Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
April 26, 2024, 03:52:27 PM
Home
Help
Search
Members
View the memberlist
Search For Members
Login
Register
Lemmings Forums
»
NeoLemmix
»
Bugs & Suggestions
»
Closed
(Moderators:
namida
,
IchoTolot
) »
[PLAYER][DISCUSSION] Fencer Physics
« previous
next »
Print
Pages:
1
[
2
]
All
Author
Topic: [PLAYER][DISCUSSION] Fencer Physics (Read 5092 times)
0 Members and 1 Guest are viewing this topic.
namida
Administrator
Posts: 12399
Re: [PLAYER][DISCUSSION] Fencer Physics
«
Reply #15 on:
March 07, 2017, 02:55:25 AM »
The upwards movement check is relaxed for the first stop; it's the
downwards
movement check (any downwards movement = cancel) that isn't. But perhaps this too should be relaxed for the first stroke.
Logged
My Lemmings projects
2D Lemmings:
NeoLemmix
(engine) |
Lemmings Plus Series
(level packs) |
Doomsday Lemmings
(level pack)
3D Lemmings:
Loap
(engine) |
L3DEdit
(level / graphics editor) |
L3DUtils
(replay / etc utility) |
Lemmings Plus 3D
(level pack)
namida
Administrator
Posts: 12399
Re: [PLAYER][DISCUSSION] Fencer Physics
«
Reply #16 on:
March 09, 2017, 10:22:00 AM »
Is there any objection to allowing a limited amount of downwards movement (perhaps maximum 2 pixels) during the first stroke? If not, I will make this change.
Logged
My Lemmings projects
2D Lemmings:
NeoLemmix
(engine) |
Lemmings Plus Series
(level packs) |
Doomsday Lemmings
(level pack)
3D Lemmings:
Loap
(engine) |
L3DEdit
(level / graphics editor) |
L3DUtils
(replay / etc utility) |
Lemmings Plus 3D
(level pack)
Print
Pages:
1
[
2
]
All
« previous
next »
Lemmings Forums
»
NeoLemmix
»
Bugs & Suggestions
»
Closed
(Moderators:
namida
,
IchoTolot
) »
[PLAYER][DISCUSSION] Fencer Physics