Author Topic: [BUG][PLAYER] Fatal fall distance incorrect for interrupted permanent skills  (Read 1798 times)

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Offline namida

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Yep, this again, much like every time a new transition into falling becomes possible. Yay.

I've created a test level for experimenting with this in, but haven't really done much more than that yet.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline namida

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Fixed in commit aec7f31.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)