I tried using the sliding glitch, but I couldn't find a way to improve on my "no sliding" effort. "Master Slider ClamSpammer" was too concerned with Mayhem 1 to go back and try this again.
And it worked out.
I've done exactly what I mentioned in my earlier post - I gathered enough lemmings in the same exact position to leap them up to the exit and save the required percentage. The process actually isn't too dissimilar to your Mayhem 16 solution. Here's how I did it:
- Start with the first part of the 26-skill, glitch free solution.
- Use release rate changes to create 5 groups of lemmings (whose positions match up exactly) in the pit, starting with the first non-floater that falls safely into the pit. For now you can leave these groups at one lemming each.
- Build out in the same way as I did in the glitch-free replay, using the floater lemming each time.
- Mark the lemmings in the order they emerge from the pit. Save a replay and check this order in the text file (the last one will be #0 - the floater and builder).
- Load the replay, stop replaying before the part where you marked the lemmings, and check the spacing between the lemmings as they enter the pit (using bombers to clear them away so you can see better
).
- Work out the release rate changes needed to eliminate these gaps. This may take a couple of tries, since the different spacing may mean the builder disrupts this.
This isn't guaranteed to work for a given setup, but in this case it did.
Attached is a replay of Mayhem 1 completed with 21 skills. Now please don't go and find an easier way to save a skill on this level - unless it's compatible with this method of course.