Author Topic: custom levels for Lemmings 2 thread  (Read 79884 times)

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Offline geoo

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Re: custom levels for Lemmings 2 thread
« Reply #195 on: October 09, 2017, 09:42:37 PM »
Thanks for playing and commenting on the levels.

De-Tailed Design (click to show/hide)

Friendly Fire (click to show/hide)

Breeze into the Light (click to show/hide)

Offline Dullstar

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Re: custom levels for Lemmings 2 thread
« Reply #196 on: October 11, 2017, 04:25:49 PM »
Cascade II by Dullstar - https://www.youtube.com/watch?v=GtnkEIn2mAM

Cascade II (click to show/hide)

I believe I made that level playing with the editor to see what it could do, which would explain some things...
...although I must say, I made that so long ago that I had legitimately forgotten it existed. :P

Now I'm going to have to go through some old posts and files to see what all I made messing around with that editor.

Offline kieranmillar

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Re: custom levels for Lemmings 2 thread
« Reply #197 on: October 11, 2017, 08:44:40 PM »
More geoo levels!

Untitled (cave.dat) - https://youtu.be/pJ4z33PO76g
Compression Convergence - Another 2 video-er, initial solving attempts: https://youtu.be/pDoiNf-5naQ and after working out a solution off-screen, 10 minutes of trying and failing to get that solution to work again: https://youtu.be/3WNoESiVFAU
Decomposition - https://youtu.be/x-0bKfxe8RI

cave.dat (click to show/hide)
Compression Convergence (click to show/hide)
Decomposition (click to show/hide)

Offline geoo

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Re: custom levels for Lemmings 2 thread
« Reply #198 on: October 11, 2017, 11:05:21 PM »
Thanks for the videos and comments.

cave.dat (click to show/hide)
Compression Convergence (click to show/hide)
Decomposition (click to show/hide)

I think overall my best levels are probably Recycling Plant (make sure both fling plants work; I think outdoorlev.dat is
a prototype of it you can skip), Breeze into the Light and (with somewhat trickier execution) Sands of Time.
« Last Edit: October 11, 2017, 11:16:42 PM by geoo »

Offline ccexplore

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Re: custom levels for Lemmings 2 thread
« Reply #199 on: October 12, 2017, 07:17:35 AM »
Seeing the youtube video for "Compression" was a little surprising, since it's not geoo's usual style to require that kind of fiddly precision-y trial and error.  Then again, in his initial posting of the level, he did warn about execution difficulty (see sentence on "Outdoor level").  He also was worried about backroute-proneness, which might explain why he didn't set up the level more like your suggestion.

Looking at the solution I posted, it was apparently for an intermediate version that has extra terrain, which enabled a variant solution with same concept but naturally led to more optimal (though still by no means perfect) results.  The extra terrain was removed in the final version since it was originally for backroute prevention, and we ended up dealing with that differently.  geoo's follow-up comment to my solution post also made it clear though that he did solve it more like what you tried in your youtube video, which does look rather frustrating.  (I never bothered trying to re-solve the final version of the level, since I didn't know at the time doing it geoo's way would be so much more tedious than my way.)  Your suggested change would seem like a good thing to consider.
« Last Edit: October 12, 2017, 08:09:01 AM by ccexplore »

Offline ccexplore

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Re: custom levels for Lemmings 2 thread
« Reply #200 on: October 12, 2017, 08:07:32 AM »
De-Tailed Design (click to show/hide)

Offline kieranmillar

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Re: custom levels for Lemmings 2 thread
« Reply #201 on: October 12, 2017, 08:58:01 PM »
So I've decided that commentary-less videos of my first attempts are not all that interesting, however I've committed myself to at least recording the remainder of geoo's levels. There aren't that many left. After that I will only record one if someone explicitly wants me to. I figure nobody really wants to watch 25 minutes of useless floundering in silence. I'd do commentary but currently have no way of doing so.

Here's the next batch of levels:
The Diver Level - https://youtu.be/oz-sPwL72yo then eventually I looked up the intended solution to see if I was right, turns out I wasn't, anyway here's the intended solution: https://youtu.be/sqTN-j4HVew
Fierljeppen! - A nice straightforward one-screener, but I couldn't quite figure it out: https://youtu.be/AgpJt4ugyg0 In the end I looked up the solution, and wish I hadn't because it's cool and smart and I think eventually I'd have worked it out myself. https://youtu.be/Ortm9skh9Pg
Give-And-Take - Could not solve: https://youtu.be/7MLp2qfYoPI Eventually I looked up the solution but then couldn't actually pull it off, so no video for you.

The Diver Level (click to show/hide)
Fierljeppen! (click to show/hide)
Give-And-Take (click to show/hide)

Offline ccexplore

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Re: custom levels for Lemmings 2 thread
« Reply #202 on: October 13, 2017, 02:52:17 AM »
You're right that most people won't watch the entire video.  However, I think it'd be good to still see the video but trimmed down to just the final attempt, so that it's easier for someone to tell if you hit a backroute or not.  I think it'll usually be more informative for both you as well as for the level designer than trying to explain your solution/attempt solely in words or with pictures.  Hopefully the pain points about tedious or fiddly parts can usually be adequately described by words alone in your comments, rather than staring at or scrubbing through minutes of silent floundering.

For my levels I'd like to see a video of at least your final attempt (successful or otherwise, but especially if successful).

Offline ccexplore

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Re: custom levels for Lemmings 2 thread
« Reply #203 on: October 13, 2017, 08:53:23 AM »
Give-and-Take (click to show/hide)
« Last Edit: October 13, 2017, 10:31:54 AM by ccexplore »

Offline kieranmillar

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Re: custom levels for Lemmings 2 thread
« Reply #204 on: October 14, 2017, 12:10:21 PM »
It's time for the final set of geoo's levels! For future levels I may not record my early attempts, but I just noticed there are only 3 levels from Clam and I know people are interested in one of those so I may just record my first attempts at those too. Will see how it goes. If the videos are uninteresting I just won't upload them.

Recycling Plant - Unfortunately Youtube doesn't seem to want to process this video after multiple tries, so I'm afraid I have no video here, sorry! You didn't miss much.
Sands of Time - Unsolved: https://youtu.be/va9M-Rh3IpU
Ticking Bomb (part 1) - Hey look, I actually solved a geoo level in the first take! https://youtu.be/RpoWtjrNTIE
Ticking Bomb (part 2) - Initial attempts where I actually get quite close: https://youtu.be/SjeTHxTWC0w and about 10 minutes later, I finally figured it out: https://youtu.be/ULjgkltT-z4

Recycling Plant (click to show/hide)

Sands of Time (click to show/hide)

Ticking Bomb (part 1) (click to show/hide)

Ticking Bomb (part 2) (click to show/hide)

Offline kieranmillar

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Re: custom levels for Lemmings 2 thread
« Reply #205 on: October 14, 2017, 02:32:15 PM »
Zooming through Clam's 3 levels in a Flash, each solved on the initial video, although the execution-heavy "What a Twist!" lost one lemming right at the end and I wasn't going to spend more time trying to fix that.

Wall Crawler - https://youtu.be/mxWu5yeNg_E
Throw the Switch - https://youtu.be/HffeykQ1ATw
What a Twist! - https://youtu.be/VZltpaLENqY

Wall Crawler (click to show/hide)

Throw the Switch (click to show/hide)

What a Twist! (click to show/hide)

Offline geoo

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Re: custom levels for Lemmings 2 thread
« Reply #206 on: October 14, 2017, 11:36:33 PM »
Thanks for playing more of my levels. :)

Comments in spoiler tags again.

btw, tell me if and to what extent you'd like to get hints when you're stuck. I'll try not to give anything away unless requested.

The Diver Level (click to show/hide)
Fierljeppen! (click to show/hide)
Give-And-Take (click to show/hide)

For Recycling Plant, as discussed in IRC, I suggest using V3. I can't guarantee that V3B and Vf work. Either way, the main idea you're in the process of working out applies to all versions.
Recycling Plant (click to show/hide)
Sands of Time (click to show/hide)
Ticking Bomb (part 1 & 2) (click to show/hide)


Oh and I hope you're not going to skip over ccexplore's levels. Given, they are really hard for most part, but there are quite a few masterpieces among them. I just replayed Not A Lot to Go On (LEVEL110(2)) which iirc was one of the first levels, and the solution is as amazing as I remember it and execution is actually quite friendly.

Offline ccexplore

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Re: custom levels for Lemmings 2 thread
« Reply #207 on: October 15, 2017, 03:58:22 AM »
Oh and I hope you're not going to skip over ccexplore's levels. Given, they are really hard for most part

Ha yeah, I think the poor guy could use a break after getting through all your levels one after another, before attempting mine. :P  Actually IIRC I think there's maybe just one or two more other level authors left anyway besides me.  Weirdybeardy is one and his levels are a lot more "accessible to the masses" (but still usually interesting and fun) and should be a great set to go through as a break from harder levels.

If I had to estimate a rough order of difficulty for my levels, I think it'd be something like below, feel free to use that as a guide on what order you might want to try them if you decide to try.

- Towards a Common Goal
- Can't Fit Thru!
- Pour Me Another (v4) [hard to judge difficulty as I'm not even sure I remember what I intended. I do remember it got to a point where I gave up on backroute fixing]
- Remote Control (Part 2) [Part 1 had some of geoo's other solutions kept in; you're welcome to try either or both versions as you see fit, but Part 2 is definitely closer to what I was going for]
- Not a Lot to Go on ("level110.dat" version with a backroute removed)  [This is the level geoo really likes.]
- Say Hi to Nessie
- Back Before Long (v4)
- Mission: Impossible (v2) [it was supposed to be slight more execution-friendlier than v1 and v3, but you're welcome to try the other versions as well; the solution geoo reported for v1 had like IIRC 95% of all the things I was going for and is accepted for all intents and purposes.]

Towards a Common Goal is the easy "take a break" level and obviously not particularly thoughtful, but hopefully the chosen skillset is still relatively constrained enough that the level is not completely trivial and still fun to solve.  I'd actually love to hear about any alternate skillsets that could be given to this level that may make things more interesting.

"Say Hi..." and "Back Before..."'s intended solutions may be a bit technical.  "Back..." also had some unfortunate aspects near the end that unavoidably forces a reliance on "luck" that even the frame-stepping technique can't help with.  "Mission..."'s complex solution concept sounds good on paper, but naturally introduces some execution difficulties that seem impossible to ease up on.

I think "Can't Fit...", "Remote Control..." and "Not a Lot..." may be my best 3 levels.  Actually "Mission..." would also be on my list but might just be too hard.

Offline mobius

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Re: custom levels for Lemmings 2 thread
« Reply #208 on: October 15, 2017, 05:39:13 PM »
I've been watching some of kieran's videos and must say; some really cool and impressive designs here! :thumbsup:  [Albeit with some precision heavy and tedious designs too :P ]
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline kieranmillar

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Re: custom levels for Lemmings 2 thread
« Reply #209 on: October 16, 2017, 10:03:25 PM »
Thnks for the info on your levels ccexplore. I might try wierdybeardy's first if they are easier. I did take a quick look at  Back Before Long as it was first in the zip file but I don't know if it's worth uploading as it was just a quick look and I got nowhere.