Author Topic: custom levels for Lemmings 2 thread  (Read 79966 times)

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Offline weirdybeardy

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Re: custom levels for Lemmings 2 thread
« Reply #180 on: August 19, 2010, 09:35:27 PM »
Thanks for the feedback, guys! I agree with Simon about the steel placement looking a bit ugly, but you understand the position I was in: any less steel and the level would become too easy; any more steel and it would look silly and pointless (for a good example of silly and pointless, look at my other Polar level).  :P

@geoo: Your solution is an interesting variation on my intended, but it's close enough for me to say that it isn't a backroute.  8) I tried for the simple approach this time, and I'm glad it seems to work! I feel like I've built a level that feels more-or-less at home among the standard of the official L2 game.  :thumbsup:
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Simon

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Re: custom levels for Lemmings 2 thread
« Reply #181 on: August 21, 2010, 12:18:54 PM »
Alright, geoo has forewarnend you all... true L2 late-night stuff ahead, built like 2 hours after I usually go to bed.

The first level is 16:9 is a Dumb Ratio, and it can be treated and solved like a regular level.

The second level is Immediately Give Up. Do not attempt to solve this. Neither geoo nor me has successfully managed to do it yet. I wouldn't have released this level at all if geoo hadn't told me he would do so otherwise... The most interesting thing would be ccexplore having a go at this level, and judging with all his wisdom whether it can be solved at all. :P Feel free to lower the release rate and add any necessary skills.

-- Simon

Offline ccexplore

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Re: custom levels for Lemmings 2 thread
« Reply #182 on: August 21, 2010, 01:14:50 PM »
 :o 

Ha, and here I was thinking, I'm already days behind with my work (you might've noticed my absence the past 2 or 3 days despite the new L2 levels), and was even considering going into work over the weekend.  So much for that plan. ;P :-\  (Actually, we'll see.)

I'll take a brief look at I.G.U., but I might have to put off any serious effort into it until middle of next week.

In the meanwhile, I did solve both weirdy's and Simon's levels, or at least find a solution (in one case solutions) to them, intended or not who knows.  Both levels are excellent and appropriately stimulating (I'd daresay actually a bit challenging). :thumbsup: I'll post or PM more on those levels later.

[edit: yikes!  So it's all about the nasty execution. :o Um, yeah, I might have to pass on that for now.  Maybe just one or two tries and see just how bad it is]

Offline ccexplore

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Re: custom levels for Lemmings 2 thread
« Reply #183 on: August 21, 2010, 01:43:54 PM »
The second level is Immediately Give Up. Do not attempt to solve this. Neither geoo nor me has successfully managed to do it yet. I wouldn't have released this level at all if geoo hadn't told me he would do so otherwise... The most interesting thing would be ccexplore having a go at this level, and judging with all his wisdom whether it can be solved at all.

Ok, that was much easier than it looks.  Not only did I solve it, but I solved it on my first try without any restarts.  I might even consider re-attempting it with the climbers replaced with rock climbers and see what happens (though that might perhaps be a bit of a stretch).

(Now of course, if one is not allowed to pause, then that's a whole different ballgame altogether.)

Offline ccexplore

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Re: custom levels for Lemmings 2 thread
« Reply #184 on: August 22, 2010, 12:06:03 AM »
Here's also a DOSBox video (35.6 MB) for "Immediately Give Up".

I probably got a little lucky to have gotten it on the very first try, that said, it's really not that bad at all (after all, I'm willing to do it a second time just to make the video, and would've done it sooner if I didn't need to sleep).  There are really only about 3-4 places that are a little hairy.

Offline Simon

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Re: custom levels for Lemmings 2 thread
« Reply #185 on: August 22, 2010, 01:28:08 AM »
Yes, IGU is intended to be played with lots of pausing.

The video is absolutely amazing. I believe I have learned some more on ballooner navigation from it, what happens exactly at what fan distance, how long it will take etc. The duration of certain maneuvers is important here; you always assign climbers while the ballooner has enough space above itself, and do difficult maneuvers while not having to assign.

When I played the level, each time I hit a wall with the balloon, I was shouting like a farmer who's dropped an anvil on his foot. I was on voice chat with geoo at that time, so he was cracking up all the time. The circus music was icing on that scene.

The level was even harder in the beginning, and it had several vertical passages that had a width of 16 pixels, like the steel passage in the beginning. I edited those out, I thought that the user had put his navigational skills to enough use by entering that very first passage. I still wouldn't have thought that the current version wasn't that hard for you. Great job!

-- Simon

Offline geoo

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Re: custom levels for Lemmings 2 thread
« Reply #186 on: August 24, 2010, 11:20:49 PM »
That's indeed pretty amazing. I wanted to commend you once more on your patience, but that's pretty inappropriate considering you got it right at the first time! ;)
From the video it seems that keeping a certain distance between the fan and the balloon is one ingredient to having good control over the ballooner.
One peculiarity I noticed is that you kept clicking the climber icon each time before assigning a batch of climbers, while the fan doesn't actually reset the skill.

Anyway, that night I actually made a level as well, which I just gave the finishing touches to now.
It's a rather easy one again; when executing you got to take care about the L2 limitations when assigning a skill in the vicinity of another worker lemming.
Cavelem is really unfit if you want a solid chunk of terrain, but alas, the dino is only present in Cavelem...

Offline ccexplore

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Re: custom levels for Lemmings 2 thread
« Reply #187 on: August 25, 2010, 10:14:09 AM »
From the video it seems that keeping a certain distance between the fan and the balloon is one ingredient to having good control over the ballooner.

Definitely.  It's really just a lot of careful and reactive adjustments, moving the fan to various distances and angles between very frequent pauses, to keep the ballooner on the desired path and away from impending ceilings and walls.  Unless you need the speed, or are doing an "emergency maneuver", keeping the fan too close to the balloon for too long just makes it harder to control.

Quote
One peculiarity I noticed is that you kept clicking the climber icon each time before assigning a batch of climbers, while the fan doesn't actually reset the skill.

Heh, yeah, force of habit I guess.  In other levels/challenges with crazy ballooning, you don't typically have the luxury of assigning just the one same skill between fanning.

Offline weirdybeardy

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Re: custom levels for Lemmings 2 thread
« Reply #188 on: August 26, 2010, 09:24:55 PM »
I just had a thought... Are the people who constitute this thread the only people making custom levels for Lemmings 2: The Tribes... in the WORLD?? :P
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline ccexplore

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Re: custom levels for Lemmings 2 thread
« Reply #189 on: August 26, 2010, 11:00:14 PM »
Quite likely.  Of course, just as other people not on this forum would be unlikely to know of the existence of working L2 editors such as GP's editor and PCL2ED, we too would probably not be aware of any other separate efforts at L2 editors out in the world that may be happening.

Offline weirdybeardy

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Re: custom levels for Lemmings 2 thread
« Reply #190 on: September 06, 2010, 10:42:45 AM »
Just to let you know that I'll be taking a break from building Lemmings levels for the time being, until I can find more free time than I currently have... And spend less of my free time playing the dangerously-addictive LittleBigPlanet!

I will continue to lurk, just like I always have done. Respect and best wishes to all. :)
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline ccexplore

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Re: custom levels for Lemmings 2 thread
« Reply #191 on: September 07, 2010, 01:41:16 AM »
Hey, best of wishes to you too!

Actually, I think a good number of the major players on this forum have all gotten distracted lately with Clones, myself included.
So you're not the only one taking a break and turning into a lurker. :P

Offline kieranmillar

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Re: custom levels for Lemmings 2 thread
« Reply #192 on: October 08, 2017, 11:42:33 AM »
I decided to play through the levels in this thread, and record my blind playthorughs and upload to Youtube.

Here is the playlist the videos will be added to:

https://www.youtube.com/playlist?list=PLjmQA_pi2AYRAKorO_FMlzkuHJIMzMRSY

I started off by playing all 3 of Simon's levels.
16:9 is a Dumb Ratio - https://www.youtube.com/watch?v=cGHMbhQvX9U
Immediately Give Up - https://www.youtube.com/watch?v=ZOH8y8xTxcw
Not so Glued to the Goal - https://www.youtube.com/watch?v=3E2VVZeaGRs

Here are my comments:

16:9 is a Dumb Ratio (click to show/hide)

Immediately Give Up (click to show/hide)

Not so Glued to the Goal (click to show/hide)

Offline kieranmillar

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Re: custom levels for Lemmings 2 thread
« Reply #193 on: October 08, 2017, 01:41:55 PM »
And now some comments on the next batch I played.

Cascade II by Dullstar - https://www.youtube.com/watch?v=GtnkEIn2mAM
Always The Long Route by GuyPerfect - https://youtu.be/L45Qp4Ye568
The Clam Spammer by GuyPerfect - https://youtu.be/QGEC_oWwuEg
Spelunk 'n' Dunk by GuyPerfect - https://youtu.be/9Sl9A5NxJow

Cascade II (click to show/hide)
Always The Long Route (click to show/hide)
The Clam Spammer (click to show/hide)
Spelunk 'n' Dunk (click to show/hide)

Offline kieranmillar

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Re: custom levels for Lemmings 2 thread
« Reply #194 on: October 09, 2017, 09:06:51 PM »
I started playing geoo's levels.

De-Tailed Design - There are two videos, a 45 minute epic that results in a backroute around 43:30 https://www.youtube.com/watch?v=QVBDLTKvTAE and a second, short much more simplified backroute https://www.youtube.com/watch?v=WCOoVrj1vEA
Friendly Fire - https://www.youtube.com/watch?v=1d2NIYACxCQ
Breeze into the Light - Ended up unsolved but I think I had the correct idea, just couldn't execute it. https://www.youtube.com/watch?v=NvCDIx8mE1w

De-Tailed Design (click to show/hide)

Friendly Fire (click to show/hide)

Breeze into the Light (click to show/hide)