Author Topic: Custlemm Level Pack Topic  (Read 93533 times)

0 Members and 11 Guests are viewing this topic.

Offline Clam

  • Posts: 2187
  • Smiley: :8():
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #315 on: April 18, 2009, 10:39:59 PM »
Which version of Custlemm are you using? From memory (and just confirmed by looking back through the posts on this forum) the two different versions of CustLemm (CustLemm/nocdlem and CustLem2/nocdlem2) have different splat heights. According to an old post I just read, the correct version for custom levels is CustLemm and not CustLem2.

Re. Edge of Madness: I just found a backroute on this level - which could be fixed by removing two pixels of terrain :sad:. It doesn't look too bad as a solution, I guess, so instead of changing the level, I might just leave it as is and upload a fixed version also. Could you explain to me how you solved it (by PM), or send me a replay?

And to add to my previous post, I should mention that "Prepairing their ways" wasn't really that difficult - I just went about it completely the wrong way at first :XD:

Offline -H0ru5-

  • Posts: 64
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #316 on: April 18, 2009, 11:06:13 PM »
Which version of Custlemm are you using? From memory (and just confirmed by looking back through the posts on this forum) the two different versions of CustLemm (CustLemm/nocdlem and CustLem2/nocdlem2) have different splat heights. According to an old post I just read, the correct version for custom levels is CustLemm and not CustLem2.

Re. Edge of Madness: I just found a backroute on this level - which could be fixed by removing two pixels of terrain :sad:. It doesn't look too bad as a solution, I guess, so instead of changing the level, I might just leave it as is and upload a fixed version also. Could you explain to me how you solved it (by PM), or send me a replay?

That's the case, thank you. I thought if it is "2" then it's much better :)
Unfortunately this means I have to redesign the new Miniature-collection...

I'll send you a description soon. Afterall it seems this level is not so hard, so I suspect this was the backroute.
Can you tell me which Lemmings-games are capable of making replays? The Lemmix wrote about some kind of replays but I can't find such an option... sorry I know I asked it before but I didn't get a clear answer.

Offline Clam

  • Posts: 2187
  • Smiley: :8():
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #317 on: April 19, 2009, 12:09:27 AM »
Heh, I used CustLem2 once and didn't notice any difference. Just lucky I guess...

To save a replay in Lemmix, press "u" after you complete the level but before you go back to the editor screen. The replay file will appear in the "Replay" folder. DOSBox allows you to record videos, but it's somewhat impractical (the files get VERY big...)

Offline -H0ru5-

  • Posts: 64
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #318 on: April 19, 2009, 11:51:11 AM »
Here is the solution for "Edge of madness". Unfortunately the forum don't allow .lrb extensions to submit so I changed it to .gif :P

Offline -H0ru5-

  • Posts: 64
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #319 on: April 19, 2009, 12:59:43 PM »
I just found your lost replays, Clam Spammer... congratulations, you backrouted 9/10 of the levels! XD

Some of them were already suspected, but in most cases it was shocking ;)

SPOILER

Give a helping brick! - this digger was rather a challenge than a backroute, but nice one if you ask me.

Miniature (part I) - i had no idea how to modify the map to have the bomber a good usage, but after this replay it is obvious.

Gyps Isles - This level is hopeless and the replay was fun to watch. Already noticed the right wall is not climbable... the concept would be setting a blocker to prevent the another climber to climb the steel wall five times... I linearized the side of the wall and then realized 3 minutes is too much (no need for the blocker) and 2 will be enough. However your technique for bashing upward was far better than mine and I see now how to do geoo's outdoor-style level...

Miniature (part II) - disgusting steel glitches... '^^ at least easy to fix.

Greek fire - I tried many times but a falling bomber which blasts a hole on the bottom seemed impossible to set. I can do nothing to prevent this backroute so I leave it for those who don't bother to solve it agressively and retry it many times. Same for level 8.

Miniature (part III) - ehhhh "^^

BLaCK  FRaME - It is working as it's intended. Some success at last.

The house of the lost staircase - The backroute is not incidental. I made a part II where only that solution works which is suggested in the title (to mine a zig-zag tunnel inside the bricks). It's just about fooling players to make them do the harder solution. I might rename it to something less enigmatic to make it more misleading.

The specialist - Did I mention how much I adore steel glitches? : D

Fortress 13 - If I publish the repaired version of it, I'm sure I'll find a new backroute in 10 minutes, although the core idea is pretty hard.


SPOILER ENDS

Offline Clam

  • Posts: 2187
  • Smiley: :8():
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #320 on: April 20, 2009, 12:22:50 AM »
What, only 9 out of 10? :P

The Greek Fire trick does require perfect timing. Unfortunately, though, I haven't yet found another way to solve this one. (Although I think I might have just found something...)

(EDIT) OK, you're gonna love this. I just solved this in a completely different way and saved 10/15 - one more than required. Check your email :)

I can't seem to get the .gif to work. Could you email the .lrb file to me?

Offline Dullstar

  • Posts: 2092
    • View Profile
    • Leafwing Studios Website (EXTREMELY OUTDATED)
Re: Custlemm Level Pack Topic
« Reply #321 on: April 20, 2009, 04:06:29 AM »
I might work on this stuff, but I have a question.  Is this the thread I should use to post anything I make with Lemmix?
(I'm not going to look through all 22 pages to see if anyone has already asked this)

Offline Clam

  • Posts: 2187
  • Smiley: :8():
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #322 on: April 20, 2009, 06:59:12 AM »
Didn't you just ask about this? Anyway the answer is yes.

And I've now solved Supaplex Tricks. That leaves just one geoo level to go (once-hacked lemmings... :undecided:)

EDIT: Make that zero levels to go. Hooray! :thumbsup:
I'll send you the last two solutions now.

Offline -H0ru5-

  • Posts: 64
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #323 on: April 20, 2009, 09:55:46 AM »

The Greek Fire trick does require perfect timing. Unfortunately, though, I haven't yet found another way to solve this one. (Although I think I might have just found something...)

(EDIT) OK, you're gonna love this. I just solved this in a completely different way and saved 10/15 - one more than required. Check your email :)

I sent you a reply mail. It contains my original solution for Greek fire, too... if it counts after a 66% :)

Edit: had some great effort today and 7/10 level is finished in my new pack. If I can keep this pace it will be published in days. :)

Offline geoo

  • Administrator
  • Posts: 1475
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #324 on: April 20, 2009, 07:53:45 PM »
Didn't you just ask about this? Anyway the answer is yes.

And I've now solved Supaplex Tricks. That leaves just one geoo level to go (once-hacked lemmings... :undecided:)

EDIT: Make that zero levels to go. Hooray! :thumbsup:
I'll send you the last two solutions now.
Heh, nice! Though I noticed that apart from 'Mission at max-fall 60' your solutions differ quite a bit from mine. I wouldn't consider them serious backroutes though: My solution to 'Palace of the once hacked lemmings' isn't a really nice one, in 'Supaplex tricks' uses a different setup to get through steel and 'Preparing their ways' is a bit over-complex using the main trick a second time in a very obscure fashion. I can send you my solutions to them if you want, 'Trading and Cooperating' however is a level that I have to fix.
Also, I think I released a single level in this thread in addition, too.

I didn't expect that my levels would be significantly easier than tseug's...

On a different note, I've played through about a third of your Cronicles' levelset, and got solutions and comments for the ones I solved. University having started today again might prevent me from completing them too soon though, if you want my solutions right now, I can send them over.

Offline Clam

  • Posts: 2187
  • Smiley: :8():
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #325 on: April 20, 2009, 11:36:06 PM »
Also, I think I released a single level in this thread in addition, too.

*searches through thread*

Ah ha! Found it. Solved it :) (bottom of page 11, if anyone's interested). Don't know how I managed to miss it before - it was just after I started posting here.
edit: ack, found version 2, my solution is wrecked...
edit2: ok, solved version 2 as well. You've created a new backroute by editing it... I'll send you both replays now.

I doubt your levels are really that much easier than tseug's in terms of the techniques involved. Some of his levels have insane time limits though, and that presents a very different challenge.

And I would love to have your feedback on my Lemmings 3 tribe - in the appropriate thread, of course ;). If your solutions are just text descriptions then PM me, otherwise email.


Thanks H0ru5 for the replays. Edge of Madness is indeed a backroute (the same as the one I just found). I might yet split this into two levels - one that works only by this method, and another that can be solved by my original method but not this one. Both with near-identical appearance and the same skill set :)

Offline Dullstar

  • Posts: 2092
    • View Profile
    • Leafwing Studios Website (EXTREMELY OUTDATED)
Re: Custlemm Level Pack Topic
« Reply #326 on: April 21, 2009, 10:44:44 PM »
Didn't you just ask about this?

I forget if I did, actually.  I can check back...

EDIT:  In case I forget the answer, I've made it into a .txt file.

UPDATE:  I found the old post.  It wasn't the exact same question, but pretty similar.  Anyways, I'm going to delete the old one.

Quote
Is Custlemm anything that isn't Cheapo?

Would this be where I'd put, say, a level pack of 120 levels made with LemEdit? (If I ever finish them!)

Offline Clam

  • Posts: 2187
  • Smiley: :8():
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #327 on: May 02, 2009, 02:02:52 AM »
OK, just like I mentioned before, I have changed Edge of madness and split off a new, much harder level with the same skill set ("The fringe of insanity" :laugh:). Don't worry H0ru5 - your replay for the first one still works :).

Offline Dullstar

  • Posts: 2092
    • View Profile
    • Leafwing Studios Website (EXTREMELY OUTDATED)
Re: Custlemm Level Pack Topic
« Reply #328 on: May 02, 2009, 10:14:07 PM »
I'm making an intense level where you have to take lemmings from one side of the play area to the other to save the lemmings on the left from drowning.

Offline Clam

  • Posts: 2187
  • Smiley: :8():
    • View Profile
Re: Custlemm Level Pack Topic
« Reply #329 on: May 09, 2009, 11:23:18 PM »
I just found two more backroutes in my levels. :sick:  Both in my third pack. One of them is very simple, and I'm surprised no one found it already (as far as I'm aware at least). And the other one will look quite familiar to some of you...