Author Topic: [BUG][PLAYER] Zooming In Fails to Preserve Mouse-on-Land  (Read 7298 times)

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Offline WillLem

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Re: [BUG][PLAYER] Zooming In Fails to Preserve Mouse-on-Land
« Reply #15 on: August 25, 2023, 05:12:44 PM »
Happy to have a session if it helps you dig into the bug.

Mumble: I can make Saturday, 09:00 UTC. (This is in the morning, i.e., it's not 21:00 UTC.) Or I can make Sunday, 09:00 UTC.

Can you perhaps do sometime in the evening during next week? I'll be busy pretty much all weekend and probably won't be able to find any time for programming.

The following weekend would be OK if weekday evenings are no good for you.

Regarding screen sharing, as long as you can see my screen and we can hear each other, that should be good enough. You can direct me as you wish (I should be fairly quick to respond as I'm much more fluent with Delphi/SLX codebase by now).

It's about time we got this one sorted! :thumbsup:

Offline Simon

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Re: [BUG][PLAYER] Zooming In Fails to Preserve Mouse-on-Land
« Reply #16 on: August 28, 2023, 03:47:10 AM »
I'm on an odd rhythm: I sleep from late afternoon until around midnight. I have free time before work, and still start my day job before others appear online.

Catch me in Lix's IRC channel late at night. I can't guarantee that we'll find a good matching time, but if you have time, let's try. I'll sit in IRC around the clock, even when I'm working or sleeping; I won't reply instantly then.

I don't have screensharing ready yet. Normally no problem, I'll look at my own copy of the code, but the zoom bug in particular would enjoy screensharing.

-- Simon
« Last Edit: August 28, 2023, 04:15:23 AM by Simon »

Offline namida

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Re: [BUG][PLAYER] Zooming In Fails to Preserve Mouse-on-Land
« Reply #17 on: August 31, 2023, 02:46:06 AM »
Given the recent decision to limit further work on NL, I'm not going to look at this for NL, however as there is active work on this for SLX, I've moved this topic to the SLX board rather than closing it.
My Lemmings projects
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