Np, I'll just keep hacking away at it. Of course that means I may not even look at your code in the end...
As for a status update: the main menu GUI (including DHTML Lemmings-like level selection) is almost complete, miners, bashers and exploders are still missing though.
Btw I figured out the trigger field offset: ccexplore's format description (top=trigger_top*4-4) is correct, but lemmings actually check the trigger point one pixel below their current position, i.e. (x,y+1).
Blockers insert two columns of three pixels each, (x-1,y-1), (x-1,y), (x-1,y+1) and (x+1,...), the first indicating for lemmings to turn left, the other to turn right. Just as a note for anyone else who's interested. (At least that's how I think it works, please correct me if I'm wrong.)
On a different note, how many people here actually have a PDA with WM5.0 or above that could help me beta test? Should I try to compile a regular windows executable as well?
Cheers,
Zen