V11 of my R1 uploaded!
edit: Reuploaded V11, as I've been told that the level didn't have a timer. Turns out I forgot to uncheck the "infinite time" box. It's been fixed now!
Changelog History of R1:
V2 - Pickup skills added to block eric's backroute.
V3 - Slight terrain shift to block Armani's backroute
V4 - Fixed a backroute thanks to Armani by making a stacker a pickup
V5 - Some more shifting of terrain to block Icho's backroute, as well as fix an odd looking acid pool at the bottom and other changes to make some areas of the level look a little more aesthetically pleasing. Thanks Icho for the feedback!
V6 - Relocated a platformer pickup, as well as some more terrain shifting to fix a backroute thanks to Icho
V7 - Added terrain, relocated a pickup, and made a stacker a pickup to fix backroutes thanks to Icho
V8 - Added some more terrain, as well as shifted some terrain some more to fix a backroute thanks to Icho
V9 - Added more terrain, as well as a fire trap, and restored the stacker I took away and made a pickup a few versions ago to fix a backroute thanks to Icho
V10 - Made a stacker a pickup again to fix a backroute thanks to Icho. I knew I shouldn't had taken it away
V11 - Added in a 5 minute timer to fix a backroute thanks to Icho
R2 remains V8 and hence doesn't needed to be reuploaded
Changelog History of R2:
V2 - Added some terrain and pickups to fix a slight backroute by Kingshadow
edit: Also changed up the skillset and hence the intended solution slightly by adding 2 climbers. Forgot to mention this too!
V3 - Made the walkers pickups to block Icho's backroute
V4 - Added some terrain to fix a backroute thanks to Icho
V5 - Added up OWAs to fix backroutes thanks to Icho.
V6 - Made the bottom hatches pre-assigned gliders, added an additional exit on each side at the bottom, and adjusted the exit limits of the 4 exits at the bottom accordingly to fix a backroute thanks to Icho. # of lemmings and save requirement remain the same
V7 - Drastic rework: Added updrafts all over the bottom of the level, shifted the water upwards, the tiles at the bottom and the outer bottom exits downwards, the two added exits upwards, shifted the rest of the level upwards, and finally removed the exit limits on the top exits, since you can no longer see them due to being too high, but that is all right, as they're not even needed anymore since I think the top half is now completely fixed, to fix a backroute thanks to Icho that I epicly failed to patch up in the previous version
V8 - Restored the exit limits for the top two exits, and added some more terrain at the top to fix a backroute thanks to Icho. Once again, I knew I shouldn't had removed those exit limits. Also put some circus lights to indicate how many lemmings can use the exits at the top, since the numbers are off the top of the screen
R3 remains V5 and hence doesn't need to be re-uploaded
Changelog History of R3:
V2 - Added a steel block to block Kingshadow's backroute
V3 - Fixed a backroute thanks to Armani by adding OWAs. Also, I apparently saved my V2 of R3 incorrectly, by not realizing that I had the theme set to L2 Shadow, but now that I think about it, I think it's better to have it set to this theme, as it kind of makes it difficult to see the Shadow tileset against the complete black background, when it was originally set with the Dirt theme. Even the Beach tileset in the level doesn't look all that bad with a dark blue background theme. So, V3 also has the level saved with the L2 Shadow as the theme
V4 - Added another steel block to stop Icho's backroute. I also noticed in Icho's replay that he had the wrong music track playing for the level, so I have fixed it on my end by removing the subfolder part in the music line in the editor.
V5 - Change the left-facing OWAs to ones that point up to fix a backroute thanks to Icho