[DISC] Upcoming feature: Replay Checker

Started by WillLem, June 03, 2026, 09:18:19 PM

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WillLem

RetroLemmini will (at last!) be getting a replay checker which can run a replay in simulation mode (i.e. no rendering, audio, etc) and determine its result.

I've already begun work on this and it's more or less fully functional (still ironing out some rendering kinks). It currently runs automatically whenever a replay is loaded and displays the result in the window caption. This will be standard behaviour when loading a replay, so that the result is visible without having to watch the entire replay.

The plan is to allow multiple replays to be checked (basically, a Mass Replay Checker similar to NeoLemmix's), but that's a slightly bigger step and I'm looking for feedback on how users would like this feature to operate. Replay renaming is of course on the cards already, but is there anything in particular that would be useful when mass checking replays specifically in RetroLemmini?

Simon

#1
IDs in level files are easy to get wrong in seemingly normal editing workflow. The IDs are hidden in the level files and have no effect that a newbie can observe. Newbies have no obvious reason to de-duplicate IDs.

Can you find something better for replay-to-level association that doesn't give such opportunity for mistakes?

The obvious continuation here would be to immediately discuss what Lix does, and what NL does. But I hope to bring new designs to light unprimed. You can always copy existing designs later.

-- Simon