I didn't want to start an argument, but since you don't seem to have understood what I was saying, I'll try spelling it out once more.
Thanks, that clears up what you were saying, not trying to start an argument. You did say "eliminates" the upper route so it sounded like you were saying it's impossible, rather than that it makes the upper route solution a lot more difficult to find for new players.
Taxing 27 - Call in the bomb squad80 lemmings
Save 60% (48)
Release rate 10
5 minutes
10 bombers, 10 blockers, 10 builders
Good: Teaches you on using bombers to blaze a path going up, rather than just across or down an obstacle as in previous easier bomber levels. Also a good effort on all the elaborate decorative terrain left and right of the level's main area.
Bad: Could be a bit annoying to execute, perhaps more bombers and builders should've been given, since the level lets you lose up to 32 lemmings anyway. It would have also been nicer if the raised portion of the platform you start building from is moved a little more to the left, so that you don't run the risk of your builder building past the right blocker (but I guess you can argue it makes the level harder to better justify its position as a late Taxing).
Also, making the player aware of using bombers this way may cause Mayhem 2 to become easier to figure out.
Finally, it would be nice if the DOS version keeps some more of the water objects that the Amiga version have, especially the ones contained in the steel work overhead.