Author Topic: Level Review Topic  (Read 118034 times)

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Offline Proxima

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Re: Level Review Topic
« Reply #45 on: August 22, 2009, 12:09:08 AM »
Heh -- when I first played Lemmings as a nine-year-old, it took me ages to get past that level, because I just could not stand the music.

Tricky 15 - Ozone friendly lemmings


10 Lemmings
Save 60% (6)
Release rate 50
5 minutes

5 bombers

Good: Nice introduction to the concept of "repeat levels", and to the concept of "puzzle levels" -- that is, you don't get 20 of everything -- although no doubt some pedants will object to my calling this a puzzle because it's such an easy one.
Bad: The title should be hyphenated to be grammatically correct... can't think of anything else.

Offline Minim

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Re: Level Review Topic
« Reply #46 on: August 22, 2009, 09:32:19 AM »
Tricky 16 - Luvly Jubly


50 Lemmings
Save: 40
Time: 5 minutes
Release rate: 76

Skills: 10 bombers, 1 basher, 1 miner

Good: A slightly harder bombers challenge, One basher against two obstacles makes the level an entirely different challenge without the builders. Unique release rate...
Bad: ...which is still quite awkward. Quite unpopular challenging the level again with time consuming bombers.
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Offline Clam

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Re: Level Review Topic
« Reply #47 on: August 22, 2009, 11:16:09 AM »
DOS - Tricky 17 - Diet Lemmingaid


Lemmings: 50
Save: 48 (96%)
Release rate: 50
Time: 5 minutes
Skills: 2 bombers

Good: Clever title, and a not-too-harsh introduction to precision bombing.
Bad: There's really nothing to this level... and certainly not enough to warrant a 5 minute timer.

Offline Minim

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Re: Level Review Topic
« Reply #48 on: August 22, 2009, 01:07:49 PM »
DOS - Tricky 18 - It's lemmingentry Watson


Lemmings: 10
Save: 9 (90%)
Release rate: 50
Time: 5 minutes
Skills: 1 floater, 1 bomber, 2 builders, 1 digger
 
Bad: Somewhat random title, still too short, even the low release rate makes it too easy, 5 skills makes the level cheap...
Good: ...unlike the last level. Does require a fair bit of thought.
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Offline Dullstar

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Re: Level Review Topic
« Reply #49 on: August 23, 2009, 04:11:56 AM »
DOS - Tricky 19 - Postcard from Lemmingland


Lemmings:
  50
To save:  50 (100%)
Release rate:  50
Time:  5 minutes
Skills:  10 Climbers, 10 floaters, no blockers or bombers, 1 of everything else.

Good:  Clever solution.
Okay:  Too easy to mine just a little early, forcing you to start over.  This could have been averted by placing a hidden steel area  at the bottom of the pit without any effect on the solution.
Bad:  Too much bashing.  The fact that you need 100% forces you to use a floater, which wouldn't be a problem except that it gets the climber/floater (athlete) lemming really far behind.

Offline Clam

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Re: Level Review Topic
« Reply #50 on: August 23, 2009, 05:56:49 AM »
DOS - Tricky 20 - One way digging to freedom


Lemmings: 80
Save: 76 (95%)
Release rate: 60
Time: 4 minutes
Skills: 3 climbers, 3 floaters, 6 bombers, 4 bashers, 2 everything else

Good: Finally, something new after 5 repeat levels in a row. Still easy, but not too easy thanks to the low skill count.
Bad: Large empty space between the wall and the exit. And that means more needless walking time...

Offline Minim

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Re: Level Review Topic
« Reply #51 on: August 23, 2009, 06:38:37 AM »
DOS - Tricky 21 - All the 6's......


Lemmings: 66
Save: 44 (66%)
Release rate: 66
Time: 6 minutes
Climbers: 66
Floaters: 66
Bombers: 66
Blockers: 66
Builders: 66
Bashers: 66
Miners: 66
Diggers: 66

Good: Good idea using the fire style and the 666.
Bad: Too easy to solve with all 66 lemmings rescued. Probably unnecessary.

Other information: The original level editors thought of "All the 5's" so that they could get 55 each skill, rate 55, 55 lemmings but sadly not 55%, so it was changed to 6.
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Offline Proxima

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Re: Level Review Topic
« Reply #52 on: August 23, 2009, 11:44:26 AM »
The fact that you need 100% forces you to use a floater
Not the way I solved it, it doesn't :)

Which brings me onto something I might have put for both "good" and "bad" -- it's a really nice puzzle, but a bit too tough for its place in the sequence (only fifth out of the actual puzzle levels).

Offline GigaLem

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Re: Level Review Topic
« Reply #53 on: August 23, 2009, 09:58:20 PM »
i would say the okay for all the 6's..
its fun to play

and also 6!....6,6! the number the beast!
it's the turth

Offline Clam

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Re: Level Review Topic
« Reply #54 on: August 23, 2009, 10:03:20 PM »
Which brings me onto something I might have put for both "good" and "bad" -- it's a really nice puzzle, but a bit too tough for its place in the sequence (only fifth out of the actual puzzle levels).
That's a good point. If I recall, this was the first level to stump me when I first played this game :(


DOS - Tricky 22 - Turn around young lemmings!


Lemmings: 80
Save: 72 (90%)
Release rate: 88
Time: 5 minutes
Skills: 1 floater, 15 bombers, 20 builders, 1 basher

Good: The classic turnaround level. Plenty of ways to go about it, but you can't just block like you did last time ;)
Bad: Probably too many lemmings for such a small level, and you get more bombers than you're allowed to use. (Unless you "use" them on exiting lemmings.)

Offline Proxima

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Re: Level Review Topic
« Reply #55 on: August 23, 2009, 10:39:36 PM »
Tricky 23 - From the boundary line


80 Lemmings
Save 60% (48)
Release rate 99
5 minutes

10 climbers, 10 floaters, 1 builder, 2 bashers, 1 miner, 1 digger

Good: The classic "standard solution loses lots but with cleverness you can save nearly all" level. Teaches another interesting trick that comes in handy in lots of challenge solutions. (Though I seem to remember, when I first solved it I dug down too far, so my basher saved everyone else except himself....)
Bad: Can be solved with one of the Tricky 19 solutions.

Offline Minim

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Re: Level Review Topic
« Reply #56 on: August 24, 2009, 07:17:31 AM »
DOS - Tricky 24 - Tightrope City


80 Lemmings
Save 93% (75)
Release rate: 85
Time: 2 minutes

5 climbers, 5 floaters, 5 bombers, 5 blockers, 3 builders, 5 bashers, 5 miners, 5 diggers.

Good: This is a fair challenge.
Bad: Way too generic with only two pieces used. No scenery. Can be frustrating to execute in the short time limit. Why are the ropes floating when they shouldn't be? Too much walking leaves most players impatient.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

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Lix: #2  #7
Both Engines: #3

Offline Clam

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Re: Level Review Topic
« Reply #57 on: August 24, 2009, 11:17:33 AM »
DOS - Tricky 25 - Cascade


Lemmings: 80
Save: 10 (12%)
RR: 99
Time: 5 minutes
Skills: 1 climber, 10 floaters, 5 bombers, 10 builders, 1 basher, 1 miner, 5 diggers

Good: It's just so awesome that you can splat so many lemmings and still pass the level. Plus there's still a way to save 100%. A true classic.
Bad: Why are there one way arrows? Did they really have to put these in to stop us bashing into the water?

Offline Minim

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Re: Level Review Topic
« Reply #58 on: August 24, 2009, 12:19:42 PM »
DOS - Tricky 26 - I have a cunning plan


Lemmings: 80
Save: 100%
RR: 99
Time: 5 minutes
Skills: 2 climber, 5 bombers, 10 blockers, 20 builders, 2 bashers, 2 miners, 2 diggers

Good: Can be a good challenge, another quick level.
Bad: Solution can be tough to execute, and there's a point about not using blockers and bombers in a 100% level. Even 1 minute doesn't change the solution.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Offline Proxima

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Re: Level Review Topic
« Reply #59 on: August 24, 2009, 01:07:05 PM »
Ah, but the blockers allow you to execute a much easier solution ;)