Author Topic: Level Design Contest #24 - Playing Phase (Discussion Topic)  (Read 17063 times)

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Offline IchoTolot

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Level Design Contest #24 - Playing Phase (Discussion Topic)
« on: November 07, 2021, 09:44:01 PM »
All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/s/7jv3hp83izx90p1/Contest_24.zip?dl=1

Music: https://www.dropbox.com/s/zzj959v2xe86mhk/Contest_24_Music.zip?dl=1

Rule 1 Levels

Armani's "Lemmings in a Rave" (V4)
IchoTolot's "Starstruck" (V2)
Kingshadow3's "OttoLicho's Sprudel Squires" (V4)
The Tomato Watcher's "And Now, the Incredible Shimmier!" (V2)
kaywhyn's "Shimmier Lab Rules" (V3)


Rule 2 Levels

Armani's "GOTTA SWIM FAST!" (V1)
IchoTolot's "Violent Changes" (V1)
Kingshadow3's "Silence in the Library" (V3)
Mantha16's "BoLEMian RhapsoLEMdy" (V1)
NieSch's "Aerial Antics" (V9)
The Tomato Watcher's "So Near Yet So Far..." (V4)
kaywhyn's "Guide to Clone Survival in the Jungle" (V10)


Rule 3 Levels

Armani's "Trial by Fire" (13R2 - Make a level with at least two intended solutions) (V1)
IchoTolot's "Alluring Shimmer" (10R2 - Make a Fun/Tame level) (V1)
Kingshadow3's "Revenge of the King" (19R2 - Make a level whose terrain spells your username) (V5)
tan x dx's "EMERGENCY EVACUATION" (22R3 - Make a level with at least one neutral and at least one zombie (V7)
The Tomato Watcher's "What Goes Up..." (15R2 - Make a minimal-size level with at most 10 lemmings) (V1)
kaywhyn's "Not the Annoying Gap in the Floor Again!" (11R3 - Make a level with no constructive skills) (V3)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=5761.0

Playing Phase will be closed on 12th of December!
Updates will close on 9th of December!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic
« Last Edit: December 04, 2021, 12:09:55 AM by IchoTolot »

Offline Kingshadow3

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #1 on: November 07, 2021, 11:07:59 PM »
Already tackled through The Tomato Watcher's Rule 1 "And Now, the Incredible Shimmier!". This could be a backroute as I have a left over shimmier.

EDIT: Solved The Tomato Watcher's "So Near Yet So Far...". Got a basher left over so likely a backroute.
« Last Edit: November 07, 2021, 11:36:36 PM by Kingshadow3 »

Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #2 on: November 08, 2021, 12:04:53 AM »
The first one is indeed a backroute, but I know how to enforce the intended solution, so I'll get right on that.

The second one is intended. The extra basher is there as an anti-frustration measure in case the spacing of the lemmings isn't kind to you. It also makes the skill counts match. ;)

Offline mobius

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #3 on: November 08, 2021, 01:05:42 AM »
I also solved And Now, the Incredible Shimmier but with a bomber left over. Looks simple at first but it a bit tricky though I suspect this is backroute.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #4 on: November 08, 2021, 01:09:30 AM »
Not what I intended but a nice solution nonetheless! :D It's valid enough for me.

Offline Kingshadow3

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #5 on: November 08, 2021, 11:26:46 AM »
"And Now, the Incredible Shimmier" V2 cleared. This time all skills are used.

Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #6 on: November 08, 2021, 03:04:21 PM »
Nice work, Kingshadow! :thumbsup:

Offline Armani

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #7 on: November 08, 2021, 03:12:28 PM »
I solved rule 1 levels 8-) Both have some leftover skills but I think I found the main trick at least ???
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline Armani

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #8 on: November 08, 2021, 04:11:06 PM »
also solved rule 2 levels 8-)

Save Me Once More (click to show/hide)
Violent Change (click to show/hide)
boLEMmian RhapsoLEMdy (click to show/hide)
Aerial Antics (click to show/hide)
So Near Yet So Far (click to show/hide)
My newest Neolemmix level pack : Lemmings Halloween 2023 :D 8-)

About Armani: Armani's Blog
My NL level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Offline IchoTolot

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #9 on: November 08, 2021, 04:38:43 PM »
I posted an update for the packwith 3 more entries from kaywhyn! :)

To Armani's replays:

Quote
I solved rule 1 levels 8-) Both have some leftover skills but I think I found the main trick at least

That's partly a backroute and partly an improvement I want to include. ;) It's not very far off though!

I posted + included an update in the pack. :)

Your solution to my R2 is 100% intended! Well done! :thumbsup::thumbsup:

Offline NieSch

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #10 on: November 08, 2021, 04:45:15 PM »
Aerial Antics (click to show/hide)

Well done! 95% intended but I made some small changes for V2.
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #11 on: November 08, 2021, 05:17:22 PM »
Quote from: Armani
I solved rule 1 levels 8-) Both have some leftover skills but I think I found the main trick at least ???

Your solution of my Rule 1 is, like mobius's, not what I intended, but it's perfectly acceptable. :)

Quote from: Armani
So Near Yet So Far (click to show/hide)

Your solution of my Rule 2 however... That's really bad. :forehead: I'm gonna have to think long and hard about what to do about that. :(

Offline Kingshadow3

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #12 on: November 08, 2021, 08:33:06 PM »
Solved The Tomato Watcher's "What Goes Up..." (Rule 3). This seems like the intended solution.

EDIT: Solved kaywhyn's "Shimmier Lab Rules". If this is the intended solution, it's a great one! :thumbsup:
« Last Edit: November 09, 2021, 12:31:15 AM by Kingshadow3 »

Online kaywhyn

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #13 on: November 09, 2021, 05:24:15 AM »
@Kingshadow3: Nope, not intended for my R1. It completely misses the tricks I intended! :XD: Part of it was my error, as I didn't check to see if I placed the terrain carefully enough. So, for V2 shifted some of the terrain, as well as added some terrain, and added two masher traps (before, I did a laser trap instead, but I quickly realized a way one could bypass it, and so I reuploaded the correct V2). As a result of the added traps, I needed to provide another shimmier. Let's see if this stops your backrouting now on my R1! :P

For everyone else, I uploaded V2 of my R2, as I realized some horrible backroutes earlier tonight. I don't have any solutions from anyone for it yet, but I did some preemptive fixes in it by more of my testing. I don't know if it'll be enough, but we'll see.

I'm amazed at how fast some solutions came in within the first few hours of the playing phase opening up! :laugh: I will likely start going through the levels of this contest within a week or so. I will have Thursday and Friday off work, so I will have more time to play through the levels then. 
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Kingshadow3

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Re: Level Design Contest #24 - Playing Phase (Discussion Topic)
« Reply #14 on: November 09, 2021, 11:41:29 AM »
Solved kaywhyn's "Shimmier Lab Rules" V2. This one looks more intended but it also could still be a backroute...