Author Topic: Level Design Contest #26 - Playing Phase (Discussion Topic)  (Read 15719 times)

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Offline Silken Healer

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #105 on: October 22, 2022, 08:44:58 AM »
In my new version of the I removed the text at the start level doesn't even have shimmers anymore, so it's all good :). Also I was already totally aware of that rule, that's why I was asking how to remove old attachments.
« Last Edit: October 22, 2022, 08:50:02 AM by Silken Healer »

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #106 on: October 22, 2022, 09:15:36 AM »
No, you need to make a completely new post whenever you release an update. Meaning, in the future, delete the post which will remove all attachments as well, whenever you release an update to any of your levels. That's why it says "don't just edit your post" via the modify feature :P What I like to do whenever I update my level(s) is click modify, select all of the text and copy, remove my post, then write a new post and paste everything from the old post into it. That's just my personal style whenever I post updates, you of course don't have to do it the way I do :P

Anyway, here's my new solution for R3. It's good, but I'm nearly 100% certain that Icho, as pretty much most of the members of this community, would agree with me here that the timer can be removed. Now, I don't mind time limits myself, but I will have to tend with the general consensus here that there's really no reason for it at all in this level. All you succeeded in doing here is put in a very unnecessarily tight timer whose only purpose here is force the player to release the crowd early so that you finish on time, resulting in frustration depending on the player. This right here is not a good reason for a time limit TBH. Timers should generally be avoided unless it's for backroute prevention or is part of the puzzle. Here, it doesn't do either of that ;)   
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Silken Healer

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #107 on: October 22, 2022, 09:25:45 AM »
Ahh, I see what you mean now about the updating rule. Thanks.

Also in my inital solution, I lazered too close to the vase making a gap in the wall so I thought you'd have to do the top stacker as close to the edge as possible and get the bridge over the water at the bottom be built as soon as possible as the slider would hit that bridge but you found away not to do that. I don't really consider that a backroute though that's just an extra trick to make the level a bit easier.

Also thanks for playing and your feedback on my level. Would a timer be okay if it still let you release the crowd after the route is done because I want the player to do everything straight away, it is called "Race To Reach The Bottom" afterall :P. Either way I'll update my level to either increase or remove the time limit.

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #108 on: October 22, 2022, 09:37:14 AM »
Would a timer be okay if it still let you release the crowd after the route is done because I want the player to do everything straight away, it is called "Race To Reach The Bottom" afterall :P. Either way I'll update my level to either increase or remove the time limit.

I would still cull the timer. The main reason I would put one in is if I wanted to prevent other unwanted alternative routes (so called "backroutes"), but currently I don't see any other way through the level that would differ drastically from the main route. So, I wouldn't bother putting in a timer and would just remove it.

edit: Just saw that you did :thumbsup:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Silken Healer

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #109 on: October 22, 2022, 09:38:49 AM »
Oh okay then, I'll just make the timer infinte in that case. Thanks kaywhyn.

Offline IchoTolot

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #110 on: October 22, 2022, 01:27:21 PM »
Silken's levels are now included in the pack! :)

And I also attached my solutions to the new levels here.

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #111 on: October 22, 2022, 01:31:19 PM »
Forgot to mention, but the download link for the contest collection pack doesn't work ??? Also reuploaded V15 of R1 per your feedback ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Silken Healer

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #112 on: October 22, 2022, 03:03:04 PM »
Thanks for playing Icho, all well done intentional solutions. :)

I wasn't aware of your exact "Jumping Near The Water" solution, but it was still 100% intentional.

As mentioned with kaywhyn, I intended for the player to blow up the entire wall on "Blow Up The Wall!" and bash the wall near the exit but I don't consider that a backroute, just an extra trick to save an extra lemming so well done :).

Offline IchoTolot

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #113 on: October 22, 2022, 04:22:22 PM »
Forgot to mention, but the download link for the contest collection pack doesn't work ??? Also reuploaded V15 of R1 per your feedback ;)

Link should work again.

I got your update as well. Although if we would be strict this is V17 even if you just undid the last update.

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #114 on: October 22, 2022, 06:19:00 PM »
I got your update as well. Although if we would be strict this is V17 even if you just undid the last update.

True, I was wondering if I should had made it V17, but since it's just V15 again, I figured a reupload of a previous version wouldn't hurt, especially since it's already included in the level folder and it's just a quick readjustment of the level name in the levels.nxmi file anyway :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #115 on: October 26, 2022, 08:58:38 PM »
Uploaded an update for R1 not only so there's an actual V17 now but because I wanted to tidy up some stuff on the upper right area. Here, I reverted the positions of the flamethrower on its steel block from an earlier version near where the stoner pickup is, as well as got rid of the eraser steel piece and lined up the steel pieces and put a small square steel block in its place. That area looks slightly better, but I fear I'm taking a huge risk here, as this might had reopened a backroute. However, honestly I played with every possibility in my head and can't seem to get a working backroute out of it. In any case, the intended solution replays of Armani's and Icho's don't break here
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #116 on: October 31, 2022, 07:21:40 AM »
Crane's R2 resolved. Admittedly, I already saw Icho's video on the solution after I had backrouted it when I cheesed it with the way I used the miner from several weeks ago, so I already knew what was intended just from that. To be fair, I wasn't sure if Crane was going to fix my backroute, as it was quite some time before he did. In any case, there are two solutions attached, one for each of the talismans. I just barely got the time attack one, as according to the record time on the post-results screen I got it with only .06 seconds to spare despite the timer showing 0:50 itself in level.

I also finally got around to recording the video on the intended solutions to my own contest levels

edit: Removed the link and reposted in my most recent post a few posts below so that the links for this and the other video are in the same post together.

Finally, before the end of the playing phase and the start of the voting phase, I have attached the solutions to my own levels in case anyone is curious about what I intended for them. There are two solutions for my R2, although really there are multiple ways to do the jumping in the level, so these aren't the only way to get it solved. However, the intended route and all other skill assignments besides the jumpers in the end should be the same.

 
« Last Edit: November 02, 2022, 09:54:12 AM by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #117 on: October 31, 2022, 06:12:01 PM »
And the last part for my Youtube series on this contest: https://www.youtube.com/watch?v=nIhd4lJa10Q

Here I go through the late entries and updated levels.

Will open the voting phase soon. :)

Offline kaywhyn

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #118 on: November 02, 2022, 09:52:41 AM »
One more video from me. This one is the new levels and resolving of updated levels and showing the new solutions.

Part 4: https://youtu.be/bGi4y51MyZY

As I intend for the video on my levels to be the final one despite recording these in reverse order, I made a little change in the level titles so that the video a few posts up is Part 5, which I will repost here instead and remove the link in the other post.

Part 5 - Intended solutions to my contest levels: https://youtu.be/EY3gyvqQl3k
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #26 - Playing Phase (Discussion Topic)
« Reply #119 on: November 02, 2022, 07:34:29 PM »
I just got the picture links and I will probably ready up the voting topic on Friday. Why friday?

Because I will be mostly away at the weekend and this way the round ends on monday, so there should be no delay in setting up the next round. ;)