Also, I moved "The Soft Scale" (Rough 1 of the second demo, and previously placed at Rough 9) to Rough 16. Not a major change by any means, though it does mean that technically the 2nd demo Rough levels are now the wrong way around (since the other one is Rough 14 in the full game).
And, I've started making the Lab style now. I'm not sure whether I'll reveal some pieces and/or levels at some point, or keep it completely under wraps until release. Definitely I'll keep some parts of it under wraps (there's even some stuff - albeit not much - in the Sky and Martian styles that I haven't openly revealed, and while the Circuit style has been released openly and thus anyone can experiment with it, there's stuff in it that I haven't revealed any levels containing yet. That's why I feel comfortable with showing off a lot of the work rather than saving it till release - because there's also plenty more that I *don't* show ahead of time). All I will say is that at least in terms of terrain design, out of the official styles it has the most similarity to the Brick style, at least so far, though also some similarity to the Marble style too; and the exit is more reminiscient of the traditional exit design than the ones in the other 3 styles have been. (As with the other 3 styles, the window is just a standard and recolored one - it's lightish blue.)
I find it somewhat interesting, too, that there are more levels in the Sky style than any other so far, even though it's my least favorite to create levels in. o_O
Also, all four gimmick tutorial levels are done!
Only one of the gimmick challenge levels (the one featured in the 1st demo) is done, though, although I know more or less exactly what I'm going to do for another one of them (just haven't actually built it yet).