Bad: Takes too long to execute the solution once you've found it. Some parts could be made smaller (and the builder count reduced accordingly) without changing the puzzle significantly. The bit of water in the middle looks weird, and this space could use some decoration.
I know it's a long level, but at least doing my intended solution (which I suppose you didn't
), you gotta be multitasking all the time, there is no "dead time".
Oh, and the bit of water (as you called it
) in the middle was to avoid a backroute.
By the way, do you test these levels in Original Lemmings or Custom Lemmings mode? The entrance order you get depends on what mechanics you use - fortunately it doesn't make a difference to the solution here.
Something weird happened here. I made this level with Lemedit and playtested it with Custom lemmings (the original one, not Lemmix). For some strange reason, when I play it on actual Custom Lemmings, 15 lemmings go out from the leftmost entrance; 15 from the mid-lower entrance and 30 from the mid-upper entrance... BUT, if I play it under Lemmix with Custom Lemmings mechanics, the entrance order gets all messed up! The weird thing is that when I play it on Lemmix with Original DOS Lemmings mechanics, I get the same entrance orden as Original Custom Lemmings. Isn't this weird?
Well, anyway, if you played it with Lemmix's Cust Lemm mechanics, you backrouted it
And yes, 100% isn't intended.
You're gonna hate me, but I'd be very grateful if you post a replay of your solution (a replay for the 100% solution would be nice too
).