Finally got around to playing various of the recently released levels.
Insane Steve's Bomb Shelter (5th private revision, after a dozen of backroutes):
Took me a while to get below 7 builders, but after finding the main trick (which I actually already used in a level of mine, yet it took me that long) I managed to even get down to 5 builders.
ClamSpamXMas09:
First level of the pack was a
ice (
nice typo) puzzle of moderate difficulty, but the second one, 'Spiralling Snowstorm', was awesome. Very clean and efficient solution, while with any approach not making use of details of the level you'll end up at least one (usually multiple) builders short.
Last one ended up not quite as insane as I initially suspected, execution turned out doable. Kinda beat me to using that idea in a level...
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elfpack03:
Interesting idea there, and kinda good choice of the level, as it's not builder-reliant, not overly long, and yet allows for a variety of paths. And you came up with varied and quite non-trivial solutions to it. Didn't like the one going up from the bottom that much though, and my solution is accordingly ugly.
Notably I didn't feel the difference in any of the levels of that name, as my solution of the previous level worked for the follow-up in both instances.
I sent my solutions to everyone in private.
A few of Giga's levels look quite neat design-wise.