Author Topic: [DISC] NeoLemmix sounds  (Read 8652 times)

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Re: [DISC] NeoLemmix sounds
« Reply #15 on: February 03, 2022, 08:29:42 PM »
Was just reminded of this, but I think "thud" works reasonably well for the icicle trap. Not ideal obviously, but it's a lot less metallic sounding.

Offline WillLem

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Re: [DISC] NeoLemmix sounds
« Reply #16 on: January 31, 2023, 03:26:43 PM »
Just a quick bump for this. I haven't forgotten about it, but I've been inactive on the forums for a long time and it's currently fairly low on my priority list. I do want to help get the NL sounds sorted before the final version is released, though.

Offline IchoTolot

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Re: [DISC] NeoLemmix sounds
« Reply #17 on: January 31, 2023, 04:33:08 PM »
Let's say, I also would really be in favor of the swimmer splash and the zombie signal being turned down a bit ;)

Re: [DISC] NeoLemmix sounds
« Reply #18 on: January 31, 2023, 06:08:54 PM »
I notice some of the default sounds have noticeable clicks at the end of them that probably weren't supposed to be there but ended up there anyway. I've got edited versions of chain, electric, and thunk attached here that just have those last few bytes at the end removed. To be fair, the clicks at the ends of chain and electric aren't that bad, but the one at the end of thunk most definitely is.

Also, I'd like to add that I think fire is significantly too loud. I find it pretty loud on its own myself, but that might just be me, but the bigger problem is that a lot of instances of the sound can play right on top of each other, and the sound is not that short, so multiple lemmings getting burned within frames of each other can get overwhelmingly loud real fast. Maybe it is just me since I haven't seen anyone else mention it, but still.