Author Topic: Version Differences  (Read 14966 times)

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Offline grams88

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Re: Version Differences
« Reply #30 on: February 08, 2014, 11:15:35 AM »
That was something I investigated to see if you can use two mice but I don't think that will work as the mouse will probably conflict with the other one. I could be wrong but I think the ST version of the level save me has less time than other versions. I found that level tricky back in the day.

I was testing by pressing P when playing lemmings on the ST emulator and it works okay on that one. (strange sometimes) It must depend on what emulator you use as I'm using the Steam St one.

Offline DragonsLover

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Re: Version Differences
« Reply #31 on: February 09, 2014, 06:36:53 AM »
I'm also using Steem STE emulator and P doesn't work in single player but DOES in two-players mode. Tried 2 roms, one being the original STX floppy image. If you can manage to make the P key to work in single player, then please tell me how.
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Online Simon

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Re: Version Differences
« Reply #32 on: February 09, 2014, 07:27:42 AM »
On Windows, use Autohotkey to remap keys whenever a certain program is active. :-] I advise the spacebar for pause.

-- Simon

Offline grams88

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Re: Version Differences
« Reply #33 on: February 09, 2014, 11:35:12 AM »
Oh wait DragonsLover is right, I was playing the two player version with my dad last night which the P key works okay but I tested it in single player and it doesn't work. I assumed it worked in the single player but I was wrong.  ???

I never really noticed that one before, I guess only way you can pause it on the ST one is to click the paws button,

Hmmm maybe the only reason it works in the two player version is because in the two version there isn't a paws button so they had make another way of pausing the game by clicking P during the two player. I'm assuming the developers thought that there would be no point in making the P key pause in single player because there already is a paws button.

Thanks for pointing that one out DragonsLover.

Interesting

 

Offline DragonsLover

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Re: Version Differences
« Reply #34 on: February 09, 2014, 08:52:09 PM »
On Windows, use Autohotkey to remap keys whenever a certain program is active. :-] I advise the spacebar for pause.

-- Simon

Even with autohotkey, the P key doesn't work at all. I know, I tried. ;P

Quote from: grams88
Hmmm maybe the only reason it works in the two player version is because in the two version there isn't a paws button so they had make another way of pausing the game by clicking P during the two player. I'm assuming the developers thought that there would be no point in making the P key pause in single player because there already is a paws button.

But why does it work under Amiga then? Shame on DMA Design for forgetting about that! ><img src=" title="Angry" class="smiley" /> (Just kidding)
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Offline Luis

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Re: Version Differences
« Reply #35 on: February 11, 2014, 02:21:50 AM »
Wow, I never knew this. In the PSP, you can hold the square button to lock the cursor on one Lemming. :o This makes it easier to pick what direction you want the Lemmings to bash and build stairs. I wish I would had known this earlier. The only time I used the square button was to make the terrains and objects in the editor move one pixel at a time.

PSP Lemmings dig slower than DOS.
Mr. Lemmings PSP user.

Offline ccexplore

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Re: Version Differences
« Reply #36 on: February 11, 2014, 03:00:08 AM »
Searching the web for official manuals, it would appear that P for pause was supposed to work on both Amiga and Atari, for both 1- and 2-player levels.   At least there was nothing in the manuals that suggested there should be any difference between keyboard control on Amiga vs Atari, nor any difference between 1-player and 2-player modes (at least for pause).  I tend to suspect the inability to pause via keyboard in 1-player Atari is more likely an unintentional bug than anything else.

Granted, not every means of control is mentioned in the manual, for example the "hold right button and left-click to select walkers" ability is nowhere mentioned in the manual as far as I can see.  So I can't rule out the (highly unlikely) possibility that there are some other keys that work for pause on Atari ST 1-player.

It would be interesting to see what happens with later Lemmings-1 based games on the Atari.  For example, if there is a Atari ST version of ONML, does it still have the same problem or might it have been fixed by then?

Other things to try (which probably won't help, but you never know) if you haven't already:
    - What happens if you first go into a 2 player level, then finish/abort it, and then go to a 1-player level?
    - I assume you already configured the emulator to have both the mouse and joystick plugged in when starting the 1-player level?

Offline DragonsLover

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Re: Version Differences
« Reply #37 on: February 12, 2014, 12:23:09 AM »
There's a ST version of ONML. Again, you can't pause the game using P in single player mode, only in two players mode.
Playing a two players game, aborting it and returning to a one player game changes nothing. You still can't pause the game using P. Same in ONML.
Configuring the joysticks doesn't seem to affect anything.

EDIT: Something special and unique in the ST version of ONML: the timer doesn't start until the first lemming drops unlike the other versions. Also, the second music track (the one in the second level) has a little problem in one of the channels when the song loops. It slightly shifts each time, resulting of something ugly when you play the level for a long time.
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Offline ssybesma

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Re: Version Differences
« Reply #38 on: December 14, 2022, 05:01:54 AM »
The BILLANDTED skip code only works on the 1991 version of the original Lemmings. There is a later version of the original Lemmings dated 1995 where BILLANDTED does not work. The skip code for that 1995 version is unknown.

Re: Version Differences
« Reply #39 on: December 14, 2022, 08:46:45 AM »
I feel that this is relevant to put here: just a little table of stats for all unique official versions of the game. Yes, there are other tables out there like it but all the ones I've seen are generally pretty inaccurate and/or are missing versions. This one should only be a little bit inaccurate. ;)

I played through quite a lot of most of these versions (that aren't either almost lost to time like the J3100 version or extremely close to the Amiga/DOS/whatever versions, anyway) because I am at least a little bit insane. I checked every single non-trivial version for mouse support, I pressed every button on the keyboard for some of the computer versions (and found some surprising things), and more. So witness the result of a long-running hyperfixation and lots of unjustified motivation. :P

There are definitely more things I could have put on here that aren't as straightforward to check. Maybe I'll investigate that someday.