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[BUG][PLAYER] Fatal fall distance incorrect for interrupted permanent skills
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Topic: [BUG][PLAYER] Fatal fall distance incorrect for interrupted permanent skills (Read 1798 times)
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namida
Administrator
Posts: 12398
[BUG][PLAYER] Fatal fall distance incorrect for interrupted permanent skills
«
on:
December 10, 2021, 10:17:48 PM »
Yep, this again, much like every time a new transition into falling becomes possible. Yay.
I've created a test level for experimenting with this in, but haven't really done much more than that yet.
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namida
Administrator
Posts: 12398
Re: [BUG][PLAYER] Fatal fall distance incorrect for interrupted permanent skills
«
Reply #1 on:
December 15, 2021, 03:23:25 AM »
Fixed in commit aec7f31.
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My Lemmings projects
2D Lemmings:
NeoLemmix
(engine) |
Lemmings Plus Series
(level packs) |
Doomsday Lemmings
(level pack)
3D Lemmings:
Loap
(engine) |
L3DEdit
(level / graphics editor) |
L3DUtils
(replay / etc utility) |
Lemmings Plus 3D
(level pack)
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Lemmings Forums
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NeoLemmix
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Bugs & Suggestions
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Closed
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namida
,
IchoTolot
) »
[BUG][PLAYER] Fatal fall distance incorrect for interrupted permanent skills