Very much in favour, for 3 reasons:
1. It's a cool effect, and adds a whole new dimension to the game (quite literally)
Having played through most of the wrap levels from Strato's
Lemmicks, I'd probably say these are the most enjoyable of all the gimmick levels, and they take some solving! The puzzle potential is off the charts.
2. We should also have SuperLemming back as well (this isn't a reason for Wrap, I know, but I'm very tired)
3. It's possible anyway: invisible teleporter with a 1-frame animation will simulate it well enough. If it was implemented as an actual feature, this would be all the better because it would be
much less fiddly to design the level, with the added bonus that it would no longer be seen as misleading because of the invisible teleporters.
Just to open up discussion on this third point: if implemented, should the wrap be visible?
I've endeavoured to make the (currently invisible) teleporters used in the
Wraparound levels in
Lemminas visible, purely in view of feedback that the use of invisible teleporters to simulate wrap is potentially misleading because wrap is not currently implemented. I've created a custom resizable object that basically just glows gently, and put it around the edge of the level like a frame. At first, I didn't like it and I wished I could just get away with using the darn invisible teleporters, but then after a few minutes of playing the level like this, and just looking at it... it's actually quite mesmerizing and cool, and makes it even more obvious to the player what's happening.
So, maybe visible wrap could work (and players would always know when it's been implemented)... but, non-visible wrap is also acceptable (EDIT - as long as it's made obvious in other ways, such as terrain placement, level title, etc), and would probably ultimately get my vote when it comes down to it.