Author Topic: Least amount of time needed to beat levels  (Read 24902 times)

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Offline Dullstar

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Least amount of time needed to beat levels
« on: July 22, 2009, 06:11:18 AM »
(NeoLemmix equivalent)

We are now back on required, then....

Since I plan on doing all versions and maybe a few clones, let's organize these by game.  What's the least amount of time needed to beat official levels?
This is for the Original Game, Ohno more Lemmings!  and Holiday lemmings.
The clock apparently is slower in DOS, and physics may vary from port to port, so we'll do a separate one for every version.
Please mention a version of the game to get it added.
I won't start a chart until someone does one in that version.
I have Linux DOSbox, so I'm going to start with DOS.

Format is time used.

About once every month the results will be released in a spreadsheet and you can view them. Two are provided - one in the MS Excel format, and another that's in an open document format (for those of us who don't like proprietary formats).  EDIT:  May be able to provide PDF instead.

--------Contents--------
01:  DOS/Lemmix
02:  Gameboy
03:  SNES

--------01--------
DOS/Lemmix
Fun:
1. 0:20
2. 0:20
3. 0:21
4. 0:36
5. 0:37
6. 0:22
7. 0:48
8. 0:24
9. 0:29
10. 0:12
11. 0:31
12. 0:30
13.
14. 1:08
15.
16.
17. 0:25
18. 0:48
19. 1:22
20. 0:36
21. 1:20
22.
23.
24. 0:26
25. 0:36
26. 0:42
27. 0:31
28. 1:55
29. 0:59
30. 0:17

Tricky
1.0:54
3.1:06
4.1:19
5.0:54
6.0:39
11. 0:37
15. 0:15
16. 1:24
17. 0:31
18. 0:33
19. 2:23

Mayhem
1. 
2. 
3. 
4. 
5. 
6. 
7. 
8. 
9. 
10.
11.
12. 0:10

Tame
1.  0:19
2.  0:24
3.  0:51
4.  0:14
5.  0:21
6.  0:23
7.  0:25
8.  0:21
9.  0:23
10. 0:42
11. 0:23
12. 0:33
13.
14. 0:44
15. 1:02
16. 0:25
17. 0:11
18. 0:35
19. 0:27
20. 0:27

Crazy
1.  0:20
2.  1:19
3.  0:38
4.  2:26
5.  1:03
6.  1:56
7.  1:34
8.  1:31
--------02--------
Gameboy
Fun

1.   0:36 -
2.   0:34 -
3.   1:41 -
4.   1:34 -
5.   1:23 -
6.   0:54 -
7.   1:17 -
8.   0:53 -
9.   0:38 -
10. 1:45 -
11. 1:48 -
12. 1:11 -
13. 3:01 -
14 . . .

-------03-------
SNES
Most should be improvable, as the results on this appear to by max. percentage.
Fun 01: 0'35" 100%
Fun 02: 0'25" 100%
Fun 03: 0'42" 97%
Fun 04: 0'44" 100%
Fun 05: 0'51" 100%
Fun 06: 0'37" 96%
Fun 07: 1'06" 100%
Fun 08: 0'34" 99%
Fun 09: 0'40" 100%
Fun 10: 0'19" 95%
Fun 11: 1'04" 100%
Fun 12: 0'46" 100%
Fun 13: 0'54" 100%
Fun 14: 2'00" 100%
Fun 15: 2'50" 100%
Fun 16: 1'54" 100%
Fun 17: 0'56" 100%
Fun 18: 1'00" 92%
Fun 19: 2'00" 100%
Fun 20: 1'03" 100%
Fun 21:
Fun 22:
Fun 23:
Fun 24:
Fun 25:
Fun 26:
Fun 27:
Fun 28:
Fun 29:
Fun 30:
« Last Edit: December 31, 2020, 03:17:14 PM by Minim »

Offline namida

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Re: Least amount of time needed to beat levels (original lemmings)
« Reply #1 on: July 22, 2009, 11:03:41 AM »
This is basically just a clone of the "Completeable under one minute" topic, IMO. A more interesting one may be "Quickest time saving the maximum amount of lemmings" or something like that.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline ccexplore

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Re: Least amount of time needed to beat levels (original lemmings)
« Reply #2 on: July 23, 2009, 02:12:04 AM »
This is basically just a clone of the "Completeable under one minute" topic, IMO. A more interesting one may be "Quickest time saving the maximum amount of lemmings" or something like that.

Well, this does generalize the "under one minute" concept so that all levels can be included, such as those that simply can't be done under one minute due to the sheer amount of walking alone.  Or the levels that already only have one minute, it could still be interesting to see what it takes to get the quickest time possible.  I was actually thinking of proposing this thread when the "under one minute" thread was winding down, until ClamSpammer and you guys started coming up with all these new challenge threads.

The only caveat is that it can be kinda a pain to rework the same basic solution idea just to squeeze out the shortest amount of time.  I expect we'll come up with interesting solution ideas that reaches the ballpark of the quickest time, and then others can try to optimize the execution to achieve the quickest time possible with the given solution.

Offline Dullstar

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Re: Least amount of time needed to beat levels (original lemmings)
« Reply #3 on: July 23, 2009, 03:32:27 AM »
namida, this is not a "One minute levels" thread.  This is similar to the least number of skills thread; we are not making a list of levels.  We are figuring out what the least amount of time is for beating the levels.

Offline Dullstar

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Re: Least amount of time needed to beat levels (original lemmings)
« Reply #4 on: July 23, 2009, 03:40:14 AM »
A more interesting one may be "Quickest time saving the maximum amount of lemmings" or something like that.

Good idea, actually.  This one can be for just saving the required percentage, and then someone could make that thread for the maximum percentage.

Offline Clam

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Re: Least amount of time needed to beat levels (original lemmings)
« Reply #5 on: July 23, 2009, 07:05:20 AM »
I'm not convinced that this will be worthwhile. Maybe it's just too soon after the "one minute" thread? I dunno. Some levels (long ones in particular) are just going to get ridiculously complicated. It's a nice idea in theory though.

We definitely need a consistent timing convention - I'd suggest Lemmix, since it avoids complications like pausing for time, and we can share replays easily.

Anyway, your score for Fun 7 is impossible. (edit: it's been changed. That looks a bit more reasonable)

Offline namida

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The question is, though, is the exact maximum for some levels (eg: Poor Wee Creatures and others that require building a landing space) known?

For example, Pillars of Hercules, I think I heard a while back that the maximum was somewhere around 80%, yet I can easily save 94%... and some of the more knowledgable players may be able to do better yet via glitches (or even just through tricks I overlooked).

Fun 13: 2:14 remaining on Lemmix (46 seconds)

PS: Your introduction post still says  "Format is time remaining", while listing time /taken/ in all levels. You also still have the note about aborting when required amount is saved on Fun 7.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Clam

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We really can't ever be absolutely sure what the maximum is for each level, but we do have records for each level which are fairly well established.

Here's a replay of Fun 13 completed with 2:15 left in Lemmix. And herein lies the problem: Even on a seemingly cut-and-dried level like this one, it's not so easy to find a solution and say, "This is the fastest possible time for this level. End of story." Just imagine trying to do this on a huge level like Mayhem 30...

Offline Yawg

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I personally think this is a great concept for a challenge thread. I consider myself a fairly experienced lemmings player, yet I'm often intimidated by some of the challenge threads, which tend to rely heavily on one's ability to fine-tune the release rate, something I've never gotten the hang of.

The reason I like this challenge so much is that ANYONE can contribute. Someone can present an expedient solution, which can then be refined by everyone else. While we may not be able to find the absolute, definitive minimum times for each level, we can probably get pretty good estimates. And lets face it, the timer doesn't even count milliseconds, so our estimates can at least be precise on the order of magnitude in which the game operates.  :D

I took a crack at Fun 11 and immediately came up with a solution (4:29 left on the clock with the required 83% saved) I would never have thought to try otherwise. To me, that is a sign of a good challenge thread.

Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Yawg

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I just realized the ambiguity over max % vs required %...

Which are we going for? Personally I think minimum time for required % makes the most sense, so you aren't wasting time watching every lemming walk home... :P

Also, I think we should report the times by amount left on the clock, as opposed to time taken. For simplicity's sake.

Here are the numbers I got for fun, saving required %, in Lemmix. I skipped a few out of frustration.

1. 4:40
2. 4:40
3. 4:39
4. 4:22
5. 4:23
6. 4:38
7. 4:12
8. 4:36
9. 4:31
10.4:48
11.4:29
12.4:30
13.
14.4:52
15.
16.
17.4:35
18.4:12
19.3:38
20.4:24
21.6:40
22.
23.
24.4:34
25.4:24
26.4:18
27.4:29
28.3:05
29.7:01
30.4:42
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Dullstar

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To me, it makes more sense to get max. percentage, because it reduces the number of "Shoot, didn't catch the time remaining," incidents.

Offline Yawg

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Well that's what replay and pause are for. And you'll have that problem either way if your solution leaves blockers (or trapped lemmings) lying around.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline Dullstar

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Lemmix is Windows only, and I haven't been able to get Lemmini to run at all.

Notice that DOSbox has a Linux version.
That's why there are different stats for different versions.  Clock speeds have to be taken into account, along with any physics differences.

Offline Clam

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I think it should be required %, to be consistent with the least skills thread.

From the 1-minute thread, my score for Fun 16 is 7:04. And I'm sure you could shave a few seconds off that with a few hours work :XD:
(edit: 0:56 in "time used" format)

Offline Clam

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Well this seems to have died already. I wonder if it might be worthwhile to bring this back, but in a different form:

 - Do the Tame levels only.
 - Set separate records for required percentage and 100% (since all Tame levels can be done with 100%).
 - (Preferably) use Lemmix so we can record replays.

Because none of the Tame levels require huge amounts of building or digging through large obstacles, I think a proper speedrun should be feasible here at least. (Unlike some levels... ><img src=" title="Angry" class="smiley" />)

Anyone up for this?