Test Build 2The first 10 levels of Classic can now be played with all 8 skills available to Classic. The level select screen will let you continue past Classic 10 into the other Tribes. This is more for curiosity if you are interested in seeing the progress made to level and object rendering for the later tribes. You can choose the skills on the skill bar. They just won't do anything.
Windows:
https://drive.google.com/file/d/11rOFAlbql-uzNOncFyQ6LBhw_iovVRxI/view?usp=sharingLinux:
https://drive.google.com/file/d/1Nt5dzERC6JPIS_JFu0e-GN8H76j49dRZ/view?usp=sharingNote: If you have already tried the first Test Build, you would need to start clean with the cache directory and the root level directory with the binaries.
Changes- Skill counts now updated when used.
- Digger/Basher/Miner can now change skills
- Press B to toggle Debug brush mode. (LMB paint terrain, RMB clear terrain)
- When building cache now reports which source DOS files are missing if any.
- Keyboard mappings added. (F1-F8, Space, P, Return, Z, X, Escape)
- Switched to OpenGL 3.3 Core (Removes COMPAT flag requirement on Linux)
- Builder collision checks fixed
- Builder brick offset bug fixed (2 pixels where lemming stood missing)
- Builder brick now overhangs 5 pixels facing right and 4 pixels facing left when stood on last pixel of a ledge
- Windows builds now include OpenAL
- Added level selection (Only Classic levels currently)
- Centered level title/time layout on level select screen
- Cleaned up cache format.
- Image data is now compressed.
- .NET runtimes are now compiled into the executable and extracted directly to RAM. (Much less clutter)
- Exploder skill now behaves accordingly when in Classic vs other tribes.
- Each tribe uses its own Exit animation.
- Floater animation fixed.
- Fast-Forward not resetting when changing level fixed.