Author Topic: [PLAYER][DISCUSSION] Fencer Physics  (Read 5092 times)

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Offline namida

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Re: [PLAYER][DISCUSSION] Fencer Physics
« Reply #15 on: March 07, 2017, 02:55:25 AM »
The upwards movement check is relaxed for the first stop; it's the downwards movement check (any downwards movement = cancel) that isn't. But perhaps this too should be relaxed for the first stroke.
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Offline namida

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Re: [PLAYER][DISCUSSION] Fencer Physics
« Reply #16 on: March 09, 2017, 10:22:00 AM »
Is there any objection to allowing a limited amount of downwards movement (perhaps maximum 2 pixels) during the first stroke? If not, I will make this change.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)