Dithering patterns in Lemmings

Started by Baldem1990, December 20, 2025, 02:36:35 AM

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Baldem1990

Dithering is used to reduce noise in the levels, such as crystals, and composite video blending in the PlayStation port of Lemmings. With the composite monitor simulator filter in RetroArch, the dithering patherns blend together; the checkerboard patterns in the crystal tileset in the PlayStation version of Lemmings does not count, so I decided to boost it.
The sable exited his home, took the trail, sable walks into the moving stream, went into a waterfall, got lost, and found a sable community nearby. He could use his climbing skills to get back at his home after living in the sable community after one day...
(My fictional game of Sables (a Chinese clone) based on Lemmings) DO NOT DISTURB! Sadness and complaining status: Ongoing.