Thanks for the feedback on my Polar level. I think it's a symptom of my approach to level-building that almost every time I build a level, by the time I finish play-testing it, I suddenly think "Oh bugger, half these skills aren't necessary because there's a massive backroute and my intended solution is completely avoidable", and end up sprinkling on the barest minimum skillset I can manage... which is why my levels always look much more complicated than they need to be (ie. the completely pointless steel sections to the left side of my Polar level). I try to have a good sense of humour about it, but it's still pretty embarrassing. So far almost all my levels have ended up this way...
Funnily enough, the polar level seems to be the one with the most clearly defined solution, and is (imo) the easiest one. The circus one gave me quite a lot of trouble, and my solution ended up requiring quite some precision. Also calling 'The Diptych' "moderate "mid-Tribe" difficulty" is quite a bit of an understatement.
It's great to see some L2 levels pop up, they are quite a diversion from all the L1 levels.
Don't let yourself be discouraged by backroutes, we all know about them...
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In that regard, now it's finally my turn to haunt you back with backroutes, ccexplore
I got two solutions which I executed on the original version, but they should be adaptable to the updated version.
In neither of these I poured as many as I could have. I love the theme of that level though.
As for 'Breeze into the Light', yep, these solutions are rather messy, and unintended.
The 'special trick' is something not used before, but I wouldn't consider it a glitch.
(Unrelated to the actual level) As a note, I don't know whether you're aware of it, but while the game is paused, you can press space to immediately get into wind mill mode, so you can at least already position the mouse, though you still have to accelerate the wind mill.
Here's another version