Author Topic: Level Design Contest #28 - Playing Phase (Discussion Topic)  (Read 13988 times)

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Offline NieSch

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #15 on: July 07, 2023, 08:34:51 PM »
And here're my solutions to rest of the levels 8-)
Snakes & Lemmings (click to show/hide)

:thumbsup:
Spoiler (click to show/hide)
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Offline IchoTolot

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #16 on: July 07, 2023, 08:44:13 PM »
@Armani.

Intended solutions to my R2 and R3 levels. Good job!
:thumbsup:

I can't (without massive unnessesary brute force fixes) prevent you from using those precise and timing heavy tricks in my R1 level. I can just assure you those are not nessesary!

Tricks in question: 

Spoiler (click to show/hide)

With those it is possible though to save 2 skills I initially used for my solution - yes 2 if you ever so slightly change up your solution.

I removed a root in V2 to steer your way to that save 2 skills solution, but I really do not want to tear up the level's visuals to prevent your challenge solution as I would declare it.

I would still say my intended solution (that I developed with kaywhyn) still has some precise tricks, but not nearly as much as those 2 tricks you used.

Still great find here! :thumbsup:

Offline Apjjm

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #17 on: July 07, 2023, 10:09:35 PM »
@NieSch
Spoiler (click to show/hide)

@Armani
Spoiler (click to show/hide)
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Online kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #18 on: July 07, 2023, 11:32:11 PM »
@Armani Thanks so much for playing my levels and the feedback to both my R1 and R2 :thumbsup:

R1: I'm happy to hear that you like this one too just like the original from LDC #25! :thumbsup: Unfortunately, that is a backroute that completely misses a trick I intended. Luckily it was an easy fix and I will upload that when I'm ready to.

R2: Those are very bad backroutes :( I have a feeling that of my levels, this will be the most problematic to fix. I have some fixes in place already, and again I will upload this along with the other updates when I'm ready.

R3: Your solution is actually much closer to intended than Niesch's :thumbsup: Sadly another backroute but again another easy fix like my R1.

Once again, I'm in the camp of thinking that my R1 and R3 couldn't be backrouted, but you and Niesch showed me apparently they can! :forehead: Looks like I still need to work on designing my levels better so they can't be broken :laugh: My hope is that I at least am getting better at it, considering this is my 7th LDC I've participated in as a designer!

I would still say my intended solution (that I developed with kaywhyn) still has some precise tricks, but not nearly as much as those 2 tricks you used.

@Icho

Aha, you see? I knew Armani would find a way to save even more skills. I just had a feeling there, considering how he was quite efficient in your "Temple of Escher," as well as my "Not The Annoying Gap in the Floor Again!" Both X-of-everythings! :laugh:

And yes, hooray for teamwork on combining our solutions/brains to improve your R1 and to get Uncharted levels solved together! :thumbsup: 
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #19 on: July 12, 2023, 05:45:03 PM »
I will probably start my playthrough roughly around the weekend at the end of this months as I am quite busy before.

So there is still a bit of time to get some backroutes and fixes in before that! ;)

Offline NieSch

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #20 on: July 24, 2023, 02:20:46 PM »
@Armani: Your solution to my R3 level is intended. Well done!
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Online kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #21 on: July 27, 2023, 06:39:05 AM »
Thank you everyone for your patience while I've been away. Just wanted to inform you all that I have finally released updates to all 3 of my entries to fix backroutes, especially as I don't want to put this off any longer than necessary. Check the update topic ;)

I'm still on my break from the game of Lemmings, but I will probably come back and properly play through these entries in a few weeks or so. Again, thank you Niesch and Armani for your replays and feedback! :thumbsup: Hopefully at least one of my entries is stable now and backroute free, though obviously I be happy if all of them are :laugh: I have a suspicion that my R2 is still broken, but let's see how it holds up with the V2 fixes I put in place!
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline NieSch

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #22 on: July 27, 2023, 08:05:33 AM »
@kaywhyn: Here's my solution to your updated R3 level.
« Last Edit: July 27, 2023, 09:10:26 AM by NieSch »
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Online kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #23 on: July 27, 2023, 08:45:36 AM »
@Niesch

You attached a level file instead of a replay :P Also updated V2 of my R3, as I later realized I have forgotten why I shifted the terrain in the upper area before and now I know why :laugh: I haven't seen your solution yet, but it might still be the same even with this small change, but I'll see when I get the correct replay file from you ;)
« Last Edit: July 27, 2023, 08:56:56 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline NieSch

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #24 on: July 27, 2023, 09:10:44 AM »
Oops. The correct file is attached now. See above.
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Online kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #25 on: July 27, 2023, 09:24:06 AM »
Oops. The correct file is attached now. See above.

The replay fails for me. I made a minor update to V2, so you would need to grab the latest one from the update topic ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline NieSch

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #26 on: July 27, 2023, 09:30:29 AM »
I see. It was a backroute then for your previous V2.
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Online kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #27 on: July 27, 2023, 09:35:18 AM »
I see. It was a backroute then for your previous V2.

No, I never saw the solution, so I don't know if it was. In the time you attached a level file instead of a replay, I made a minor update to V2 because I remembered too late why I shifted the terrain in the upper area the way I did, which was to block Armani's solve. I blocked your previous solve by shifting the exit platform up ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline NieSch

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #28 on: July 27, 2023, 10:06:17 AM »
I understand. I played your new V2 and my solution doesn't work anymore, so I figured it wasn't the intended solution.
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Online kaywhyn

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Re: Level Design Contest #28 - Playing Phase (Discussion Topic)
« Reply #29 on: July 27, 2023, 10:18:21 AM »
On the other hand it could had been intended, though the hint that it isn't was due to the way you wrote your post with the replay. Luckily due to autosaves, I was able to grab an early version and indeed it was a backroute. I was very confused why I shifted the terrain in the upper area from a while back, but like I said I realized too late that it was to block Armani's way of how the stacker was used. Well, that's what I get for not releasing an update ASAP, but nope, I waited weeks later before doing so :forehead: Turns out you placed it in the exact same manner as him in the previous V2, and that would be his backroute I was blocking by making the minor terrain shift.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0