Level HintsEvery skill is assigned to the same lemming.
Use the left side of the level to get up.
The splatform is not built from the golden platform.
The crowd is released via, but not contained in, the area to the left of the start.
The last lemming out of the trapdoor should be the first one to get to the bottom.
The path can be created entirely by lemmings from the top entrance.
The lemmings being climbers is critical to releasing the crowd.
A single skill is used to both contain and release the crowd.
Set the release rate to 99 immediately, and don’t change it again.
The destructive skills are only used to save the last few lemmings.
The stacker, if placed correctly, is only one pixel short of blocking lemmings on the right.
Bombers can be useful for stopping diggers.
Don’t try to permanently contain the crowd.
Contain one lemming separately from the rest of the crowd.
The basher is the key to making a splatform quickly enough.
The crowd, while contained, remain completely below the entrance.
Contain one lemming separately from the rest of the crowd.
The crowd is only ever delayed, not contained, until nearly the end of the level.
If only you could stop the second lemming for just a few frames…
The lemming that does most of the work, does not live to tell the tale.
The third vertical pipe is handled slightly differently from the other two.
You must split the lemmings into groups of climbers and floaters.
There are multiple ways to solve this one. If something isn’t working, try something completely different.
The bombers function partially to stop other skills in progress.
The second cloner should be used almost right away on the clone produced by the first.
Sometimes a fall from the bottom of terrain is survivable even when one from the top isn’t.
Preparing for the crowd’s release is done before they are even contained.
Basher tunnels will turn lemmings around.
Reconsider which parts of the level may or may not be decorations or decoys.
The three horizontal bars near the exit are less tall than a basher tunnel.
The bomber really is just used to get rid of the blocker.
Only one skill is used to both get the crowd to their containment area (though a further one is needed to actually contain them) and seperate the workers.
Climb-bomb is great when you need to gain just a little bit of height.
The slope near the exit is steeper than a builder’s bridge.
A well-placed bomber can stop both diggers and climbers.
You’ll want to release the crowd as soon as possible.
The crowd is delayed for so long they’re effectively contained.
There are subtle differences between a blocker and a stoner. Know them.
Bashers don’t differentiate between constructive skills and original terrain.
The crowd is contained in the same way twice.
The exact placement of the blocker makes the difference between success and failure here.
There are many ways to solve this one, so don’t be afraid to try something completely different.
Every lemming plays a key part in the solution, though one does noticably less than either of the others.
The first skill used is the floater. Not "can be", "is".
The exact timing of making the second climber is crucial.
Level Name References0103 "Easier Back In The Day..." - References the old mechanics where direct-drop to an exit was allowed, which would have made this level extremely easy.
0106 "Lemming Rotation Club" - This level (or an earlier version of it, to be precise) was the first NeoLemmix level to contain rotated terrain pieces.
0107 "Rockroll" - A play on Rickroll, although the level has nothing to do with Rick Astley outside of the title reference.
0205 "Levelly McLevelface" - A reference to
Boaty McBoatface.
0207 "Mission: Difficult" - This level was originally created as "Mission: Literally Impossible", which was for use in a joke demo and intended to be literally impossible (though someone managed to solve it).
0214 "Bricks Are Heavy" - A reference to the L7 album. Which I actually only know because of one song.
0303 "Lemming On A Prayer" - A reference to the song "Living On A Prayer".
0306 "Lemmingz 4 Now" - A reference to the fictional band "Boyz 4 Now" from Bob's Burgers.
0308 "Lemmings and Lemming Accessories" - A reference to Hank Hill's catchphrase "propane and propane accessories".
0313 "The Troublesome Trio Go To Hell" - The "Troublesome Trio" name has previously been used for 3-lemming levels "The Troublesome Trio" in Lemmings Plus Omega and "The Troublesome Trio Strike Back" in Lemmings Plus Omega II.
0314 "Wasted Talent" - A reference to the Family Guy episode. Also, originally, this level's skillset originally had a very-clearly-useless swimmer, which the name was also referencing - but the swimmer was removed when I realised two builders were needed to make the level work, and thus it couldn't be a 1-of-everything anyway.