(See also: Proxima's topic
More options for layout customisation, which this was split off from.)
Currently, the zoom for the skill panel is determined as follows at any given time:
1. Start with the zoom the level is set to
2. If this is less than the player's initial zoom setting for levels, set it to that instead
3. If this is too big to fit on the screen / in the window, reduce it to the highest zoom that will fit
However, the idea has been expressed that the skill panel's zoom should be an independent setting, and I agree with this.
The simplest implementation would be that the skill panel's zoom can be adjusted in the settings menu, but is fixed once in-game (though of course once you exit to the postview screen, you could open the settings menu and change it again). A more complex implementation could allow for the panel's zoom to be adjusted in-game, independently of the level's zoom; though I'm not really convinced there would be much point to doing this.
Any thoughts?