One suggestion:
Would it be possible for an additional general tileset option (as the particle/map/builder colors) to support a backgroud in a different color as black?
So black would be the standard option, but you could choose another (
single) background color mixed together via parameters like the particles/bridges/map colors.
Some of the tilsets require a different background (Shadow for example) to display the tiles clearly.
Now there is the alternaive in creating a giant single colored png in the required color, but this has some drawbacks:
- Filesize of the tilesets drastically increased
- Actual level loading times a lot slower especially on slower PC's (Simon
)
- Giant objects in the editor
- Actually 2 background tiles needed (horizontal + vertical levels one that covers both is too big to handle)
I also have some ready to go tilesets which would look a lot nicer with different backgrounds (not needed because of black tiles/objects; only visual optimasation), but I decided not to implement them due to keeping filesize and loading time as low as possible.