Author Topic: Level Design Contest #27 - Playing Phase (Discussion Topic)  (Read 14241 times)

0 Members and 1 Guest are viewing this topic.

Offline ericderkovits

  • Posts: 913
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #45 on: February 09, 2023, 07:06:06 AM »
Solved Armani's Rule 1 level

Primitive instinct

Offline ericderkovits

  • Posts: 913
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #46 on: February 09, 2023, 08:49:44 AM »
solved Simon's Rule 2 and Rule 3 levels (Lix) and
Geoo's Rule 3 level (Lix)

Offline Armani

  • Posts: 554
  • :D
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #47 on: February 09, 2023, 10:54:15 AM »
@ericderkovits
Close enough :laugh: Well done!
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Online Simon

  • Administrator
  • Posts: 3875
    • View Profile
    • Lix
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #48 on: February 09, 2023, 04:52:45 PM »
solved Simon's Rule 2 and Rule 3 levels (Lix) and
Geoo's Rule 3 level (Lix)

Thanks! Both of your solutions for my levels are intended, i.e., for Bumper Cave and for Rhizome. Happy to see Lix replays again, and I'm really happy that Rhizome leads to the intended solution.

I'll let geoo judge your solution to Pommes Schranke, but he'll very likely consider your solution intended, too.

-- Simon
« Last Edit: February 09, 2023, 05:11:57 PM by Simon »

Offline darkshoxx

  • Posts: 12
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #49 on: February 09, 2023, 05:27:48 PM »
Hi everyone,

here's my replays for Rule 1 so far.
I liked Primitive Instinct a lot but I haven't solved it yet. Not even sure how to reach the goal tbh ???
I'm also at a loss with Internecion Cube and Tomb of Doom, but they're fun and I'll keep trying.

I had a little help from Icho with Garden of Love, but I'm not sure if it's intended like this. Really liked the theming and decoration.

Demolishing of Ruins gave me less trouble than the others, but MAN that dragon is intimidating :D . Great concept.

The Instrument had a great aha moment when I finally got it, really enjoyed that.

I will not stop blowing up the Construction work, because I have some spares at the end, and therefore this might not have been what I was supposed to do :)


Online kaywhyn

  • Global Moderator
  • Posts: 1852
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #50 on: February 09, 2023, 07:14:25 PM »
Just a heads up to everyone, once I get my R3 done and I upload it, I will be taking a hiatus from the game until probably about the beginning of March. Meaning, Icho will likely record his playthrough of the contest levels during that time, which I assume he'll do whenever he gets some time off from work or is in the mood to. So, for solutions please refer to his videos whenever they become available. I kind of hit my low point with the game and therefore need an extensive break from playing/solving. Nevertheless, when I do return, which will certainly be long before the playing phase ends, I will play through and record my solutions to them as well, including the Lix entries! ;) I'll still be around to check solutions to my levels, I just won't be going through everyone's levels for a while until after my hiatus.


I will not stop blowing up the Construction work, because I have some spares at the end, and therefore this might not have been what I was supposed to do :)

Seems like you played an old version of my R1, as when I run the replay for V6 it fails. You can grab the latest version of the level in the update topic, or you can just redownload the pack in the OP, as it does say that it is up at V6, which is the most recent version of the level ;)

For Icho's R1, let him or any of us who have solved it know if you want some help. I pre-tested it, and I must say it's a great level, though it's certainly not easy!
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline ericderkovits

  • Posts: 913
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #51 on: February 09, 2023, 08:01:33 PM »
Resolved some levels

1) The Tomato Watchers Demolishing Old Ruins, Expediency will be ENFORCED and Lemmings are beans
2) WillLems' Direct Drip (Contest Version)
3) Nieschs' Splash or Splat and The Magic of Lemmings
4) Kaywhyns' Swim Team Rush


also solved
Armani's Natural-born
and
Silken Healers Jumpstone

Offline NieSch

  • Posts: 387
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #52 on: February 09, 2023, 09:25:34 PM »
Resolved some levels
3) Nieschs' Splash or Splat and The Magic of Lemmings

The first one is a backroute, I made a V6. The second is the intended solution. :)
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Offline ericderkovits

  • Posts: 913
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #53 on: February 10, 2023, 01:14:00 AM »
here are 3 solutions to Nieschs' Splash or Splat

1) Have 2 skills left
2) Have 1 skill left
3) Uses all skills

Offline NieSch

  • Posts: 387
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #54 on: February 10, 2023, 07:33:49 AM »
That's impressive Eric! Well done. I'll add a talisman for your solution where you spare 2 skills. Your third is the intended solution. :thumbsup:
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Offline Armani

  • Posts: 554
  • :D
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #55 on: February 10, 2023, 07:02:34 PM »
If there's anyone who wants to see the intended solutions to my levels, here's it is :laugh:

https://youtu.be/xeOFQJpOV4Y
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline IchoTolot

  • Global Moderator
  • Posts: 3612
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #56 on: February 12, 2023, 10:16:19 PM »
After the first big wave of backroutes, I haven solved my way through the entries. :)

Replays attached and here are the YouTube links:

Part 1 (Lix): https://youtu.be/wpZ7iz5KV3A
Part 2 (NL R1+R2): https://youtu.be/kimWg3d25Q0
Part 3 (NL R3): https://youtu.be/pFEMlLO049c
Part 4 (My own levels): https://youtu.be/Q1BJTwbCJZI

Online kaywhyn

  • Global Moderator
  • Posts: 1852
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #57 on: February 12, 2023, 10:52:24 PM »
@Icho

Already commented on your solutions to my R1 and R2, but I will post here as will. You pretty much got the intended solutions to them. Nice job! :thumbsup:

R1 - Pretty much intended. Only the details in the bottom left area differ, but you made the bottom left more complicated than it needs to be :P There originally wasn't a timer, but after I saw a couple of solutions from Simon and Armani that involved some unnecessary waiting, I decided to end that madness. Not only that, it's to block a backroute that I don't think I can fix in any other way besides maybe making some pickups.

Spoiler (click to show/hide)

R2 - Intended! :thumbsup:

Spoiler (click to show/hide)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Armani

  • Posts: 554
  • :D
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #58 on: February 13, 2023, 04:25:48 AM »
@Ichotolot
Everything intended
:lem4ever:
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline NieSch

  • Posts: 387
    • View Profile
Re: Level Design Contest #27 - Playing Phase (Discussion Topic)
« Reply #59 on: February 13, 2023, 07:28:37 AM »
@Icho: Your solutions to my levels are intended as well. Well done! :)
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft