Thought you guys might be interested to know that we've just released a new version of Clones (1.30) that includes support for a "Morph On Click" mode (at geoo's insistence) which aims to be closer to the normal Lemmings input scheme
. I'm sure it could still use some tweaks though. This feature is available in the full game and the free demo. Here is a list of all changes:
New Features
- Transition Queue for morphs, clone will do next task after
completing current one
- Morph On Click mode to emulate Lemmings-style input
- New clone AI available in editor
- New traps available in editor (DamageClone, KeyBind, ParticleSpawn)
- Nova will shatter a Spinning clone
- Player names and morphs now show during playbacks
Enhancements
- Game fonts now sharper at higher resolutions
- Updated Quantum Loop pregame voice bubble
- Wrap indicator on level select and minimap
- Lop Predict toggle state saved in player profile
- Low morph count indicator above clone
- Multiple clones under selected clone indicator
- Morph counts now display on scores menu
- Some popups can be closed with ESC now
- Morph count check is now on server
- Black holes tint to clone color briefly
- Directional force arrow for instant morph mode
- Auto game speed decrease if high lag players detected
- Co-op mouse position not tied to game speed
Bug Fixes
- Particle respawns if trapped under water
- Crash when uploading a package in fullscreen
- Fixed volume adjust showing Quit Game prompt
- Future clone Lop Predict bug
- Star Clone in test mode in editor bug
- Wrong CloneMaster in HUD during Co-op play
- Singleplayer port is now OS assigned, but can be fixed
Also, for all you level designers you might be interested in perusing the Clones level gallery, there have been a few user-generated uploads recently -
http://clonesgame.com/package/gallery