On the other forum you said what skills it uses, and it's not that hard to deduce what it is from the skills used. I can see why you would want to use it in a level. :winktounge:
Your comment is, hmm, somewhat unexpected.
I guess I did mention enough to form a rough outline of the solution but I definitely leave out much details, particularly with the end portion.̆ I would be somewhat impressed if you actually deduce exactly how I accomplish the end section.̆ As for the trick I might use in my own level, it isn't even a glitch of any sort, and it is not involved in the end section.
So feel free to PM what you've guessed and deduced.̆ I won't necessarily tell you if you're right or not but it'd certainly be amusing to me no doubt.
Speaking of which.... have you made any yet?
Well, I guess only two, and both are actually currently released only as Cheapo versions ("If Only They Could Swim" and that nuke-only level).̆ I have LemEdit versions of those levels for quite a while, although for both I intend to do some extra decorating before the levels are finalized.
I have ideas (ranging from some very definite ones to a few more vague ones) for the remaining 8 levels, but the problem is I need to take time to design the terrain, especially the portions that are decorational rather than functional.̆ I also need to think about how to put red herrings in a good number of the levels so it's not too straightforward.̆ And a number of my "ideas" need some additional stuff to make a satisfying level. Oh, and of course there'll always be the lookout for backroutes.
I can tell you the following though, when (maybe if) I ever finished the 10 levels:
1) With the exception of one level, glitches are
not required for the levelpak.̆ And even that one level that uses glitches, does not use obscure or outrageous glitches, and the title will even tell you more or less what the glitches are.
2) I will try to avoid pixel precision, although there will probably be two or three that has pixel precision required in one or two places.
3) I think the levelpak will, at least on average, not be as hard as something like geoo89's or tseug's (actually I haven't even looked at tseug's yet so I can't say for sure).̆ It will definitely on average be harder than Mayhem rating.̆ There will be no special graphics levels.
Just for the record, is that the same for the Mac as well?
No, the build-east 77/80 solution doesn't work on the Mac, due to subtle differences with builders there (I explained this a few times in the old lemmings challenge thread so this isn't exactly a secret or anything).̆ However, due to the same difference, build-west solutions can be glitch-free on the Mac (ie. don't need to dig down on the steel), so I think 77/80 itself is still possible.̆ Possibly even 78/80, but I haven't looked at that in any details yet for the Mac so take that thought with a grain of salt.