Author Topic: Custlemm Level Pack Topic  (Read 91175 times)

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tseug

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Custlemm Level Pack Topic
« on: May 31, 2006, 03:10:30 PM »
When people get here... post any new cuslemm packs you make.

tseug

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Custlemm Level Pack Topic
« Reply #1 on: June 02, 2006, 12:17:27 AM »
My pack will probably be done in a few weeks. Only one level to go. :D

Offline Timballisto

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Re: Custlemm Level Pack Topic
« Reply #2 on: June 23, 2006, 04:43:14 PM »
Shouldn't we also post our old ones so people can get them too?

tseug

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Re: Custlemm Level Pack Topic
« Reply #3 on: June 23, 2006, 08:41:55 PM »
Oh yeah you should, since the old forum is pretty much dead.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #4 on: June 23, 2006, 09:17:54 PM »
For my levels: 1st set: http://207.58.177.175/~geoo89/lemmings/geooPk0.zip
2nd set: http://207.58.177.175/~geoo89/lemmings/geooPk1.dat + http://207.58.177.175/~geoo89/lemmings/vgaspecS.dat
(Pk0 is for CustLem2, Pk1 has been modified to work for CustLemm/Lemmix; a CustLem2 version for level 9 is available: http://207.58.177.175/~geoo89/lemmings/geooPk1(6-2).lvl )

JM2006

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Re: Custlemm Level Pack Topic
« Reply #5 on: June 28, 2006, 02:50:50 PM »
Check the Lemmings file archive. I have all my levelpaks there :)

TOG

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Re: Custlemm Level Pack Topic
« Reply #6 on: August 24, 2006, 10:52:19 PM »
Same here. It's called togpak.dat (I wonder why?).

tseug

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Re: Custlemm Level Pack Topic
« Reply #7 on: August 26, 2006, 01:31:36 AM »
WOOWOOWOO!! :party:

My pack is done. :laugh: Thanks to geoo89 for level testing! :wink: Here's the pack

Offline EricLang

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Re: Custlemm Level Pack Topic
« Reply #8 on: August 26, 2006, 11:07:55 AM »
Looks good. I'll try them

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #9 on: August 27, 2006, 10:06:58 PM »
tseug, you forgot to note that they are incredibly difficult...
For me, I barely managed to solve half of them, with loads of effort already (I obviously knew most of them already long time before the release).
Just a little question: Now that the playtest level feature is available for Lemmix, may I use this for playing your levels (for obvious reasons I'd like to)?

Now that recording demos is possible (and additionally even savestates), some kind of dream of mine has come true. Many thanks EricLang, it's great!
I've always been a defender of LemEdit, in mind of Tom?пРPavl??ček's effort to make LemEdit available, and, call me crazy, told myself that if an editor for Windows comes out still to use it every now and then, but now, I think I'll discard this thought.

More comments/suggestions on Lemmix tomorrow, having got home from vacation last night I've been busy looking up all the news today.

btw, @tseug, as for the level you once sent me with a apparently unfixable backroutes (which you therefore left out of the pack), in case it is not a secret which you might like to use in a different level, could you tell me your intended solution of it, please? Just out of curiosity...

tseug

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Re: Custlemm Level Pack Topic
« Reply #10 on: August 27, 2006, 10:59:18 PM »
Quote
Just a little question: Now that the playtest level feature is available for Lemmix, may I use this for playing your levels (for obvious reasons I'd like to)?

Sure. Some of them are even hard for me, so i think using savestates (replay) is fine.

Quote
btw, @tseug, as for the level you once sent me with a apparently unfixable backroutes (which you therefore left out of the pack), in case it is not a secret which you might like to use in a different level, could you tell me your intended solution of it, please? Just out of curiosity...

I'm pretty sure you found it, or something very close to it. I don't remember exactly what it was, but I know there weren't any weird tricks involved.

EDIT: Delete the version of the pack the says "tseug01 (correct lvl 10)", it's a mistake...

Lemmix has a shorter max_fall distance than custlemm so some of my levels can't be played in it.

Offline ccexplore

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Re: Custlemm Level Pack Topic
« Reply #11 on: August 28, 2006, 12:52:18 AM »
Lemmix has a shorter max_fall distance than custlemm so some of my levels can't be played in it.

Actually, Lemmix is supposed to use the higher max_fall for CustLemm levels (I haven't tested this out yet).  I guess Eric should check to make sure there isn't a typo in the code or something......

tseug

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Re: Custlemm Level Pack Topic
« Reply #12 on: August 28, 2006, 01:16:47 AM »
The custom lemmings style doesn't work for me. I don't know about anyone else.

EDIT: Levels with onml graphics sets work. Here's what it says when I try to change the style to custom if the graphics set is 0-4:

Cannot open file "C:\custlemm\VGAGRx.DAT". Access is denied.

Offline EricLang

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Re: Custlemm Level Pack Topic
« Reply #13 on: August 28, 2006, 07:46:15 AM »
@Tseug: The custlemm style just works like the other styles.
Is your CustLemm directory really  "C:\custlemm\"?
I ask this, because it is the fake directory I have put in the inifile LemmixStyle.ini.

I know it works, because I opened your pack in Lemmix (using CustLemm style) and saw all the levels and played around with them.

If the directory is indeed the right one, then the "access denied" is a bit worrying.
Please let me know if the error persists. A printscreen of the error-message would be nice too.

I did test the falling distance. Now you can do the following trick: Open one of the "We all fall down" levels. Then change the style to Custom Lemmings. (In the level properties window) and play the level. The lemmings do not die when falling off. (I hope this is really the correct behaviour).

@Geo89: I would not have expected anything else than an incredibly difficult pack from Tseug :)

Offline Shvegait

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Re: Custlemm Level Pack Topic
« Reply #14 on: August 28, 2006, 01:38:18 PM »
Eric, two questions, they're the same question though.

How do you open up a CustLemm pack and have it default to the CustLemm style instead of ONML style? (Never mind, I found the problem. I keep level Packs in a different (nested) directory than the CustLemm directory, so I guess it just does not count those as being in the CustLemm directory. A way around this or an answer to #2 would be nice though.)

Or... How do you change the graphics set once you're in a level? I'm trying to open up a levelpak and it's showing up 5 graphics sets different. But switching to CustLemm mode doesn't help because it just keeps the same graphics (adds 5 to Graph) instead of fixing the problem.

Offline ccexplore

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Re: Custlemm Level Pack Topic
« Reply #15 on: August 28, 2006, 01:49:48 PM »
How do you open up a CustLemm pack and have it default to the CustLemm style instead of ONML style? (Never mind, I found the problem. I keep level Packs in a different (nested) directory than the CustLemm directory, so I guess it just does not count those as being in the CustLemm directory. A way around this or an answer to #2 would be nice though.)

That's a good point, the assumption that levels are always in the same directory as the game doesn't quite work in practice for CustLemm levels.̆ Perhaps Eric should make CustLemm the default (possibly a user-define option) when level is not in any of the game directories.

@Shvegait:̆ you can override it as follows:̆ in the levelpack window (the one that lists the levels inside a DAT file), right-click to bring up a menu, and select "Change viewer style...".̆ Then select "Custom Lemmings" from the drop-down list (click on the button with the triangle pointing down, then scroll list to bottom and select).

Offline EricLang

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Re: Custlemm Level Pack Topic
« Reply #16 on: August 28, 2006, 02:37:22 PM »
First you have to know that the dospackeditor cannot know from a dospack or raw LVL file, for which dos-lemmings it was created.

All Lemmix can do is a educated guess so: when the levelpack is in one of the "main directories" (Style CommonPath in inifile), it assumes the levelpack belongs to this style and changes the "viewer style".

If this educated guess leads to nothing, the style is used which was used when you opened the window the last time. See Lemmix.ini
DosPackPreviewStyleName=DosOhNo

How beautiful life would be if DMA had reserved some space for a version in the LVL format....

You can store your levelpacks anywhere you want. Changing is done with the popupmenu, as ccexplore already explained.

A good idea is to make the what_style_to_use_if_nothing_appropriate_found user defined.

The graphicset, when a level is opened, can not be changed.
The style, however, can. If the style is changed, Lemmix tries to find a graphicset with the same internal name and assign this to the level. If not found then error.

I Hope it's a bit more clear now.

Offline Shvegait

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Re: Custlemm Level Pack Topic
« Reply #17 on: August 28, 2006, 02:56:17 PM »
Yeah, mostly I didn't know about the right-click menu, wasn't obvious to me to try that. But I got it working no problem  :smiley:

tseug

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Re: Custlemm Level Pack Topic
« Reply #18 on: August 29, 2006, 11:41:08 PM »
I found the problem... VGAGR0-4.DAT were read-only.

Offline ccexplore

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Re: Custlemm Level Pack Topic
« Reply #19 on: August 30, 2006, 06:15:03 AM »
I found the problem... VGAGR0-4.DAT were read-only.

Ah yes, I remember now how if I'm playing a level in Lemmings, Lemmix cannot open the same level and complained something about the style.̆ Or maybe it's the other way around, I don't recall exactly.̆ Either way, Lemmix is probably over-specifying the types of access it needs when opening the level, and perhaps leaving the file opened for way too long after loading it to memory.

Eric, does Delphi provide a way for you to specify opening a file for reading only?̆ You might also want to check whether you closed the file at some point after finishing loading it.

Offline EricLang

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Re: Custlemm Level Pack Topic
« Reply #20 on: August 30, 2006, 07:48:27 AM »
I fixed the "read-only" problem. The VgaGr-files were opened with read and write access, I don't why. I'll upload a new alpha this week.
(So the answer to the Delphi-related question is yes)
It's a habit of mine to close a file immediately, when not needed anymore, so I am 99% sure no files are opened by Lemmix (even when editing a dos-levelpack, everything happens in memory). But... There is some old code I have to check (or change :))

I think it is more handy if these kind of things are put in the Lemmix-thread (or by mail) instead of spreaded out all over the forum, where it is more difficult to find.

Offline ccexplore

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Re: Custlemm Level Pack Topic
« Reply #21 on: August 30, 2006, 10:48:20 AM »
My pack is done.

I got a little addicted into it.̆ I have solved 3 of the levels so far, though I did them in Lemmix:̆ Slipping, The Gr8 Escape, Rush Hour.

If you want, I guess I can send you my replays for the ones I've solved.

[edit:̆ also solved "Not Quite..."]

[edit2: also solved "Stuff In The Way".̆ Great level!̆ I think this one is my favorite so far.]

[edit3: just solved "NULL".̆ You'd think I would solve this one more quickly, but tseug did a fairly good job with the level making me try things that doesn't work.]

[edit4: apparently I didn't have the updated version of the level pack, and my solution for Rush Hour doesn't work on the updated version.̆ So I'll have to re-solve this one.]

[edit5: re-solved "Rush Hour", I think I have the intended solution this time.̆ Dammit, guess not.̆:XD: Downloading v2 now......]

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #22 on: August 30, 2006, 01:04:49 PM »
I just managed to solve Rush Hour as well. Looks very backrouteish though. I'll send the recording. Apart from that, just in case anyway wants to know, the other five levels I had solved were the first five.

Quote
ccexplore, other thread:
I just take a quick look at tseug's levelpak and there it is, one level that uses the very idea I have for one of my own.  Worse, he made it way too obvious.
Which level do you mean? (Or is it secret, again?)

btw, which levels of my second pack did you (I mean, anyone) solve?

Offline ccexplore

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Re: Custlemm Level Pack Topic
« Reply #23 on: August 30, 2006, 01:52:26 PM »
Which level do you mean? (Or is it secret, again?)

btw, which levels of my second pack did you (I mean, anyone) solve?

I already PMed tseug about that; sorry but I don't think you really need to know. :devil: I should add that I haven't actually successfully solved the level I'm referring to yet (due to running out of time).

As for your second pack, I'm sorry to say I completely forgotten about it! :sorry:̆ I'll take a look after I finished tseug's.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #24 on: August 30, 2006, 02:47:51 PM »
I already PMed tseug about that; sorry but I don't think you really need to know. :devil: I should add that I haven't actually successfully solved the level I'm referring to yet (due to running out of time).
I suspect it might be one in the fire style...or maybe not? Does that even make sense? Anyway, do I know the trick (don't mind me asking questions infamously...)? (Bah, running out of time seems to be possible almost everywhere...)

Quote
As for your second pack, I'm sorry to say I completely forgotten about it! :sorry:  I'll take a look after I finished tseug's.
That might take some time...or probably not, according to the speed you solved the previous levels in, and from what I know about your skill level.

EDIT: Yeah, I'm an Outdoor Lemming now!

EDIT2: Great! Stuff in the Way done as well! Might be intended solution.

Offline ccexplore

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Re: Custlemm Level Pack Topic
« Reply #25 on: August 30, 2006, 08:49:22 PM »
I suspect it might be one in the fire style...or maybe not? Does that even make sense? Anyway, do I know the trick (don't mind me asking questions infamously...)? (Bah, running out of time seems to be possible almost everywhere...)

Alright, tell you what:̆ PM me what you have in mind and I'll confirm whether it's what I have in mind.̆ Just this one guess though; if your guess is wrong, no further guesses or hints.

tseug

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Re: Custlemm Level Pack Topic
« Reply #26 on: August 30, 2006, 11:43:04 PM »
My pack is done.

I got a little addicted into it.  I have solved 3 of the levels so far, though I did them in Lemmix:  Slipping, The Gr8 Escape, Rush Hour.

If you want, I guess I can send you my replays for the ones I've solved.

[edit:  also solved "Not Quite..."]

[edit2: also solved "Stuff In The Way".  Great level!  I think this one is my favorite so far.]

I'd like to see your solution for Rush Hour. You solved it seemingly a little too quickly... but since you're using Lemmix you could have executed the intended solution. I had a lot of problems with backroutes in Rush Hour, mostly involving steel glitches.

"Stuff In The Way" is designed to have lots of red herrings and an unusual solution. Judging by your comment your solution is probably intended. :wink:

EDIT: Actually just send me replays for all the ones you've solved, just so I can make sure.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #27 on: August 31, 2006, 06:49:16 PM »
Alright, tell you what:  PM me what you have in mind and I'll confirm whether it's what I have in mind.  Just this one guess though; if your guess is wrong, no further guesses or hints.
Thank you for the offer, but I think I won't take it. The point is, I'm just asking out of curiosity, with the goal to find out whether I have to expect a trick I don't know of; just that fact would be of interest for me. In case you don't think that it would give too much away, the only thing I'd like to know is whether you think that I know the trick already. I might spoil my fun for trying your level later (in case it wouldn't take that long for you to get your set ready that I already would have forgotten about the it  :wink:) if I find out the exact trick.

Offline ccexplore

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Re: Custlemm Level Pack Topic
« Reply #28 on: August 31, 2006, 07:39:49 PM »
The point is, I'm just asking out of curiosity, with the goal to find out whether I have to expect a trick I don't know of

After the reply from tseug on my PM, I'm pretty sure that you know the trick already since it's one of the levels you solved, and what I have in mind for the level tseug confirmed is the intended solution method.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #29 on: September 01, 2006, 08:42:24 PM »
Thank you, but with the explanations of the reasons for your thoughts you actually gave more away than you could have. Anyway, I still don't know the exact trick and I neither want to, I just know that I either already used the trick in one of my levels, or intended to do so but tseug beat me to it with one of his.

btw, trying around a bit on NULL, my best try loses 3 lemmings. The point is, it uses some nice ideas I could use in future levels.

EDIT: Solved More Steel Works.

tseug

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Re: Custlemm Level Pack Topic
« Reply #30 on: September 02, 2006, 01:07:19 AM »
Wow cce you're really going through this fast! Lemmix makes some of my levels a lot easier. In my next pack I'll try to make levels more solution oriented.

Offline Shvegait

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Re: Custlemm Level Pack Topic
« Reply #31 on: September 02, 2006, 01:19:06 AM »
Challenging pack!  :thumbsup: Though I didn't expect anything less from tseug. So far I've only managed to pass "Slipping", but I have rough ideas for solutions to a couple other levels... It'll be a while before I get much farther, I'm sure.

Edit: Passed "Not quite..." Glitches galore.

tseug

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Re: Custlemm Level Pack Topic
« Reply #32 on: September 03, 2006, 01:05:07 AM »
Version 2 is in the portal. "Slipping" and "Rush Hour" are fixed up.

link

EDIT: The only level that no one has solved yet is "Oh No... Not Again!". (my favorite level in the pack btw)

Offline Tim

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Re: Custlemm Level Pack Topic
« Reply #33 on: October 05, 2006, 11:16:15 AM »
Hey everyone, Im a new member of this forum, however I am a huge fan of lemmings. I have all of the original games, including the Holiday & Xmas packs.

My friend and I have joined forced to create a brand new set of levels that are put into the Oh No! More Lemmings pack. Plus, we have added the 5 graphics sets of the original game & the holiday graphics set into our pack to have a total of 10 graphics sets in our new pack.

We have 100 levels that we would like to show everyone and I was wondering if that would be alright. (We havent made any walkthroughs for the pack yet)

Tim.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #34 on: October 05, 2006, 01:24:36 PM »
Most likely everyone appreciates if you upload your levels somewhere and show them here.

Please do so! :smiley:

Offline chaos_defrost

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Re: Custlemm Level Pack Topic
« Reply #35 on: October 05, 2006, 04:16:01 PM »
Ya, please post them. I for one quite enjoy fan levels, and there's a lot of people on these boards who also play (and make their own) levels.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Tim

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Re: Custlemm Level Pack Topic
« Reply #36 on: October 06, 2006, 01:22:45 AM »
My levels are inside a complete folder with nearly 50 files inside it (Including LemEdit). What is the best way to post them here?

tseug

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Re: Custlemm Level Pack Topic
« Reply #37 on: October 06, 2006, 02:58:25 AM »
Put the levels (no need to add lemedit) in a zip file and upload them here:
http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=cd&dir=levelpacks

Make sure that they're all in packs of 10 levels (Add blank levels as filler if there are less then 10). ".LVL" files are annoying to deal with.

Offline Tim

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Re: Custlemm Level Pack Topic
« Reply #38 on: October 06, 2006, 03:17:01 AM »
Um, unfortunately thats not the way my levels are layed out.

In the Oh No! More Lemmings game, all of my 100 new levels have replaced the levels of that game. So I have different difficulties for the levels (Tame, Crazy, Wild, Wicked, Havoc). I can still put the folder into a zip file though.

Please let me know if this is still ok to upload my pack, as it will be time consuming to re-organise the levels into 10x10 level packs in order.

Offline Tim

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Re: Custlemm Level Pack Topic
« Reply #39 on: October 06, 2006, 07:29:30 AM »
Ok everyone,

I have posted my levels that are in a whole pack. The pack is found under the names of VanClan_Lemmings.rar OR VanClan_Lemmings.zip (depending on which program you have installed, the files are around 600KB in size)

To access the levels, use the link that tseug showed:
http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=cd&dir=levelpacks

To play all of the levels, use the file "VGALEMMI.EXE" and not "CUSTLEMM.EXE". Since my 100 levels are put into the Oh No! More Lemmings version, the levels are found in: Tame, Crazy, Wild, Wicked & Havoc.

If you would like codes or walkthroughs for any of the levels you are stuck on, please let me know and Ill sort it out.

I hope you all have fun with the levels!

Tim.

Offline chaos_defrost

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Re: Custlemm Level Pack Topic
« Reply #40 on: October 06, 2006, 02:51:30 PM »
Huh. The Lemmings Portal is having that problem where I'm downloading empty .zip files. (@timfoxxy, this is a problem on my end, not yours, as I've had this problem with all zipped file types on this portal in the past)

Anyone who's downloaded this pack able to e-mail it to me?
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #41 on: October 06, 2006, 03:21:20 PM »
So, when downloading .zip from e.g. gmail, it works? I'll send it, anyways. Please wait.

Offline Fleech

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Re: Custlemm Level Pack Topic
« Reply #42 on: October 06, 2006, 07:41:23 PM »
My first pack has now been fixed and added to the portal again (SgBPak01).

Every level now works properly, and the intended solutions are now actually possible on all of them :XD:

Enjoy... :tongue:

EDIT: scratch that, I'm working on them again. The one on the portal is out of date now.

Offline Tim

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Re: Custlemm Level Pack Topic
« Reply #43 on: October 07, 2006, 01:03:25 AM »
Everyone, if you cant download the .zip file containing my levels (VanClan_Lemmings), try the .rar file. Retrieve WinRar from http://www.rarlab.com/ and then try that.

For those of you who still cant get it working properly give me your email and will sent it to you that way.

Tim.

Offline Simon

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Re: Custlemm Level Pack Topic
« Reply #44 on: April 22, 2007, 10:12:18 PM »
Hi there,

yay for warming up threads that are half a year old :>

I just wanted to point out a blatant backroute in tseug's levelpack v2 Level 19, "Split Decision". You can dig right through the steel between hatch and goal, saving 100% using two diggers and a builder to break the fall. I used Lemmix to play the levels, if that matters.

BTW, hello everyone on these forums :D

-- Simon

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #45 on: September 25, 2007, 11:35:11 PM »
Heres a pack of some levels ive made over the last few months, ill prob have another pack in a week as i have so many levels lying around. these are some of my favs so let me know what you guys think.

http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=cd&dir=levelpacks

edit: If you find any backroutes let me know so i can fix em, there are probably a few i have missed.

Offline chaos_defrost

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Re: Custlemm Level Pack Topic
« Reply #46 on: September 26, 2007, 06:17:09 AM »
Oooooh, it's been a while since I've seen a new LemEdit pack posted anywhere...

I'll check this out once school stops being busy  >:(
"こんなげーむにまじになっちゃってどうするの"

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Offline Pieuw

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Re: Custlemm Level Pack Topic
« Reply #47 on: September 28, 2007, 12:07:29 PM »
Hey !
I made this :
http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=get&file=levelpacks/pieuw01.dat

Almost all the levels come from my "Remake", except lvl 8 & 10 (recently designed). I created them for windows95 lemmings, but it works with dos lemmings too ^^

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #48 on: September 28, 2007, 08:41:26 PM »
ive tried and beaten a few of your levels ('Diving area', 'two straglers' and 'through the block'). i found that a few of those ended with an extra builder. is that the way you intended or did i find backroutes? also are you spose to be able to bash uder the steal in 'the U turn'? i tried to but couldnt get under. is that a mistake or is there another route. (or am i just retarded)

I tried to beat 'the hiking tour' a few times but gave up. i thought i had it one time using one of the statagys i used in a few of my levels but it didnt work. ill try again later.

i wish i could figure out how to run ONML levels under lemix but i cant figure it out, so i didnt try those yet. the ones i did try were nice though.  :thumbsup:

Offline Pieuw

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Re: Custlemm Level Pack Topic
« Reply #49 on: September 28, 2007, 10:57:52 PM »
Thanks :laugh:

I think all the skills are used, except for "Backward Train" and "Return to the Fold"...

In "The big U-Turn", you're not supdosed to bash under the steel... Try to do something with the blue wall ;)

"The Hiking Tour" isn't very hard, but it can be tricky to figure out the begining. If you understand what you have to do with each lemming, it's almost done. ^^

I'm curious, how did you beat "Diving Area" ? :tongue:

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #50 on: September 28, 2007, 11:17:01 PM »
sent you a pm

edit: My original idea was using the blue wall, but i cant find a way to contain them without using a builder.

edit: Found a third level that has an extra builder than needed. or is this to make them less tedious?
i finaly beat Hiking trail. i slaped myself in the face when i realised i had a level with the same general solution. i only havnt beaten the ONmL levels and The big U turn. stupid u turn..

edit: wooooot beat U-turn. i also descovered that i was mentaly challenged as that took me way to long.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #51 on: September 28, 2007, 11:38:15 PM »
Added another lvl pack on File Portal.

Offline Pieuw

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Re: Custlemm Level Pack Topic
« Reply #52 on: September 29, 2007, 08:20:51 AM »
GG !

Quote
Found a third level that has an extra builder than needed
Which one ?

For the U-Turn, you beat it properly if you lost the basher... And used all the skills ^^'

I'll dl your pack and try it when I'll have finished Conway's levels x) ( :scared: )

Now I have to correct Diving Area.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #53 on: September 29, 2007, 02:23:28 PM »
i found an extra builder in Backwords Train, Two Stragglers(found 2 ways each having extra builder) and Through THe block. i pmed you the strat for through the block because if felt kinda backrouty an if thats not your intended soulution i wanna use it in one of my levels  ;).

edit: i beat diving area another way, want me to pme you the soulution?

Offline Pieuw

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Re: Custlemm Level Pack Topic
« Reply #54 on: September 29, 2007, 05:50:17 PM »
Backwards Train has some extra builders, that's normal.

For Two Stragglers, I didn't try to look for the backroutes ^^' All the skills are used with my way...

Yeah please tell me how you beat Diving area again, I hope it's my solution otherwise there's a lot of backroutes in my levels :'(

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #55 on: September 29, 2007, 07:49:06 PM »
Lol your Through The Block Solution is so much cooler than mine. you should replace the digger with another miner to eliminate my solution.

Offline Pieuw

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Re: Custlemm Level Pack Topic
« Reply #56 on: September 29, 2007, 10:54:49 PM »
Thanks for the pic, I'll modify those levels ! :devil:
But I don't know how to correct "Two Stragglers"... I'll think about it :tongue: (your way is not so different than mine).

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #57 on: September 30, 2007, 05:00:24 AM »
what is your intended solution? i dont see many ways to do it.
-and did i beat diveing area the "proper way" this time?

Offline Pieuw

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Re: Custlemm Level Pack Topic
« Reply #58 on: September 30, 2007, 08:19:44 AM »
No ^^'
I pm you my solutions, read if you wanna know =p

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #59 on: September 30, 2007, 11:14:54 PM »
someone post some levels im bored.  :XD:
and can someone test my levels out  ??? plz?  :scared:

Offline Pieuw

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Re: Custlemm Level Pack Topic
« Reply #60 on: October 01, 2007, 02:22:08 PM »
:devil:

10 other levels from my "remake" :
http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=get&file=levelpacks/pieuw02.dat

(There's no ONML level in this pack ;))

I'll try your levels soon =)

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #61 on: October 01, 2007, 10:51:55 PM »
cool thanx  :devil: ill try these when i get back from work. :thumbsup:

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #62 on: October 03, 2007, 04:06:24 AM »
ive now beaten all the levels except ghost cross. mad confused on that one. :scared:
 

Offline Pieuw

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Re: Custlemm Level Pack Topic
« Reply #63 on: October 03, 2007, 09:36:10 AM »
Huhu, this one is special, I don't know if it works in all versions...
I tested it out with WinLem & Dos Lemmings, it worked.
If you still can't do it, I'll mp you the solution =P

What do you think about this pack ? :s

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #64 on: October 03, 2007, 07:36:49 PM »
I remember a few of those levels from your remake (i played a bit of it). X marks the spot, lemmings on a thread, diggin the air, and the evil sandglass i had already beaten so those were easy to me.

Fearsome rain is a quality level, if you increased the saved req you would make it much harder. Also bashing through the pillar was mean for some reason, took me so many trys to build then bash through it (lucky I got lemix replays :thumbsup:).

you should also increase the grassy level to 100%. unless this was an early level from your pack.


Underground exit is a pretty hard level untill you find the trick. took me a little while.

EvilSandglass is prob one of my fav from that pack. its a level thats a little diff from the others and took me a little while to figure out when i first played it.

So logical took me a medium amout of time. i was stumped untill i remembered the trick used.

The lemming gallery has bad steel placements. :sick: the one on the left side you can go right through instead of stopping, i changed that on my editor then beat the level. (if thats not the right way im stumped)


Its a good pack over all. Ghost Cross im still clueless on. If it uses the floater glitch, i dont think that works on lemmix
(so that could be my problem. but i still woulnt know how to get it below anyway so id be in the same stumped state)

thanx for the levels.  :thumbsup: if you want any screen shots of any or all levels let me know. :winktounge:

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #65 on: October 03, 2007, 09:22:20 PM »
I've been pretty busy the last weeks, so I didn't have much time to spare on playing the new levels. Holidays will start next week, so hopefully some more time left for that then.

Yet I somehow managed to give the most recent levels posted here a shot. These are my solutions: http://207.58.177.175/~geoo89/lemmings/pieuw2_sol.rar recorded in Lemmix.
I had the same problem with 'The Lemming Gallery' as BulletRide: My solution assumes the steel to stop the miner to be shifted a little to the right.
My solution to 'Fearsome Rain' doesn't involve bashing through the pillar at all. It is possible that my solution might not work for WinLemm at the very right as I don't know about the max-fall distance there. No optimal solution I guess, 82% saved and 1 digger left.

Overall I found those levels enjoyable (at least with fast forward, savestates and replay feature ;)) and of medium difficulty. None of the solutions took me much time to figure out, yet every level required me to consider various possibilites; for some reason I had some problems finding the solution for 'The Lemming Gallery' at first, at my second try though I saw it immediately. I'll certainly have a look at the other levels you made sometime. Pretty neat.

Oh, and 'Ghost Cross' can obviously be solved using Lemmix. ;)

EDIT: @pieuw: please tell me if I should provide my solutions not publicly.
@Bulletride: I've solved half of your second pack now, will post my solutions (privately? publicly?) when I'm done with it or completely stuck. Looks great so far.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #66 on: October 04, 2007, 01:26:44 AM »
Just pm me the solutions.

And by beating half of my second does that mean you beat all my first? I put most of my harder levels in my first pack.

Im pretty sure i missed a few backroutes in some of my levels so soloutions/screenshots would be a great help. :thumbsup:

Edit: what levels have you beaten/Stuck on. Just curius

Edit: lol i went back and beat Ghost Cross my first try.

Offline Pieuw

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Re: Custlemm Level Pack Topic
« Reply #67 on: October 04, 2007, 08:55:28 AM »
Grassy Path is a level from the 2d difficulty so 100% would be too hard :p
Evil Sandglass is the very first level I created :D
In The Lemming Gallery, this steel works properly for me... I'll adjust it.
The solution for The Ghost Cross is just a bug, I created a similar level (Let the Magic Happen !) but don't know if it could work with lemmix :s

BulletRide : Yes please show me your solutions ! ^^ I'll try your levels this afternoon.
Geoo89 : It's okay for the solutions, but I can't open the files ><

Thanks both for your opinion ! :devil:

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #68 on: October 04, 2007, 09:09:52 PM »
To play the demos I uploaded, Open Lemmix, open the *.dat file your level are located in, press F2 (playtest), press Shift+R, select the demo file and watch.

As for BulletRide's levels, which Lemmings version are they intended for? As the bottom exit works for neither of the Deep Six levels, and DOS lemmings has a bug that prevents me from mining to the right through a OWW pointing right.
Might be intended though, and in case it is I'll give those two another try the way they are.
Level one in completely stunning me though. Didn't get it yet, I guess I'll have to try harder on it. No spoilers/hints though, please.

Solutions for the 7 levels I solved via PM. And no, I didn't give your first pack a try yet.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #69 on: October 04, 2007, 09:35:00 PM »
My levels were made in lemix.

Ill fix the exit in deepsix, i was sure it was working.. :devil:

The OWA's on deepsix part1 are kinda ment to prevent mining right, so that dosnt effect my solution at all.

and when i try to watch the replays is said somthing about the header beiing invalid, any ideas?

Edit: the fact that you beat The Quiet PLace and not lvl 1 is scaring me, i think you found a backroute.
edit 2: gah i went and found the back route that im guessing you used. how did i miss that? should be easy to fix though if i just add some scenery to prevent the climber climbing up the first wall. if only i could get your replays to play :(
 

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #70 on: October 04, 2007, 10:00:54 PM »
Ah, found out what the problem is: you need to set the Viewer Style to 'Custom Lemmings', not original lemmings.

And the problem with the bottom exits in the 'Deep Six' Levels is caused by an intereference of the OWA and the exit trigger area.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #71 on: October 04, 2007, 11:00:52 PM »
your solution to Jotun shouldnt be that easy, custom lemmings must have a higher fall distance.

The Quiet Place was also a backroute  :'(  Easy to fix though.

Your second solution for A Long Way Down was also effected by the increased fall distance, your first solution i hadnt learned about before i made that level so that also wasnt the intended soulution. Guess i could add a trap above the exit top prevent that.

my levels were made for Dos lemmings. try playing them on that setting if you have lemmix.

edit:Is there a way i could replace an old ver with a new ver of a pack on fileportal? or do i just add it again as v2.

Should my levels be set to dos or custlemm. if custlemm whats the difference in fall distance between the 2 versions so i could alter fall realated levels.

Offline Mindless

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Re: Custlemm Level Pack Topic
« Reply #72 on: October 05, 2007, 06:25:42 AM »
I should allow overwrite (authorized by a password set at upload time)... maybe I'll implement that when I have some free time.  Otherwise just PM me when you want something of yours removed.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #73 on: October 05, 2007, 05:47:36 PM »
The max-safe-fall distance is 60+3 px for Original Lemmings, 63+3 px for ONML/Custlemm.
Assuming the CustLemm distance is common, some time back there was only CustLemm that could easily play levels. Later ccexplore hacked CustLemm to have the different 60+3 px fall distance (and apparently some other subtle differences), and I made my levels for this version. Now that there is Lemmix, we can easily switch between the versions.
Overall most level were made a long time ago and thus use the 63+6 px distance; most of them are not affects by the distance difference anyways.
But as long as you note which version the levels are meant for, there's no problem creating level for either distance.

I solved Juton & A Long Way Down with the 60+3 px fall distance now. Assuming that the bottom exit is accessible, I've got a solution for Deep Six (Part 2) as well.

I'll wait for the new versions of the other levels I backrouted.

For level 4 of your first set, I bet it's meant to be 40/40 (100%), not 100/40 (250%)? :winktounge:

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #74 on: October 05, 2007, 08:05:13 PM »
I got through pack 1 now. Many of my solutions look backroutish, anyway, I'll send them via  PM.
Both of your packs are pretty challenging, really enjoyable to play as they usually require only a few skills. Keep it up; comments on specific levels as soon as I know which ones I did not use a backroute for. ;)

Offline DragonsLover

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Re: Custlemm Level Pack Topic
« Reply #75 on: October 05, 2007, 08:54:10 PM »
Wrong: Oh no! More Lemmings has 60+3 of safe-fall distance. Only CustLemm has 63+3 which is WRONG.
I like dragons! They're the center of my life! I'll never forget them...

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #76 on: October 05, 2007, 09:28:34 PM »
Ah right, sorry for that.
I remembered incorrectly and thought that as CustLemm was a hacked version of ONML it would have the same fall distance.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #77 on: October 06, 2007, 08:16:58 PM »
ill look at your replays and fix the levels tommorow if not monday, im kinda busy this week

Offline Mindless

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Re: Custlemm Level Pack Topic
« Reply #78 on: October 07, 2007, 01:53:40 AM »
alright, the file portal now has passworded uploads
files already uploaded cannot be overwritten, but future uploads may be overwritten if you know the password it was uploaded with

edit: also, passwords are salted and hashed, so no worries if I get hacked :P or if you find the secret flatfile <_<

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #79 on: October 07, 2007, 09:58:02 PM »
Geo: i cant find a way to prevent your solution to holy diver. the floater was ment to be forced to be a blocker, but you found a way to prevent that );

any ideas? or should i just replace the level

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #80 on: October 07, 2007, 10:23:24 PM »
I edited my first pack and fixed most of the levels. i am replacing 'Holy diver' with a new level i made and if i can find a way to fix it, ill put it in another pack. levels that have ben changed...

-bridges and shading: removed the climber
-Food for the goods: replaced part of floor with water
-Subterranean: moved exit over, slight terrain movement
-Lemmings in a cage: fixed steel area.
-A bid farewell: raised up first platform, deleted a bomber and added a floater.
-A long way down: raised the last middle platform to avoid bashing on to it.
-Holy diver: replaced
edit-Once great place:OWA's added
 
New version now on fileportal
http://it.travisbsd.org/lemmings/lemmingswelt/index.php

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #81 on: October 07, 2007, 10:29:41 PM »
Unless the very left part is crucial for your solution, you could simply set the left exit a little lower that the lemmings won't splat, and remove the floater and a builder and increase the amount of lemmings to be saved by 2.
Alternatively you could adapt my part to manage the left part and force the floater to be bombed somewhere.

I'm still stunned at "Final Call" (Set 2). I guess I could solve it if I had a floater, but I'm always a few frames short. The lemmings are permanently held at the right while the trailblazer builds to the exit, aren't they? Or wait, I've got to look something up... No.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #82 on: October 07, 2007, 10:34:59 PM »
the problem with holy diver is that most of the level was devoted to freeing that blocker. without the need to its kinda a pointless level  :'(

and pm the soulution for final call youve com up with so far, i wanna see what your trying

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #83 on: October 07, 2007, 10:45:17 PM »
You mean the aim is to release the floater again that he can fulfil his journey (like he did in my solution)?
Or to release the floater after all is said and done, i.e. just to get another lemming saved?
In any case, I'd want to check what can be done.

As for Final Call, I've got a couple of solutions that barely fail. I'll check whether I can indeed do it using a floater, and in case that works, I'll send you that demo. No hints please, though.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #84 on: October 07, 2007, 10:58:34 PM »
Ya. your spose to free the blocker so he can fufil his jorney. ill send my solution if it will help you understand.

As for final call, i just wanted to see what you were trying. i didnt think there were that many posible ways, so for you to get close so many times im curiuos what youve come up with tthat a might or might not have.
im not asking for full replays, maybe just some quick screenshots of the diff ways.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #85 on: October 07, 2007, 11:08:00 PM »
Can you try the new level in the pack? i wanna make sure theres no backroutes in that one. (ive already removed all that i could find)

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #86 on: October 07, 2007, 11:10:58 PM »
I'll send you one of my almost-solutions for final call and explain a few other attempts.

As for 'Holy Diver', I'll have a closer look at it first; you can send me your solution if you want, but I'll only have a look at it if I cannot find a way to prevent that backroute without.

And I'll have a look at the fixed version of the levels now.

Are you going to fix the levels of your second pack I backrouted (i.e. those that were also backroutable with Original Lemmings fall distance)?

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #87 on: October 07, 2007, 11:12:20 PM »
im working on the second pack now, should be done in bout an hour.
should i raise the fall distance or leave it for the dos lemings version.  if i should change it how many pixels do i have to increase it?

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #88 on: October 07, 2007, 11:19:21 PM »
Well, as I said, as long as you mention the fall distance the level is to be played with I don't think you'd need to change the levels; Only CustLemm users would have to play them using CustLem2.
In case you want to adapt the level to the CustLemm fall distance though, you'd have to increase the ledges by three pixels.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #89 on: October 07, 2007, 11:28:56 PM »
How do i send replays? im a little comp illeterate.

aslo your final call solutions are pretty clever, youll get it eventually.

Edit: oh, did you ever beat Deepsix part 1 and 2? i would like to see your solutions befor i re-release the pack

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #90 on: October 07, 2007, 11:46:56 PM »
Yes, assuming that the bottom exits are working.
I'll send you five solutions, 'Jotun' & 'A Long Way Down', an alternative route for 'A Quite Place' and solutions to both 'Deep Six' levels.

btw, the exit for the new version of 'Subterranean' isn't working either, unless you intend to use a builder to make it accessible.

To save a reply, just press 'u' while playing the level. The demo will apprear in the 'Replay' directory.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #91 on: October 08, 2007, 12:02:21 AM »
i no how to save them. how do i send them. and i never tested the exit on subterranea ><

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #92 on: October 08, 2007, 12:14:19 AM »
thanks for the replays. deepsix one and jotun were solved corectly. i couldnt get deepsix2 to run? The long way down solution is brilliant. not my intended solution, but i dont care, if someone uses that way be my guest. it should be still usable in my new version of the level as well. The quiet place solution also another backroute, nice find.

IF you could send me deepsix 2 again or just send me a screenie that would be great. im also removing 1 minute in hell from the pack (it was filler so i could get the pack out, it was a garbage level) and i replaced it with part 2 of the new level in pack one.


Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #93 on: October 08, 2007, 12:18:14 AM »
Quote
i no how to save them. how do i send them. and i never tested the exit on subterranea ><
Ah, sorry. You cannot upload them to the portal if you want to keep them private of course (maybe Mindless could implement a feature for that as well? ;)).

I upload them to my webspace. You can get webspace from a provider like geocities.yahoo.com/
Alternatively you can upload them to some upload service; I don't use these, but examples are rapidshare or megaupload (I like neither of those though).

Easiest solution though is if you'd just send them to me via e-mail: geoo89(ad)gmail(dod)com

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #94 on: October 08, 2007, 12:37:56 AM »
Ok, I re-uploaded the Deep Six (Part 2) demo together with the other demos; same link.

I check some of your fixed level now, and then go to bed soon. It's already 2:38am here.

Which levels did you change in your 2nd pack?

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #95 on: October 08, 2007, 12:38:35 AM »
Added my second pack on Fileportal.

Changes:
-Changed levels to be used for custlemm.
-Jotun: increased Tower size,
-Long way down(part 2) raised height, moved exit, removed a builder.
-THe quiet place: moved the traps, removed some floor.
-Deepsix (part 1 and 2) fixed exit.
-replaced 1minute in hell with new level.


Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #96 on: October 08, 2007, 01:01:33 AM »
Likely to leave now with a random compilation of solutions soon to be found in your PM inbox.
My solution for 'Dead eternity' works for both Parts; 'The Ruins of Old' (which I don't have a solution for yet) seems to be exactly the same in both packs.

All 5 solutions look pretty backroutish...

Good night.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #97 on: October 08, 2007, 01:17:15 AM »
Food for the gods and A bid farewell were both steel problems. although a bid farewell was right except for the steel part.

Dead eternity i used the wrong versions for, hopefully the newer version gets rid of your solution, im not 100% sure it will. everytime i tried it that way there was usually a few who died in the trap, so i have to try to change some things around again.

Subterranean has 2 solutions, one for each way, so its fine.

bridges and shading is another backroute, dont think i can fix it though ><

i could make subterranean into a 2 parter two replace Bridges, or i could add a new level i guess.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #98 on: October 08, 2007, 03:39:51 AM »
Omg, its so simple, i can eliminate your solution for bridges by putting OWA;s on the pillar to prevent bashing out of the hole. Hurray  :thumbsup:

heres the updated pack:
http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=get&file=levelpacks/Bulletride1V3.dat

Changes:
-Bridges and shading:Added OWA's, decreased save percentage from 250 to 97.
-Food for the gods: fixed steel, removed entire floor
-A bid Farewell: fixed steel
-Dead eternity: Moved trap over to prevent Geoo's backroute(hopefully), increased rr to 99
-Fixed having 'the ruins of old' in both packs 1 and 2.
-edit: Fixed Dead eternity AGAIN.
       - Moved subterranean exit to remove one of the solutions

i also fixed Dead eternity part 2, but i wanna make sure your backroute dosnt still work before i re release it.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #99 on: October 15, 2007, 11:20:27 PM »
I just finished my third pack.
http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=get&file=levelpacks/BulletRide3.dat

These are mostly all new levels except for 'No Loitering' and 'Lemmings in a cage 2', which I had made a while ago.

Let me know what you guys think.  :cool:



Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #100 on: October 17, 2007, 04:38:01 PM »
Haven't tried the modified versions of your previous levels yet, but gave your third set a shot.
9/10 for now, all but "The Silent Circus". I have an idea for it, but I'm too lazy to try it right now as it involves quite a bit of RR fiddling.
Solutions via PM, as usual. The demo for "Clay Man" does also work for "Clay Man (Part 2)" so I didn't record a separate solution for it.

I bet a couple of them are backroutes again. In general, for the solutions that don't seem backroutish, your levels are really enjoyable to play: The solutions require quite some time to find, yet are usually not that hard to pull off.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #101 on: October 17, 2007, 07:40:05 PM »
As always you find many backroutes in my levels. Some are just my mistakes such as Almost Easy, which is just a trap misplacement.

Bulletride (part 1) is kindof a backroute, i removed the scenery to turn that lemming around when hes building.

clayman is a nice backroute. changeing it to be the correct soulution of part 1, and scraping part 2 to save its trick for another level. (love this trick)

Lemmings in a cage backrouted also, ive raised the last platform to remove that stratagy.

The rest are fine, Alaska isnt my 'true solution' but its fine.

Will rereleas when i replace clayman part 2 (have 2 level ideas a brewing in my head)

and Silent Circuis is probably one of my favourite levels in this pack, now that clayman (part 2) is out  :scared:
You will get it soon enough (if you backroute this ill kill you)..Just joking..kind of...

BulletRide

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Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #103 on: October 17, 2007, 11:14:44 PM »
Now you made me curious. With a whole lot of RR fiddling and 0:01 left on the clock, I managed to solve "The Silent Circus". I guess you've got to kill me... :P
EDIT: Sent it. PM has a wrong title...

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #104 on: October 17, 2007, 11:21:37 PM »
None of the levels are the silent circuis. you sent me the other levels

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #105 on: October 17, 2007, 11:43:53 PM »
Ah, lol, my fault. The link leads to a different destination than its name implies. Just mark & copy the address I sent you, do not click it.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #106 on: October 17, 2007, 11:49:15 PM »
wow... just.. wow...

You tried way to hard on this level...

....

....





......... ???

your the meanest person alive...

....

..........

now i gotta edit it in a weird way...

....


.....i dont like you

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #107 on: October 18, 2007, 12:19:27 AM »
Ahh...I knew it... :winktounge:

But I had no clue yet what you are on to in this level, so I just had to go with something different.

Solutions to the five modified levels of your third pack sent to you.
I really like "Just a Reverse Minute" for two reasons: At my first try I found a neat trick I could use in a level of mine, and in the second one I already solved it. :P
Shall I try to find another solution for Alaska as my solution differs from yours?

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #108 on: October 18, 2007, 01:02:09 AM »
If you really want to you can find another solution, it dosnt really matter to me.

You are the backroute fiend...
BulletRide backrouted AGAIN. you should think about being less mean.
Lemmings in a cage is a backroute which i completly forgot to change...

Edit: if you ment to send me the Just a Reverse minute solution you sent me Lemmings in a cage by mistake (first attempt). The solution is pretty obvius so im guessing you did it the right way anyway.

Did you ever beat Final Call?

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #109 on: October 18, 2007, 01:44:22 AM »
Ok, I included "Just a Reverse Minute" into the archive (Did it with 9 seconds left). Simply download again.

[...]
Did you ever beat Final Call?
Haven't tried recently, but I'm gonna do it. Just've got to try. It has been bugging me for the time trying...

Offline Tim

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Re: Custlemm Level Pack Topic
« Reply #110 on: October 19, 2007, 12:15:19 AM »
Where can I get everyone's levels from? The file portal used to store the Lemming levels on just isn't there anymore...

Offline Mindless

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Re: Custlemm Level Pack Topic
« Reply #111 on: October 19, 2007, 04:17:15 AM »
Huh? It's still there... or are you not talking about this file portal?

Offline Tim

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Re: Custlemm Level Pack Topic
« Reply #112 on: October 19, 2007, 06:37:26 AM »
Ok I can access the onld one now, I must have had connections problems before...lol

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #113 on: October 21, 2007, 06:03:34 PM »
Updated pack 3.
http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=get&file=levelpacks/BulletRide3.dat

only changes to Lemmings in a Cage and Bulletride (part 1 and 2)

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #114 on: November 02, 2007, 12:32:32 AM »
I just completed my latest level pack, I have uploaded it to this site (just waiting for it to be approved).

Any feedback and or solutions would be great, as I always seem to let some backroutes slide through.

Hope you like em!  :thumbsup:

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #115 on: December 24, 2007, 06:25:37 PM »
Can someone who has played my most recent pack please give me some feedback? im sure there is a few backroutes i have missed.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #116 on: December 24, 2007, 09:25:14 PM »
Not sure which of the levels/versions I've still got to solve, but I just sent you a PM with the solutions for 'Lemmings in a Cage' and 'BulletRide' (Set 3 ver.3). The solution for 'BulletRide (Part 2)' I sent you with the first (I think) version still works for the latest one.

As for the levels of the other packs, could you please give me a list of levels whose final version I have not solved yet? With all these versions it's pretty messy...

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #117 on: December 26, 2007, 05:08:07 PM »
i looked at those 2 replays and tere close enough to what i was going for.. im not sure what levels you havent completed or recompleted but ill attempt to make a list,

I also released a 4th pack a couple of months ago which can be downloaded on this site, could you plz test these to? there is no rush.

Offline Eymerich

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Re: Custlemm Level Pack Topic
« Reply #118 on: December 28, 2007, 02:40:44 AM »
Hi there! ... I've discovered Lemmix since some days, and honestly couldn't resist from making some levels of mine. ... I've already uploaded my first level pack here (should be available once approval) ...
Well... let me know what do you think of it. ... expecially about the last three levels  :devil:

Oh, and, by the way, how can I save replays in Lemmix?

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #119 on: December 29, 2007, 12:07:06 AM »
Well, I checked them out and know how to solve all but 'Life as a Worm'. I think it is impossible as climbers get stuck at the top right.
I recoded demos for the last 5 levels (see PM). Note that my solution 'Conveyor Bolt' and 'Sacrificial Tendencies' assume that the exits work. You've got to move them down by one pixel in order to make them work. I consider 'Sacrificial Tendencies' the hardest on of them while 'Clockwork Pink' is designed in a way that makes the intended solution easy to find. For the other three levels I went for some extra.

You can save replays by pressing 'u'; to play demos, press Shift+R.

@BulletRide: Solved half of them by now, but there are still capacities as I didn't check them out thoroughly yet. I hadn't found your latest pack until now as I assumed it in the Lemmings File Portal.

Offline Eymerich

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Re: Custlemm Level Pack Topic
« Reply #120 on: December 29, 2007, 03:45:39 AM »
thanks for the tips, really useful (see pm) .. I've worked on all the things you've pointed out, plus made Clockwork Pink <much> less obvious...  :laugh: ... I've recorded a replay of it, but somehow it isn't working. Can I use savestates while recording or does this bug the replay? (It seemed to me that the recording stopped at the first savestate, so...) (oh, yes, I'm quite a noob.  :P) ...


Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #121 on: December 29, 2007, 11:13:47 AM »
Actually, it should just work fine.
Savestates don't affect the recording. Save & Load as often as you want and just press 'u' once you've successfully completed the level.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #122 on: January 01, 2008, 10:29:02 PM »
I have some replays of my solutions to you levels, but im not sure how to send them through pm. i finished all your levels except clockwork pink so far (and life as a worm, same prob as geoo). like geoo i took replays of the last 5 levels that i can send to you when i figure out how.

On conveyor bolt, the one way walls asre still visable once bashed through, you should set them to 'only on terrain' in the inspector window.

my solution to sacrifical tendencies and one hot minute are kind of... 'iffy' so im not sure if they are the intended soulution, ill send you some pics since im having trouble sending the replays.

@ Geoo: Have you solved Final Call yet?

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #123 on: January 01, 2008, 11:35:30 PM »
Well, you could upload your files using some filehosting service like http://www.fileden.com/ and then provide a link to them.
I'm just wondering, how can you send pics but not replays?

No, I haven't solved Final Call yet. :(

EDIT: Yes! I did it. The well known words of wisdom apply true again: With some time distance from the desperate tries, one approaches the level with new thoughts. Tried something I didn't try before.
Awesome idea, really!
Check your inbox.

btw, have you managed to fix 'The Silent Circus' I had backrouted?

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #124 on: January 02, 2008, 01:09:41 AM »
i use photoshack to host pics, diddnt know how to host files.

I havnt fixed silent circuis, mainly because your method is almost imposible and i would bet money that no one except you would ever figure that out. your way is prob harder than my solution anyway. i could extend the block to make it take longer to bash through but im pretty lazy.

Good job on beating final call, im glad you didnt backroute another one of my hard levels.

Offline Eymerich

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Re: Custlemm Level Pack Topic
« Reply #125 on: January 03, 2008, 02:14:40 PM »
:laugh: well, your solution of Sacrifical Tendencies is valid. Not very different from the one Geoo took, and tricky as well.
One hot minute: only two bombers (and a builder) ? I'm curious... :P

Anyways, used fileden (thanks Geoo) to upload other levels that are not beta-tested yet, so..
Life as a Worm , fixed:
http://www.fileden.com/files/2008/1/3/1676816/Eym01_04.lvl
Clockwork Pink (less obvious version): http://www.fileden.com/files/2008/1/3/1676816/Eym01_10.lvl
...and..
There's Thrill in the Method:
http://www.fileden.com/files/2008/1/3/1676816/Goods%5D%5B.lvl

Where can I find Final Call? I want to give a try too....

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #126 on: January 03, 2008, 09:52:11 PM »
Final call is the first level in my second lvl pack, (can be found on either this site or fileportal)

Also sorry i must have worded it badly. in the pics i sent you i used 3 bombers and a few other skills (not gonna list them) and i was saying that I could have easily reduced it to 2 bombers (as i did in the replay i sent you moments ago.)

In a little bit im posting 4 levels to get tested before i put them in all in a pack, as i always seem to miss somthing. Stealing you idea  :devil:
I also try to beat the new version of clockwork pink and life as a worm. I already beat Thrill in the method and the replay is in the pm as well.

Edit: beat clockwork pink. sent pm.

Here are the levels:
http://www.fileden.com/files/2008/1/3/1677536/Bulletride5beta.dat

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #127 on: January 05, 2008, 04:05:31 AM »
Got another level to be tested
http://www.fileden.com/files/2008/1/3/1677536/faller1.lvl

also geoo you said you had beaten half of my latest pack, could you please send me the replays?

Offline Eymerich

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Re: Custlemm Level Pack Topic
« Reply #128 on: January 23, 2008, 11:11:43 PM »
Eymerich pack 02 is out...
get it here
http://www.fileden.com/files/2008/1/3/1676816/Eymerich02
or watch the videos... (but only if you're stumped... :wink: )

http://www.youtube.com/watch?v=Ccy_VNx0etM
http://www.youtube.com/watch?v=EXip8cNtp2k

Mr Kiwi

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Re: Custlemm Level Pack Topic
« Reply #129 on: January 24, 2008, 06:33:51 AM »
Looks good if I say so my self.

Offline chaos_defrost

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Re: Custlemm Level Pack Topic
« Reply #130 on: January 24, 2008, 06:49:48 AM »
Wait, if the custom level side of the community is actually starting to post again, maybe I should throw my packs up on the site.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Eymerich

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Re: Custlemm Level Pack Topic
« Reply #131 on: January 25, 2008, 07:39:40 AM »
sure do!  :laugh:

please tell me if you find any bugs or whatever. I'll try to fix them before putting the pack on this site.

siergiej

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Re: Custlemm Level Pack Topic
« Reply #132 on: March 12, 2008, 12:57:58 PM »
I have made my first level pack, it's uploaded to this site. Can somebody take a look at that?  :)
Let me know what you think of it...

Regards

Offline Lemmy556

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Re: Custlemm Level Pack Topic
« Reply #133 on: March 12, 2008, 03:39:55 PM »
Here is my first level pack!

http://www.jouluserver.com/~Lemmy/Levels.zip

1.Open Lemmix
2.Open levels folder and select level
3.Select Original Lemmings(Dos)
4.Play

I send more levels soon!!!

Offline Lemmy556

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Re: Custlemm Level Pack Topic
« Reply #134 on: March 15, 2008, 05:53:51 PM »
Here is my level pack 2.

1.Open Lemmix
2.Open levels folder and select level
3.Select Original Lemmings(Dos)
4.Play

Can you solve all :huh:

QBeez

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Re: Custlemm Level Pack Topic
« Reply #135 on: March 24, 2008, 09:30:16 PM »
I made 2 level packs. Their names are QBeez01 and QBeez02. They can both be found at the Lemmings File Archive.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #136 on: March 24, 2008, 10:24:30 PM »
OK, I have uploaded my level pack to the lemmings file archive. This is my first go at level design, so please tell me what you think...

I would say these levels are about Mayhem difficulty - let me know if you disagree. They should work in Lemmix and Custlemm (I have tested them in both)

QBeez

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Re: Custlemm Level Pack Topic
« Reply #137 on: March 26, 2008, 01:37:13 AM »
I just finished my QBeez03 level pack! It, like the previous two, can be found at the Lemmings File Archive.

siergiej

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Re: Custlemm Level Pack Topic
« Reply #138 on: March 27, 2008, 05:49:02 PM »
Is it possible to rename this topic, so that it would be called "Lemmix levels topic" or even "Custom levels topic"? As most of us seem to use Lemmix for making new levels, this would be more suitable name... and, of course, new members of Lemmings Community wouldn't have any doubt where to post announcement about their brand new level pack.  :P

siergiej

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Re: Custlemm Level Pack Topic
« Reply #139 on: March 27, 2008, 06:25:05 PM »
OK, I have uploaded my level pack to the lemmings file archive. This is my first go at level design, so please tell me what you think...

I would say these levels are about Mayhem difficulty - let me know if you disagree. They should work in Lemmix and Custlemm (I have tested them in both)

Interesting pack, it forces you to think a bit about the solution before passing it. And I think it's quite demanding (unless I'm a pretty noob player, of course :tongue: )

Offline chaos_defrost

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Re: Custlemm Level Pack Topic
« Reply #140 on: March 27, 2008, 07:01:53 PM »
Wow, there's a big influx of new level designers all of a sudden, awesome!

I'll check out these packs later when school isn't being time-intensive.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

tseug

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Re: Custlemm Level Pack Topic
« Reply #141 on: March 29, 2008, 05:29:32 AM »
What am I doing here? I dunno...
Maybe I should start playing lemmings again?
I might have a look at some of the new level packs :)

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #142 on: March 30, 2008, 02:09:41 AM »
Coincidentally, only yesterday I retried the 6th level of your pack - without success though.  Nice to see you passing by here again.

Got to agree with siergiej, ClamSpammer's levels are quite interesting, none of them is obvious on first glance, apart perhaps from the second to last one (well, and the title of it is some additional giveaway).
Some of them are a bit long, but nevertheless a decent set from what I saw. Gotta give the level I had only a glance at a closer look.

Hmm, I've got some new level idea...

tseug

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Re: Custlemm Level Pack Topic
« Reply #143 on: March 30, 2008, 10:01:18 PM »
I tried clamspammer's pack. 2-10 weren't too hard... but level 1 looks impossible O_o
I must be missing something really obvious

@geo  Look carefully at the terrain.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #144 on: March 30, 2008, 10:39:49 PM »
Well yeah, in ClamSpammer's pack I can only get 97%, if it wasn't for the tight time limit I would be able to get 98%.

@tseug: I already expected the idea being hidden in the terrain, in fact one of your statements via mail already implied that iirc. I won't need extensive RR fiddling, will I? As I'm not quite in the mood for that. ;) Well, maybe I'll get a different view on it considering that apart from two days ago I haven't tried this level for months.
Same happened once to me with "Final Call" from the pack BulletRide2, which I solved pretty quickly after the hiatus. I liked BulletRide's packs in general I've got to say.
I don't expect to solve your sixth level quickly though...

tseug

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Re: Custlemm Level Pack Topic
« Reply #145 on: March 30, 2008, 11:01:00 PM »
You only need to change the RR twice.

Can you give me a hint for level 1 in clamspammer's pack? It really seems impossible. :scared:

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #146 on: March 30, 2008, 11:41:33 PM »
Quote
Can you give me a hint for level 1 in clamspammer's pack? It really seems impossible.

 :o Really? I thought this was one of the easier levels of the pack, a kind of "warm up" for the other levels (that's why I put it at the start).

I don't know how you guys are going about this, but if you're leaving one group of lemmings in the upper chamber (where the trapdoor is) for longer than ~15 seconds, then that would explain why you're running out of time.

By the way, are your lemmings coming out 1, 2, 2, 1... or 1, 2, 1, 2?
Before I uploaded the pack, I had it the second way but now it seems they've gone back to the first way :XD: This shouldn't matter in terms of solving the level, just annoying...

tseug

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Re: Custlemm Level Pack Topic
« Reply #147 on: March 31, 2008, 12:24:58 AM »
I have found 2 different ways to get 3 seconds away from completion. One of them runs out of time at 86% (doesnt use bomber) and the other at 97% (uses bomber). The weird thing is that the last lemming stops at almost the same distance from the exit in each of them. If there were 3 more seconds it would allow both to finish right on time.

If I could do the 97% one using a basher in place of the bomber it would be fine, but it's really hard (actually it's impossible).

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #148 on: March 31, 2008, 12:29:48 AM »
I was trying to stay away but this flux in levels hooked me in. I tried a few of Clam's levels yesterday and there were pretty good. Im going to try a few of Qbeez levels right now. Who knows, maybe I will be inspired into createing another pack, my last pack was lazily slapped together just to get it out (and is probably still packed with the countless backroutes Geo loves me for)so I need to redeem myself (although a few of my favs are in that pack). If you want replays on anything just ask and will send them/solve the ones I havnt yet.

Edit: lol I tried siergiej's pack yesterday, I couldnt find Qbees or clam's on the lemmings file portal, are we using a diferent site that i missed?

-and can someone test When Live Gives you Lemmings from my last pack, that was my favourite level and it would hurt me deeply if there was random backroute in it like the one Geo found in silent circus.

tseug

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Re: Custlemm Level Pack Topic
« Reply #149 on: March 31, 2008, 02:08:42 AM »
Finally did level 1! The solution is symmetrical dangit :XD:

Overall quite a good pack. Although none of them were very hard for me except level 1...

-and can someone test When Live Gives you Lemmings from my last pack, that was my favourite level and it would hurt me deeply if there was random backroute in it like the one Geo found in silent circus.
Could you PM me the solution? I did the level but didn't know how to save replays. I do now, but I wasn't able to alt-tab during the level.

If you extended the steel directly to the right of the entrance down 4 pixels I would have saved 46 instead of 47.

Offline Mindless

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Re: Custlemm Level Pack Topic
« Reply #150 on: March 31, 2008, 12:40:20 PM »
Edit: lol I tried siergiej's pack yesterday, I couldnt find Qbees or clam's on the lemmings file portal, are we using a diferent site that i missed?

Yup, the levelpacks section of my site has improved since you last saw it. :)

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #151 on: March 31, 2008, 09:57:00 PM »
Edit: lol I tried siergiej's pack yesterday, I couldnt find Qbees or clam's on the lemmings file portal, are we using a diferent site that i missed?

Yup, the levelpacks section of my site has improved since you last saw it. :)

Thanks. I love the new site. its really cool how you can see the pics of the levels before you download. It would be cool if those who played the levels could like rate each level on the dificulty and/or fun level out of 5 (4 mayhem, 5 sunsoft etc.)

tseug

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Re: Custlemm Level Pack Topic
« Reply #152 on: April 01, 2008, 12:44:27 AM »
Added a single level, called building practice. It will appear as soon as a moderator checks it..

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #153 on: April 01, 2008, 11:00:26 PM »
I'm quite busy with school again right now, but I gave "Hello, Goodbye" another try today and surprisingly saw the general idea of the level pretty much at first glance. Some pretty decent levels in this pack I'd say.

@BulletRide: Had a look at "When Live Gives you Lemmings" and recorded a solution. Same applies to it as to tseug's: got 47 but lowering the steel would decrease it by 1.
Guess sending the solution via email is convenient, I'd just need your address for that.
Have you actually got around to fix the backroute to "The Silent Circus" that I had found?

I know it for over two years and still haven's solved tseug's 6th level yet. Though I found that empty pixel in the bottom part of the terrain. But that'd leave me with only the digger at the top part for getting down and controlling the crowd...
I'm pretty certain what the climber/floater are intended for. Just need to find a solution to apply it.
Your new level hasn't been approved yet apparently.

Hope to get my level idea realized sometime soon though I'll be off for one week if I won't get it done until the end of the weekend.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #154 on: April 02, 2008, 07:40:54 PM »
Kinda surprised I missed that obvious backroute. I re-uploaded the pack to Lemmings file archive. The fixed level can also be gotten here...

http://www.fileden.com/files/2008/1/3/1677536/WHen%20life%20gives%20you%20lemming22s.rar

hopefully now it wont be solved as easily. :tongue:


BulletRide

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Re: Custlemm Level Pack Topic
« Reply #155 on: April 04, 2008, 08:51:13 PM »
I still have not been able to figure out how to get ONML levels on Lemmix. I have been unable to play half of peoples packs because of this and its really anoying. Plus the fact that i cant create any levels with these terrains and I would really like to make some levels from them to add variety to my levels and give me more possible ideas.

The few times i tried it it somehow only replaced the already existing Styles (rock, fire etc) with the ONML levels, even though i still had all the files. This made me nervous for a few days as all my levels were kinda messed up and i didnt want to remake them. I fixed it a long time ago, but any ideas on fixing this procrastenated problem would be appreiciated, if more info is needed please ask.


Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #156 on: April 04, 2008, 10:37:29 PM »
You should set the viewer style to Custom Lemmings, not ONML. In CustLemm, the original styles have the IDs 0 thru 4 and the ONML styles 5 thru 8, while in ONML viewer style the ONML styles have the IDs 0 thru 3. Therefore selecting ONML for your original levels will display them with the wrong style set.

So, compile the CustLemm styles (if you don't already have), and then simply select it as viewer style.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #157 on: April 04, 2008, 10:58:21 PM »
You should set the viewer style to Custom Lemmings, not ONML. In CustLemm, the original styles have the IDs 0 thru 4 and the ONML styles 5 thru 8, while in ONML viewer style the ONML styles have the IDs 0 thru 3. Therefore selecting ONML for your original levels will display them with the wrong style set.

So, compile the CustLemm styles (if you don't already have), and then simply select it as viewer style.

Thanks man this helped alot. I realized that my main problem was that a few of the sets first terain pice was a empty space, so i figured it wasnt right, its working now though, sweeet.  :thumbsup:

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #158 on: April 06, 2008, 08:31:23 PM »
Added a single level, called building practice. It will appear as soon as a moderator checks it..
Apparently they are a bunch of lazy bums... :P Or did I miss something?

I'll be absent till Friday anyways...

tseug

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Re: Custlemm Level Pack Topic
« Reply #159 on: April 06, 2008, 09:22:14 PM »
Or maybe the upload system doesn't work...I'll try again.

QBeez

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Re: Custlemm Level Pack Topic
« Reply #160 on: April 08, 2008, 05:36:51 PM »
I just added my QBeez04 levelpack to the Lemmings File Archive.  :laugh:

Re: Custlemm Level Pack Topic
« Reply #161 on: April 08, 2008, 08:26:47 PM »
Something you might like to hear: the downloads of levelpacks will be integrated in my new lemmings site. Mindless has given me permission and options to do this.

O, and I might even make solutionscreenshots for the levelpacks that are uploaded ;).

tseug

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Re: Custlemm Level Pack Topic
« Reply #162 on: April 08, 2008, 11:28:33 PM »
I just added my QBeez04 levelpack to the Lemmings File Archive.  :laugh:

Nice use of time limits. My favorite was level 5, assuming it was intentional that you have to build up to the exit. The rest were pretty easy.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #163 on: April 12, 2008, 08:04:27 PM »
I'm back from my week's absence, and this time with a new level I conceptualized.

Belated Happy Birthday @tseug if I didn't mess up that date, this level is especially for you  ;): http://207.58.177.175/~geoo89/lemmings/geooPk2-x.lvl
Lemmix is recommended for playing it, but apart from the inverted entrance looking differently it should also work in CustLemm. EDIT: Confirmed to be solvable in CustLemm. I hope it doesn't have too many backroutes as my level usually have... Please send me the solution anyone who solves this level.

Apparently your level still seems nowhere to be found, could you just upload it to the Lemmings File Portal or send it to my via e-mail, please?

tseug

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Re: Custlemm Level Pack Topic
« Reply #164 on: April 13, 2008, 02:42:01 AM »
Yeah my birthday was on the 11th :)

Somehow I think I'm going to be the first one to solve your level....

I don't think my level belongs in a pack because it's just 2 platforms, but much harder than it looks. Here's a link to it.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #165 on: April 13, 2008, 09:59:13 AM »
[...]
Somehow I think I'm going to be the first one to solve your level....
[...]
Most likely so, even though I can't really estimate the difficulty of the level.

I solved your level pretty quickly, like 5-10 minutes as I knew the trick that is required to pass the level (unless it is some kind of backroute). I'll send you my solution via e-mail.
Somehow reminds me to the unsolvable level "Atop the Pi" that also had 13 builders and nothing else (not even the floater).

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #166 on: April 13, 2008, 08:28:05 PM »
Geo i tried your level for a while but couldnt find a viable solution, ill keep trucking on it and see what i can come up with.

2 more levels till my next pack is done... hurray  :thumbsup:


tseug

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Re: Custlemm Level Pack Topic
« Reply #167 on: April 13, 2008, 10:32:12 PM »
Of course my level would be easy for you... but for someone who doesn't know how it would look impossible. I'm gonna mirror it and see if it's still possible (might need 1 more builder).

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Re: Custlemm Level Pack Topic
« Reply #168 on: April 17, 2008, 02:17:00 AM »
QBeez - on some of your levels the lemmings walk past the exit without going in. I doubt this is intentional since the exits appear to be on the ground, and there are no extra builders to get them up. I have seen this in a few other people's levels too (possibly not from this site, I don't remember).
Tseug - I don't know about yours since my lemmings don't even get close to the exit  :P

btw I have eight more levels ready to go. My next pack isn't too far away (hopefully!)

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #169 on: April 17, 2008, 02:47:05 AM »
Just completed my Fifth pack, uploaded it on the Lemmings File Archive. Hope you like it  :laugh:

http://it.travisbsd.org/lemmings/levelpacks.php?info&pack=54

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #170 on: April 17, 2008, 10:21:40 PM »
I like the style of your levels, without abusing glitches your levels are conceptualized to be non-trivial. For now I had a glance at them and solved half of them; I'll be absent the next two days, afterwards I can send you my solutions of you want.
You should edit your signature though. ;)

As for the level I made, I have a somewhat different style of building up levels, but I think all the moves that are required should be known to an experienced player - which does not mean that the level is trivial. :P

As for QBeez' fourth pack, even though the exit is not working properly, the level can be solved building into the exit. You just have to be more efficient then in order to have one builder left for that.

@tseug: did you recieve my e-mail from last Sunday?

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Re: Custlemm Level Pack Topic
« Reply #171 on: April 17, 2008, 11:34:10 PM »
Really? I can't see how...

Besides, this isn't the only level I was talking about - there are at least 3 others in his other packs. Yes, two of those have enough builders to make them possible, but one ("Construction Site") from the 3rd pack doesn't as far as I can tell.

tseug

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Re: Custlemm Level Pack Topic
« Reply #172 on: April 18, 2008, 05:23:32 AM »
@tseug: did you recieve my e-mail from last Sunday?
Yes. I haven't tried any of your levels yet though.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #173 on: April 20, 2008, 03:12:24 PM »
Ah, ok. I just wasn't sure whether you were still using that e-mail address.


Finally completed BulletRide's 5th pack, but I'm pretty certain that two of my solutions won't be accepted as they only work for Custom Lemmings, not with the lowered safe fall distance of the Original Lemmings. First one of these is level 6, and the second one is level 10. The latter one is really stunning me, and I was only able to solve it abusing a glitch.

Demos will follow soon via PM.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #174 on: April 20, 2008, 08:09:21 PM »
Alright i fixed quite a few levels for varius reasons thanks to Geo's demos.

Farewell To Kings - Terrain piece added to prevent backroute.
Chainheart Machine - Fixed steel to prevent digging down first pillar.
Necromancer - Is unfixable, forgot about stopper canceling steel glitch.
Fall Guy - Added shitload of steel around right exit to prevent Glitch backroute.
Fair Old Lick - Made it so that you can beat it on Dos lemmings.


...and i didnt receive a Replay of The Quiet Place?

Thanks again Geo for the replays, i always overlook way to much stuff

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #175 on: April 20, 2008, 08:52:41 PM »
Ah I see, I just checked that I had 10 demos in the archive, and so I had 'Wing It' from the beta in while missing "The Quiet Place". I send you my demo for this one via mail; used steel gltich as well.
Honestly, "Fall Guy" is really stunning me. With the glitch my first demo used I might be able to find another backroute though...gotta check sometime.

So my solution to "Fair Old Lick" is valid? I'm surprised, because I'm pretty certain that it shouldn't: The beta version of your fifth pack already had this level in, and at that point you didn't yet know about the Custom Lemmings viewer style afaik, and therefore I think it should be solvable in the Original Lemmings mode. If you had recorded a demo of it before, could you check it again whether it is the same as mine?

As for 'Necromancer', isn't it possible to adapt the solution that it doesn't use the blocker? OTOH, I'm pretty certain the level can be solved using the trick that is reqired in tseug's level.

And a solution lacking creativity for the new version of "A Farewell To Kings", check your inbox.

BulletRide

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Re: Custlemm Level Pack Topic
« Reply #176 on: April 20, 2008, 11:18:41 PM »
I dont have any Replays of the level so i cant telll fo show if that is the right way, it feels right to me, it wasnt ment to be an overly dificult level.

Ya... Farewell to kings was done pretty quickly and i just kinda stuck it in there. I have another level i could add to replace it, Beastial Oblivion (part 2), ill probably do that to save myself time.

and for Necromancer, i dont really wanna steal tseugs level idea, i dont even know how to beat it anyway.

I cant judge Fall Guys dificulty because i made it, but i guess it could be pretty tricky considering the vast amounts of plausible roots you can take. You always seem to get stuck on my favourite levels.

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Re: Custlemm Level Pack Topic
« Reply #177 on: April 22, 2008, 02:22:51 AM »
My second level pack is done! These levels are VERY different to those in my first pack - they are quicker and (I think) more difficult in general.

Please use the Custom Lemmings viewer style for this pack (I'm sure most of you do anyway) - you will need the extra splat height on some levels!

siergiej

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Re: Custlemm Level Pack Topic
« Reply #178 on: April 22, 2008, 12:38:09 PM »
Belated Happy Birthday @tseug if I didn't mess up that date, this level is especially for you  ;): http://207.58.177.175/~geoo89/lemmings/geooPk2-x.lvl
Lemmix is recommended for playing it, but apart from the inverted entrance looking differently it should also work in CustLemm. EDIT: Confirmed to be solvable in CustLemm. I hope it doesn't have too many backroutes as my level usually have... Please send me the solution anyone who solves this level.

I have passed your level. Solving it gives a real satisfaction, as it has so many ways to the exit that seem to be possible at first glance  :). Check your PM.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #179 on: April 29, 2008, 12:18:21 PM »
Sorry for the delay in replying, but I was absent last weekend and prior to that the forums were off.

Now, this is an elegant solution; I really like it, Siergiej, even though it doesn't feature the idea I intended. Nice work!

Here's a new version making the Siergiej's alternative solution impossible, but I encourage everyone to try to find it as well (in the first version).
http://207.58.177.175/~geoo89/lemmings/geooPk2-x(2).lvl

Offline MASTER-88

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Re: Custlemm Level Pack Topic
« Reply #180 on: May 19, 2008, 09:21:25 AM »
Hey.

I don,t know is this right place discuss with this.
But i have couple good custom levels idea. All working on my Snes. I don,t have skills make levels, but if somebody have time you can make these level in internet:

CUSTOM LEVEL 1:
Board: Tricky 1 a should be doddle (SNES)
Lemmings 100
99% to be save
75% release rate
2- minutes time

1-climber
0-floater
1-bomb
0-blocker
2-builder
1-basher
1-miner
1-digger

CUSTOM LEVEL 2
Board Tricky 20 One way digging to freedom  (SNES)
Lemmings 100
95% to be save
60 releaserate
4 minutes time

1-climber
0-floater
4-bomb
1-blocker
1-builder
0-basher
1-miner
1-digger

CUSTOM LEVEL 3
Board Taxing 2 Watch out thereÄ
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #181 on: May 20, 2008, 04:20:26 AM »
I just thought of something. Why is there no link from the main page of this site to Mindless' levelpack database? Most of our levelpacks are on his site but not this one. There are links to the database from an earlier post in this topic, as well as the topic that Mindless created about it, but neither of these are greatly accessible or obvious to people who visit this site.

MASTER-88 - You could find the Dos versions of these levels and edit them in Lemmix. They sound quite interesting and challenging. I would try them on Lemmix now but I don't know if the level layout is different than on the SNES version (which could affect the solution or cause backroutes).

A quick update from me:
I have made three more levels (that's levels, not levelpacks :-\) since I finished my second pack (has anyone actually played this? I haven't heard from anyone...) Civ 4 takes up most of my free time nowadays  :(

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Re: Custlemm Level Pack Topic
« Reply #182 on: May 20, 2008, 11:01:34 AM »
It is hard say difference between SNES-DOS. I never playing DOS versio.

I just think DOS versio level desing is most pretty identical as Snes. But yeah there can be some versio difference.

If you are interested make my levels you can try. I will only hope it working.
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #183 on: May 20, 2008, 09:46:53 PM »
[...]
A quick update from me:
I have made three more levels (that's levels, not levelpacks :-\) since I finished my second pack (has anyone actually played this? I haven't heard from anyone...) Civ 4 takes up most of my free time nowadays  :(
I had a glance at it before, but now I actually played through it. As for the solutions, I'll send you the link to them via PM in a few minutes.
I solved the sixth and especially the fourth level in a cheap way, other than that no obvious backroutes. Quite liked the A.T. concept (even though I already had thought of that as well). My favourite one is "About Face!" though, at first glance it look impossible until you get the idea. Pretty elegant implementation of it.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #184 on: May 21, 2008, 08:21:34 AM »
MASTER-88 - I tried your level ideas in Lemmix:

1 - I did this one without using the climber, bomber or digger. This might only be possible due to a version difference (does the SNES version require 2 builders to get across that gap?).

2 - I like this idea. Timing bombers is bothersome though (that could be a good thing, I don't know). All skills used, but I think the time limit is somewhat generous.

3 - Took me a while to figure out how to use the miners here. All skills used. This solution was similar to the way I normally do this level anyway.

Good ideas on the whole, but not too difficult. This may not be the case on SNES though.
Keep 'em coming if you like. I'll play them  :thumbsup:

Offline MASTER-88

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Re: Custlemm Level Pack Topic
« Reply #185 on: May 21, 2008, 10:57:38 AM »
1
You need 1 builder across gap on SNES.
But i don,t understand how you can completed that W/O using climber, bomber or digger. I need use every items. Remember 75% releaserate it is pretty fast. You need lock your lemmings using digger and basher. There is last pillar. You need break this using climber, miner & bomber. But nice job man.

2
Yeah time limit is big in this level. And you can save 96% too. My orginal limit was 95%.

3
This puzzle was cool. I remember i put one more item in this level, but this not make level any easier IMO. Time limit is as well good enought.

Thanks for playing. Hopefully you recorded these levels in youtube. I can check out my desings.
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #186 on: May 23, 2008, 08:28:30 AM »
I'm not on Youtube. There are other ways of sharing level solutions though (sorry, I realise this may be inconvenient):

- Lemmix replays. This is how most people on this forum (I think) send level solutions. To view them you need to download Lemmix (if you don't have it already) and also you need a copy of the level file itself - I could send you this though. It's probably a good idea to download Lemmix anyway - it is great for making your own levels.

- AVI file recorded in Dosbox. To view these you need a media player that supports this file format. They mostly seem to play these files with audio but no video though - I've heard there are ways around this, but honestly I haven't been able to get it working. If anyone knows how I could get this to go, that would be great  ;)

- I could just tell you how I solved the levels (via PM of course so as to avoid spoiling it for everyone else  :P)

I notice some people on the new UK forum put their levels up on Youtube though. Maybe this could be worth discussing?

Offline MASTER-88

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Re: Custlemm Level Pack Topic
« Reply #187 on: May 23, 2008, 12:44:56 PM »
Yeah you can send me PM and tell how you compelted my levels. Especially first one. This might be different method than my. I belive there is some versio difference because you said: *I did this one without using the climber, bomber or digger*

You can register on youtube. This is easy job, choose accounts and register. I always check interesting custom levels here. It is just interesting see own desings in internet.

Some reasons AVI file videos doesn,t work on my computer. Flashplayer is just best and fastest way.
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Offline MASTER-88

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Re: Custlemm Level Pack Topic
« Reply #188 on: June 01, 2008, 02:15:07 PM »
Hello. Now i have 7 more custom level plan. I hope you guys play my levels. Some my levels are very hard completed: Every plan took me 1-2 hours. Harder plans took even longer

CUSTOM LEVEL 4 The Cloud Cruising

Board: Tricky 29 Rainbow Island:
Lemmings 100
99% tob save
70 releaserate
3 minutes time

1- Bomber
3- Builder
2- Miner

Difficult 4/5
***********************************
CUSTOM LEVEL 5 The Star road

Board Taxing 20 Walk the web rope
Lemmings 90
97% to be save (2 lemmings lost)
50 Releaserate
5 Minutes time

2-climber
2-floater
1-bomber
2-blocker
4 builder
2-basher
2-miner
2-digger

Difficult 5/5

*******************

CUSTOM 6 Lock your lemmings

Board Tricky 28 Exit in the ground
Lemmings 100
100% to be save
70 releaserate
2-minutes time

10-Builder
1-Miner

Difficult 3/5

**************************************

CUSTOM 7 How you can escape here

Board Tricky 27 Island of wicker People
Lemmings 100
94% tob save
99 releaserate
4 Minutes time

1-Climber
0-Floater
5-Bomber
5-Blocker
5-Builder
0-Basher
1-Miner
0-Digger

Difficult 3/5

***************************************

CUSTOM 8  Fix your stairs up

Board Taxing 12 living on the edge
Lemming 10
80% to be save
1 releaserate
3 minutes time

2-Climber
0-Floater
1-Bomber
1-Blocker
10-Builder
0-Basher
1-miner
0-Digger

Difficult 2/5

**********************************

CUSTOM 9 Lemmings in the underworld

Board Fun 30 Lock up your lemmings
Lemmings 60
100% to be save
10 Releaserate
2 Minutes time

1-Climber
0-Floater
0-Bomber
0-Blocker
1-Builder
0-Basher
0-Miner
2-Digger

Difficult 3/5

********************************

CUSTOM 10: Compression method 2

Board Fun 17 easy when you know how

50 Lemmings
60% to be save
99 releaserate
3 Minutes time

1-Climber
1-Floater
1-Bomber
0-Blocker
2-Builder
0-Basher
3-Miner
0-Digger

Difficult 5/5
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #189 on: June 01, 2008, 09:26:10 PM »
Is Tricky 28 "Exit in the ground" the same as "Lost Something?" from the Dos version? Can someone who has both the Dos and SNES versions confirm this? From the name it sounds like the same thing but I want to be sure of this.

Offline MASTER-88

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Re: Custlemm Level Pack Topic
« Reply #190 on: June 01, 2008, 10:21:10 PM »
Is Tricky 28 "Exit in the ground" the same as "Lost Something?" from the Dos version? Can someone who has both the Dos and SNES versions confirm this? From the name it sounds like the same thing but I want to be sure of this.

Yes it is:
Lost something:
http://uk.youtube.com/watch?v=H7zVq0g79fs

Exit in the ground:
http://uk.youtube.com/watch?v=kJ95bQuR66c

Both level looks like same.
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Offline MASTER-88

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Re: Custlemm Level Pack Topic
« Reply #191 on: June 10, 2008, 11:20:07 PM »
I make hard job. I make my 10 first custom level plan boards in imageshack. I using paint program. This took me whole day.

This is easier imagine my levels now. Click image so it is just much easier see level items.

Level 1:
http://img166.imageshack.us/my.php?image=lemmingscustom1za8.png

Level 2:
http://img166.imageshack.us/my.php?image=lemmingscustom2kv0.png

Level 3:
http://img399.imageshack.us/my.php?image=lemmingscustom3ud8.png

Level 4:
http://img166.imageshack.us/my.php?image=lemmingscustom4ql5.png

Level 5:
http://img166.imageshack.us/my.php?image=lemmingscustom5ru3.png

Level 6:
http://img166.imageshack.us/my.php?image=lemmingscustom6mm2.png

Level 7:
http://img168.imageshack.us/my.php?image=lemmingcustom7be4.png

Level 8:
http://img74.imageshack.us/my.php?image=lemmingscustom8ay3.png

Level 9:
http://img144.imageshack.us/my.php?image=lemmingscustom9dn2.png

Level 10:
http://img262.imageshack.us/my.php?image=lemmingscustom10wx4.png

Enjoy and go try that guys.
Every plans is done my Snes. I think i make more plans in future too.
Lacktardo probably make my levels completions in youtube somedays future.

There is my every snes remake level boards. I promise most my levels like Mayhem-sunsoft difficults. Of course there is easier levels too. For example Custom 8 is very easy IMO. Level 4,5 and 10 are much harder. You need lot patience these levels.

Oh and i use boards here:
http://lemmings-solution.vaarties.nl/

I just use paint program and i modify my level plans. It looks just cool.
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #192 on: June 11, 2008, 01:44:05 PM »
Just wondering, what are those blobs like under the rock in your first level supposed to be? I guess terrain?
Also, one level requires 100/60 lemmings to be saved, that 167%. ;)
Other than that, I guess I'll give them a try sometime.

@BulletRide: I solved your second version of 'Fall Guy' with one spare builder, check your mail. Abused the same glitch as before though, but how close am I with the left part? Looks like it might be close to the intended solution.

Offline MASTER-88

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Re: Custlemm Level Pack Topic
« Reply #193 on: June 11, 2008, 03:43:49 PM »
Just wondering, what are those blobs like under the rock in your first level supposed to be? I guess terrain?
Also, one level requires 100/60 lemmings to be saved, that 167%. ;)
Other than that, I guess I'll give them a try sometime.

This is my mistake. I forget mark %.

60 lemmings 100% to be save.
I see this mistake later yesterday i don,t fix that. Because this is very little mistake. But i can fix that now.

Anyway thanks your report. ;) I just sometimes make little mistakes i hope you guys always report me if you wonder something my levels.

E:
Fixed. ;)


*********

Blob under rock in first level. This is not important. I fix boards my paint. Every my levels has some blobs, because it is impossible choose right colors. I cover some spots and add some texts my levels.

Nothing very special.
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #194 on: June 13, 2008, 08:26:27 AM »
I had a go at these levels. Very challenging indeed. I couldn't solve 4 and 10 though  :'(

I have no idea how to do level 4 - it seems totally impossible. I'm sure there is a way to do this but I'll leave it for now.
I can get 28/50 (56%) on level 10, but no more. The rest just get squished  :(

Offline MASTER-88

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Re: Custlemm Level Pack Topic
« Reply #195 on: June 15, 2008, 02:33:02 PM »
Yeah level 4 is hard. There is nice plan and couple very hard timing. Level 5 is even harder. It is one hardest level for me. Of course 10 is hard one. I got 62%. this took me always tries. Sometimes i got 56-58%. But its not enought. It is just luck.

Yesterday i plan more levels. Now i have 25 custom levels. 15 more plan come later. I promise some my next levels are more harder than any other one. I post later my levels in imageshack. It will be took time.

My brother cannot solved my harder puzzles. He solved some easiest.
My next custom levels 19, 20 and 21 are really awesome plans. It can took lot time solved my master plans. :wink:
I always hope you guys can completed my every levels. We can see it.

EDIT:
New levels. I probably put my level solution in imageshack later.

******************************************
CUSTOM LEVEL 11: Through the metal

Board fun 11 Keep your hair on Mr. Lemming

Lemmings 60
100% to be save
50 release rate
2-minutes time

3-climber
1-floater
0-bomber
1-blocker
1-builder
1-basher
1-miner
1-digger

Difficult 2/5

************************************************
CUSTOM LEVEL 12 Lemmings in the arboretum

Board Tricky 9 They just keep on coming
Lemmings 75
100% to be save
50 release rate
5 minutes time

-15 builder

Difficult 2/5
****************************************

CUSTOM LEVEL 13 Open way up. Hurry

Board tricky 11 Lemmings in the attic

Lemmings 50
98% to be save
Release rate 60
2-minutes time

2-Climber
0-Floater
1-bomber
1-blcoker
4-builder
2-basher
2-miner
2-digger

Difficult 3/5
*******************************************

CUSTOM LEVEL 14 DonÄ
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #196 on: June 23, 2008, 09:39:23 PM »
Does level 16 have any builders? It doesn't say  ???

I've made some progress on my next level pack btw. I'll keep you posted via my sig.

Offline MASTER-88

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Re: Custlemm Level Pack Topic
« Reply #197 on: June 24, 2008, 10:39:42 PM »
Does level 16 have any builders? It doesn't say  ???

I've made some progress on my next level pack btw. I'll keep you posted via my sig.

Oh sorry my mistake:

There is 1 builder.
Thanks. I go fix that.

EDIT:
Fixed ;)
Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #198 on: July 01, 2008, 02:53:17 AM »
My 3rd level pack is done!!! I have uploaded it to Mindless' level pack database. Enjoy! ;)

PS: Level 9 is an anagram of my name :P

Offline Mindless

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Re: Custlemm Level Pack Topic
« Reply #199 on: July 01, 2008, 03:55:54 AM »
My 3rd level pack is done!!! I have uploaded it to Mindless' level pack database. Enjoy! ;)

Ah, that helped me notice a bug -- download stats weren't being updated. ;)

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #200 on: July 02, 2008, 09:14:35 AM »
My 3rd level pack is done!!! I have uploaded it to Mindless' level pack database. Enjoy! ;)

PS: Level 9 is an anagram of my name :P
But not of your real name I guess?  ;)

I'm halfway through, I'll send you my solutions as soon as I'm done.
Enjoyed what I have played so far.

I haven't played most of Master-88's levels yet, but I had a look at Challenge 21, as it was said to be one of the most difficult ones, and I solved it with both blockers, a miner and a digger left.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #201 on: July 08, 2008, 02:40:05 PM »
Check your PMs, solutions soon to arrive in your inbox. ;)

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #202 on: July 09, 2008, 12:56:57 AM »
Thanks geoo for the solutions (and what's to say that isn't my real name? OK, it's not. You know what I meant...)
I really should get you to playtest my levels before I release them :(

I had some spare skills on level 21 as well. Though he did say that level is easier "if you know how" (but aren't all levels like this?)

Offline MASTER-88

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Re: Custlemm Level Pack Topic
« Reply #203 on: July 09, 2008, 05:52:03 PM »
I am glad guys you are played my levels ;)

I am planned more levels too. Couple last weeks i am are very busy. I send my new plans later here. Level 29 (pitfall part 2) is my new favorite one. It is really complicated plan but very short level. I think this level will be caused lot trouble with you guys.

See ya later..


Video games player.
See my youtube: Several games videos includes lemmings
http://www.youtube.com/user/metroidmaster88?feature=mhum

My Huge Lemmings Projects

Lemmings Custom + Triology 394 Levels
Custom +1 (120 Levels)
https://www.lemmingsforums.net/index.php?topic=5840.0
Custom +2 (124 Levels)
https://www.lemmingsforums.net/index.php?topic=5993.0
Custom +3 (150 Levels)
https://www.lemmingsforums.net/index.php?topic=6014.0
Amiga Classic Special (30 Levels)
https://www.lemmingsforums.net/index.php?topic=6345.0

My SNES Lemmings MAX Points Project
https://www.lemmingsforums.net/index.php?topic=4539.0

tseug

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Re: Custlemm Level Pack Topic
« Reply #204 on: August 12, 2008, 08:27:13 PM »
Just played through clamspammer's 3rd pack. Most of the levels were fun, but I think I backrouted half the levels.
I can make replays of these if you want:
level 2 - had a climber left
level 6 - 8 floaters left and obvious backroute
level 7 - a few skills left over
level 8 - very simple level, but had some skills left
level 9 - make the block of steel near the exit thicker (I went through it)

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #205 on: August 13, 2008, 01:27:29 AM »
Did you play the newer version of my levelpack? I made a few changes after geoo pointed out some major issues. I would like to see how you solved levels 2 and 7 (if you played the updated version) and also level 6, which I didn't change between versions. I didn't want to alter the terrain in level 8 too much to keep it true to the original. As for level 9... well, you've probably got too much time on your hands if you're testing the integrity of the steel :P

tseug

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Re: Custlemm Level Pack Topic
« Reply #206 on: August 13, 2008, 06:59:57 AM »
The version I played says you fixed the backroutes in it, so I assume that's the updated one. I'll send you my solutions for 2 6 and 7 tomorrow.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #207 on: August 21, 2008, 02:52:36 AM »
Wow. Your solution to level 9 is impressive indeed. It seems most of the backroutes in my levels arise when they try to make you take a "long way round" to go a short distance (the backroutes to levels 6 and 7 show this too). Then if you find a shortcut, you've got all those skills left over to get to the exit...

Thanks :thumbsup:. Now I can see (sort of) where I'm going wrong. Incidentally, I've got a couple of weeks off now so I'll probably make some more levels - if Civ 4 doesn't get in the way too much, that is :laugh:.

One more thing - how did you solve level 3? Geoo's solution was completely different to mine, but not a "backroute" by any means.

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #208 on: August 25, 2008, 04:05:13 PM »
Erm, I don't know if this is the right place to post this, but I've completed and uploaded a level pack on the Lemmings File Archive. Am I supposed to post a direct link to the download...?
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #209 on: August 26, 2008, 12:59:49 AM »
Where did you upload it exactly? Our level packs are here, but I can't seem to find yours.

Offline Mindless

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Re: Custlemm Level Pack Topic
« Reply #210 on: August 26, 2008, 04:53:37 PM »
he uploaded it to the it.travisbsd.org site... which I've finally regained access to, so now it redirects to camanis.net
either he'll have to reupload it or wait until I have time to merge the databases edit: resolved

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #211 on: August 26, 2008, 09:21:27 PM »
Please check the Lemmings File Archive database. My first level pack is there, under "weirdy00".  :thumbsup:

Also, please let me know if there's been any problems with the downloads... I might need to re-package the levels.
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #212 on: August 28, 2008, 08:35:52 AM »
Right, I've found it now. I forgot about the other site...

Do you really need only 1% on level 4? Seems a little odd. I had a few skills left over on some of these levels, and level 3 has a backroute :(. I haven't done level 5 yet, but it looks much harder than the others.

Good work. I look forward to seeing the "full version" :thumbsup:

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #213 on: August 28, 2008, 11:14:08 AM »
Doh!  :laugh:  It's probably just one of those level properties things that I forgot to tweak. For example, the release rate on level 1 is 0 when it should be 1. And on level 4 you need 100%, not 1%! Think you can manage that...?  :P

Thanks very much for your feedback. It's my first go, so I knew there would be mistakes and backroutes (especially on level 3). I'm wondering if my design is okay. I personally think that I'm a bit messy and I need to improve... I'm also interested in your techniques for levels 2 and 4...

 :thumbsup:
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #214 on: September 04, 2008, 03:21:02 PM »
I'll check weirdy's maps when I leave the net...

I uploaded my first map pack to the Lemmings Archive too... what do you think about it? I feel some map could be more aestethic, but i'm satisfied with it. It's named elfpak01.
More is coming soon if you like them, I still have plenty of ideas.

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #215 on: September 05, 2008, 10:21:21 AM »
Analysing Weirdy00 levelpack.

Spoilers in white text

Innit 2 Winnit!
Calm taxing level, but the design is crude, thus it shows the solution at first glance. Put a stone cube to the place of the steel block which blocks the way, then it will be O.K.

The Path Of Least Resistance
Nice architecture, but it's an obvious tricky.

All Lemmed Out
I have no clue at all what was the original conception for this one... very easy.

Alas, Poor Lemming
Getting better, at last, just pls fix that 1%... The +1 climber is a nice way to force people do the level from the start.   8)

Riddle Me This
This is a crafty map, to say the least, from the beggining with that 2 ways to make the crowd turn back. The time allows only one solution, so no backroutes, and those girls and guys who discover for the first try where to place the bashers deserve big tables of chocolate (the one-way arrows are very tempting). It took 1.5 hours to solve this one, not bad at all for a first map.  ;)
Solution: use 4 builders over the right end of the steel, next to each other so they become consistent. The 4th builder waits until 2 walker pass him, then he digs down. The lemming after him builds 2 stairs on the left side while the "once fourth builder" covers the trap with 2 builder. Before he finishes the work, an other lemmings climb upwards. If you do it right, only 10 lem dies. Then 2 builders between the two one-way-arrowed tower, 1 over the trap, before he finishes, bash, then dig the side of the tower. Leave the digging too in middle height using basher and take care the trap with the last builder, while the crowd finishes the other stairway. 83%, hooray   :)


End of the spoilers.

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #216 on: September 05, 2008, 08:14:07 PM »
Thanks for the feedback! Very much appreciated.  :thumbsup:  I'll send you a personal message to respond directly to your comments, but I'm glad that, minus a couple of slip-ups, they proceed in ascending difficulty, which was my intention. These "demo" versions will be incorporated into the next level packs I release...

I've only just managed to find the time to start to look at your levels. So far I've only beaten "Give a helping brick!", but then I was never really a pro player like some of the guys on this forum, so it'll probably take me a while to puzzle them all out.  :tongue: 
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #217 on: September 06, 2008, 12:10:41 AM »
I have found a better solution to "Riddle Me This..."

Basically it involves using most of the builders to trap the lemmings on top of the steel platform, however the process is far too complicated to explain here. After much refinement, I managed to save 96% (58/60) without using the climber, and I have taken a Lemmix replay of it (incidentally, does anyone know of a good place to get free hosting for these? It seems they can't be uploaded here...)

@H0ru5 - I have solved 8 of your levels so far. Level 7 is giving me a fair bit of trouble, and I haven't had much of a go at level 9 yet (that's a very long puzzle for only two lemmings - slightly off-putting). I particularly like the "Miniature" idea, with multiple similar levels on the one map. Again, I have Lemmix replays for the levels I have done. I'm sure some of my solutions deviate from the intended ones ;)

I have made a few more levels of my own, but with university starting again next week it could be a while before my next pack is ready :(.

Offline Mindless

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Re: Custlemm Level Pack Topic
« Reply #218 on: September 06, 2008, 06:36:18 AM »
for now, you could put them here, assuming I got it set up correctly again

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #219 on: September 06, 2008, 10:57:54 AM »
Thanks Mindless!  :thumbsup:

My solution for Riddle Me This is up there, under "Replays". Enjoy ;)

Offline Tim

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Re: Custlemm Level Pack Topic
« Reply #220 on: September 06, 2008, 12:48:54 PM »
Well, I just had a go at your levels, Weirdybeardy. I finshed 3/5. Not bad. Unfortunately I just cannot figure out Riddle Me This even if I tried it for hours...
There is not enough skills for Innit To Winnit to free the lemmings before the left digging pillar. Your other levels werent bad.
I liked Path Of Least Resistance. Nice use of the builders there :)
All Lemmed Out was surprisingly easy, and I beat it on the 2nd go with only 2 skills used :P
Alas, Poor Lemming was quite funny actually, only having to save 1%, very entertaining watching the other poor lemmings blow themselves to bits! :P

3/5 is not bad for a first go at level making. Good job, Weirdybeardy :D

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #221 on: September 06, 2008, 01:01:30 PM »
Again, I have Lemmix replays for the levels I have done. I'm sure some of my solutions deviate from the intended ones ;)

I fear you did. I got terrified when i saw there's not even a word from Fortress 13 here, and found the backroute in 15 seconds  :tongue: I removed 2 pixels and it's okay now... ;)
I am going to upload the pack again. Only some minor graphical fix and 2 pixels, i hope.

And thank you for your report!   :)

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #222 on: September 06, 2008, 02:46:44 PM »
Thanks to Tim for giving my levels a try.  :thumbsup:  I noticed that you've posted up on Lemmings Heaven as well, so I've given my feedback there.  :)
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #223 on: September 06, 2008, 04:01:51 PM »
The repaired version of my maps are now online. Worthwhile changes are only in the 10th level, so if you completed in once, its enough to retry that one.
Sorry for the glitch, I hope there is no more backroute. Please update and have fun!

elfpak01

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #224 on: September 06, 2008, 05:13:52 PM »
I'm playing geooPk0 now... I don't know why do you find it unaesthetic, geoo89, they are clear-out perfection, there isn't any needless brick on them, especially the third map.  :thumbsup:
Still trying to beat the 3rd level, but it's very hard, i played 3 hours on that... but at least I know the solution, so I still hold on.  :laugh:

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #225 on: September 06, 2008, 07:04:11 PM »
Thank you. :) Well, I think some look ok, but some are pretty ugly, like the second or the fourth one.

Another bad thing about my level is, as you apparently have already encountered, that the solutions are often very difficult to execute.
I strongly recommend you to use Lemmix to play these levels as this allows you to make savestates so you don't have to waste your time playing the level over and over again and can concentrate on finding the solutions instead.
Please note that "Mission at max-fall 60" is to be solved with max-safe fall distance of 60+3 (like in original Lemmings or CustLem2), and cannot be solved in Lemmix.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #226 on: September 06, 2008, 10:43:48 PM »
I fear you did. I got terrified when i saw there's not even a word from Fortress 13 here, and found the backroute in 15 seconds  :tongue: I removed 2 pixels and it's okay now... ;)
I am going to upload the pack again. Only some minor graphical fix and 2 pixels, i hope.

And thank you for your report!   :)

My solution for Fortress 13 is still the same as before :tongue:. And there were quite a few skills left over. I must have missed something here...

I didn't realize you could solve All Lemmed Out with only 2 skills :o. My original solution used four. Not too difficult to spot though.

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #227 on: September 07, 2008, 08:52:21 AM »
I fear you did. I got terrified when i saw there's not even a word from Fortress 13 here, and found the backroute in 15 seconds  :tongue: I removed 2 pixels and it's okay now... ;)
I am going to upload the pack again. Only some minor graphical fix and 2 pixels, i hope.

And thank you for your report!   :)

My solution for Fortress 13 is still the same as before :tongue:. And there were quite a few skills left over. I must have missed something here...

Please send me a replay or a short description of the solution in pm or email!

Edit: it's unimportant, I found the backway(s)  :P
But it will be a hard work to remove them  :huh2:

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #228 on: September 07, 2008, 07:29:21 PM »
>:( Thanks to my computer randomly losing a lot of my data and making me want to throw it through a window, I've reorganised the surviving levels I was working on into weirdybeardy's second random level pack of random weirdyness.  :tongue:  Knock yourself out.  ;)

Look on the Lemmings File Archive for weirdymix.dat.

Or look on Lemmings Heaven for weirdymix.zip.

 :thumbsup:
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #229 on: September 08, 2008, 08:53:20 AM »
@weirdy - Some of these levels are missing blue areas for steel ???. Death or Glory is a real killer though. Great level!

@geoo - How do you use the special tileset for "Through the Thicket"? I put the vgaspec file in my lemmix folder but the level won't open.

@H0ru5 - I solved the last two levels of your pack. Do you still want the replays?

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #230 on: September 08, 2008, 09:24:55 AM »
@H0ru5 - I solved the last two levels of your pack. Do you still want the replays?

No, I'm already working on it. It had to be finished today (i'm testing it right now), because tomorrow I'm going to university, and I must not leave a halfmade pack on my computer. It's going to be harder than even the original concept, but it is the only way to fix it.
However, you can send the other 9 maps' replays. Or did you solve the 7th too?

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #231 on: September 08, 2008, 09:31:57 AM »
Quote
@geoo - How do you use the special tileset for "Through the Thicket"? I put the vgaspec file in my lemmix folder but the level won't open.

I think adding the following lines to the LemmixStyle.ini should do (this already includes that same for "Supaplex Tricks" from my second pack):
Code: [Select]
[CustLemm_10]
GraphicSetClass=TBaseDosGraphicSet
BrickColor=4291854368
GraphicExtFile=vgaspecS.dat
GraphicFile=VGAGR0.DAT
GraphicSetArchive=
GraphicSetId=0
GraphicSetIdExt=36
GraphicSetName=Dirt
MetaInfoFile=GROUND0O.DAT

[CustLemm_11]
GraphicSetClass=TBaseDosGraphicSet
BrickColor=4292923568
GraphicExtFile=vgaspec4.dat
GraphicFile=VGAGR6.DAT
GraphicSetArchive=
GraphicSetId=6
GraphicSetIdExt=5
GraphicSetName=Rock
MetaInfoFile=GROUND6O.DAT

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #232 on: September 08, 2008, 03:42:02 PM »
Quote
@weirdy - Some of these levels are missing blue areas for steel . Death or Glory is a real killer though. Great level!

Which levels are missing steel...? *grumble* I ran them all through Lemmix and they seem to be fine... I hope it's not another data loss problem. That would seriously aggrovate me. *sigh* Oh well.

Glad you enjoyed Death or Glory!  :)  Did you beat it...?
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #233 on: September 09, 2008, 10:02:55 AM »
Thanks for the quick replies everyone.

No, I'm already working on it. It had to be finished today (i'm testing it right now), because tomorrow I'm going to university, and I must not leave a halfmade pack on my computer. It's going to be harder than even the original concept, but it is the only way to fix it.
However, you can send the other 9 maps' replays. Or did you solve the 7th too?

I have solved them all ;). I'll send you the replays now.

I think adding the following lines to the LemmixStyle.ini should do (this already includes that same for "Supaplex Tricks" from my second pack):

It works. Hooray! :thumbsup:

Which levels are missing steel...? *grumble* I ran them all through Lemmix and they seem to be fine... I hope it's not another data loss problem. That would seriously aggrovate me. *sigh* Oh well.

"All Lemmed Out", "Lemesis" and "Theory vs Practise" have no blue areas over steel terrain in the pack I downloaded. For the last two, though, it shouldn't matter.

Quote
Glad you enjoyed Death or Glory!  :)  Did you beat it...?

Sadly, no... I can get 90%, but one lemming splats every time. :XD:

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #234 on: September 13, 2008, 02:16:31 PM »
I reedited and replaced my levelpack (i hope the last time)... the base solution on Fortress 13 is a bit changed, but at least there's no more (obvious) backroutes.
Check it out!

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #235 on: September 13, 2008, 07:32:36 PM »
That reminds me: my latest level pack is made of 14 levels, not 10. Does that mean that they won't run properly on Customised Lemmings, because of the 5-Step system...? Do I need to re-package and re-submit...?  ???
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #236 on: September 14, 2008, 09:41:59 AM »
That reminds me: my latest level pack is made of 14 levels, not 10. Does that mean that they won't run properly on Customised Lemmings, because of the 5-Step system...? Do I need to re-package and re-submit...?  ???

Exactly, we couldn't play on them (and I have only CustLemm)

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #237 on: September 14, 2008, 11:33:12 AM »
Ah, so maybe that's why I haven't had much feedback...

Would two packs of 7 levels each be okay...? I'll get onto it right away.  8)

Edit: New level packs on the database! :) weirdy01, weirdy02, weirdy03. Check it out.  :winktounge:
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #238 on: September 16, 2008, 05:50:02 PM »
If anybody's got the time to have a look at my levels and gimme some feedback, I'd be grateful. I know everybody's busy, so there's no rush. Thanks.  :)
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #239 on: September 28, 2008, 11:46:28 AM »
10 brand new levels of mine are now on the database: weirdy04!  :thumbsup:

http://camanis.net/lemmings/levelpacks.php?p=3
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #240 on: September 30, 2008, 05:06:55 PM »
Just bumping the thread.  :)  Any feedback on my new levels? If anybody's had a chance to try them, I'd like to know what my most common mistakes are, and how to correct them...
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #241 on: October 02, 2008, 12:28:53 PM »
Come on guys... Throw me a rope.
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Tim

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Re: Custlemm Level Pack Topic
« Reply #242 on: October 02, 2008, 03:24:27 PM »
I am sorry Weirdy, I have been doing alot of stuff lately and havent had time to do anything Lemminy, it might be a while until I get to try out your new levels...:(

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #243 on: October 02, 2008, 04:49:45 PM »
It's okay Tim. I understand how busy everybody is. But thanks for bothering to reply. :) Appeciated.
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Ron_Stard

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Re: Custlemm Level Pack Topic
« Reply #244 on: October 03, 2008, 07:06:00 AM »

Don't worry, Weirdybeardy, I have been testing your new levels, and they seem pretty challenging, hehe!

Here is my humble & brief report of some of the levels:

-"Mustgofastermustgofaster!" is evil & wicked! Good Job!  :laugh:
-I have solved "Take It Like a Lemming (part 1)" after dozens of tries, but I still can't solve "Take It Like a Lemming (part 2)", ouch!  Good Job (again)! :thumbsup:
-"Le Ming" perhaps is very easy to solve (for my taste), but the scenery is undoubtly beautiful
-"Thou Shalt Not" is a good 1-Lemming level, and its solution is not as evident as other "solitaire" levels. That also is a highlight!

I will post my opinion of the rest of the levels once I discover how to pass "Take It Like a Lemming (part 2)", d'oh!  :laugh:

(P.S. : Hope my opinion doesn't boher you...  :undecided:)

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #245 on: October 03, 2008, 07:33:23 AM »
Nothing too difficult in this pack (for me, anyway). I agree with Ron that mustgofastermustgofaster and Thou Shalt Not are good levels, as is Lemming Gravy. I had to think about that one for a while...

On the downside, Le Ming is easily backrouted with its 8 builders. I don't know what you were going for here. To me it looks like the sort of level that should have no builders, just to be annoying (in a good way of course). I didn't like Lemmings Direct either - the novelty of hidden exits has long since worn off.

Overall I'd say this is a solid medium difficulty pack.

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #246 on: October 03, 2008, 11:28:34 AM »
Hello people! All opinions welcome, so thank you all.  8)

"Le Ming" is probably the only level I built without planning it out first, and it certainly shows.  :tongue: I could probably tweak to make it more challenging, but I made it when I was bored one day and just wanted to mess around with scenery...

"Lemmings Direct" - yeah, the criticism is totally valid there. Probably the cheapest level I've ever done. If I re-release the pack, I might replace that with something else.

I'm happy with the others. I'm especially glad that "Lemming Gravy" is challenging. I spent quite a long time honing that one, and I was afraid that there might be some blindingly obvious backroute...

In short, I've more or less made the levels I wanted to make, which is great! Thanks again for the feedback.  :thumbsup:  I think I know what to avoid in future.

Quote
-I have solved "Take It Like a Lemming (part 1)" after dozens of tries, but I still can't solve "Take It Like a Lemming (part 2)", ouch!  Good Job (again)!

That's what I like to hear!  :devil:  Keep at it. I'm just happy the two levels aren't too similiar.  :)

Quote
(P.S. : Hope my opinion doesn't boher you...  )

All feedback welcome, always. Helps me make better levels.
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #247 on: October 07, 2008, 12:05:00 PM »
The university is bonding my energies but i'm still there...
I found a backroute (again) in my mappack, i'll fix it the same time when I upload the next 10 levels, which is coming soon...

Can anybody tell me where can I download a lemming for win95? I can't watch your solutions until i have it... and I don't want to leave a backroute in it again  :P

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #248 on: October 08, 2008, 12:04:23 AM »
The university is bonding my energies but i'm still there...
I found a backroute (again) in my mappack, i'll fix it the same time when I upload the next 10 levels, which is coming soon...

Can anybody tell me where can I download a lemming for win95? I can't watch your solutions until i have it... and I don't want to leave a backroute in it again  :P

You mean my solutions? Those are Lemmix replays, so you need to download Lemmix if you want to watch them (I kind of assumed you had it already :(). You don't need Lemmings for Windows to view the replays as long as you have the files for all the tilesets.

Besides that, Lemmix is much more useful for making and playing levels than Lemedit and Custlemm - once you get used to it.

I look forward to seeing your next level pack. I have some new levels of my own on the way, but I'm busy studying too...

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #249 on: October 08, 2008, 11:01:48 AM »
The university is bonding my energies but i'm still there...
I found a backroute (again) in my mappack, i'll fix it the same time when I upload the next 10 levels, which is coming soon...

Can anybody tell me where can I download a lemming for win95? I can't watch your solutions until i have it... and I don't want to leave a backroute in it again  :P

You mean my solutions? Those are Lemmix replays, so you need to download Lemmix if you want to watch them (I kind of assumed you had it already :(). You don't need Lemmings for Windows to view the replays as long as you have the files for all the tilesets.

Besides that, Lemmix is much more useful for making and playing levels than Lemedit and Custlemm - once you get used to it.

I look forward to seeing your next level pack. I have some new levels of my own on the way, but I'm busy studying too...

Unfortunately, I couldn't watch your replays till now  :( I had to found the backroutes by myself. I realized that the wall of the pit on level 3 isn't climbable, and there's an another Koch...

SPOILER ABOUT THIS BACKROUTE
...which was intentional. Just wait for the second mappack and you will find the "fixed" puzzle.
SPOILER ENDS

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #250 on: October 08, 2008, 11:08:53 AM »
You mean my solutions? Those are Lemmix replays, so you need to download Lemmix if you want to watch them (I kind of assumed you had it already :(). You don't need Lemmings for Windows to view the replays as long as you have the files for all the tilesets.

Besides that, Lemmix is much more useful for making and playing levels than Lemedit and Custlemm - once you get used to it.

There's a kind of gas spray trap in the brick level set which doesn't appeared in LemEdit... is Lemmix contains it too? Or it is only in the Amiga version of Lemmings? I'm courious...

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #251 on: October 10, 2008, 12:12:17 PM »
I can't say I've heard of a gas spray trap in the brick style in any version of Oh No! More Lemmings.  ???  Weird. I'd be interested to know if anyone else has...
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #252 on: October 11, 2008, 02:06:50 PM »
I can't say I've heard of a gas spray trap in the brick style in any version of Oh No! More Lemmings.  ???  Weird. I'd be interested to know if anyone else has...

It's on Wild 11 - Mutiny on the Bounty, high above the path, so you can never realize it's a trap unless you are courious  :)
This trap seems to appear nowhere else in the game.

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #253 on: October 13, 2008, 12:14:53 PM »
I've checked the level in Lemmix... No gas trap, as far as I can see. Maybe it's only the Amiga version...
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #254 on: October 20, 2008, 11:27:01 PM »
I don't see a trap there either. There is a suspicious-looking piece of terrain there, but no trigger. Anyway...

My 4th level pack is done! Download it here. I've put a little more effort towards making the levels look good for this pack - hopefully this is noticeable. Any feedback would be much appreciated ;).

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #255 on: October 21, 2008, 08:18:27 AM »
Quote
My 4th level pack is done! Download it here. I've put a little more effort towards making the levels look good for this pack - hopefully this is noticeable. Any feedback would be much appreciated .

I'll download it right away!  8)  I've just uploaded a brand new pack myself. Find it on the database under weirdy05.  :thumbsup:

Watch this space. Feedback coming soon.
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #256 on: October 21, 2008, 11:27:04 AM »
That suspicious-looking thing in the air is the trap. I'll try to activate it too again...

Other:
After 1 month and uncountable amount of desperate attempts, I solved geoo89's third map, "the crossing stairs".  :thumbsup:
Now level 5, "There is method in madness". Much better  :P  :laugh:

Other2:
I still can't try out Lemmini to watch the replays  :cry: It misses some files when i'm doing the setup (not the terrain files, but I can't remember what was the exact name; maybe blink.dat)

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #257 on: October 21, 2008, 07:11:36 PM »
Hey, nice to hear that you're still playing my set and even progressing. btw, level 8 is a nice one IMO, easy to execute once you know the solution. ;)

The replays you've got are likely for Lemmix, not Lemmini.: http://home.hccnet.nl/ericenzwaan/lemmix/lemmix.htm
If you need help in getting it to run, just ask.
It will also make my level much more enjoyable to play due to the possibility to use savestates. ;)

I've just started my studies, so my activity will likely keep as low as before, but some time ago I played weirdy's 'Death or Glory', and this is really an awesome level. Haven't solved it yet (if only the time limit weren't that tight...), but I like how it is that hard with only so few skills.
Will have to try some more, and also ClamSpammer and weirdy's new packs when I get some spare time.

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #258 on: October 22, 2008, 12:40:36 PM »
Ah yes, "Death or Glory".  :)  Glad you like that one, although I'm wondering if you're playing the 2-minute version or the 3-minute version... I created the 3-minute version after I realised that the 2-minute version *might* actually be impossible. Oops!  :laugh:

But if you've got the 2-minute version and you manage to solve it, I'll be very impressed.  :cool:
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #259 on: October 22, 2008, 03:01:13 PM »
If my mind serves me right, it was a 1-minute version I played, but it has been ages ago, and the level file on my hard disk says 2 minutes.

But it doesn't matter at all anyways, because I just solved it within 1 minute. Now try that. :P

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #260 on: October 22, 2008, 08:53:54 PM »
:laugh:  I am impressed!  :thumbsup:  It's been a while since I took a look at the level, so that's probably why I got the timing wrong: I meant 1 and 2-minute versions, not 2 and 3. 3 minutes would be waaaay too long anyway.

Do you have a replay I can watch...? My curiosity is getting the better of me.  :)
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #261 on: October 22, 2008, 11:01:09 PM »
2 minutes? Oh, that's ok then :tongue:. When I first played this one it looked like a one minute solution might just be possible. Congrats on solving this one geoo :thumbsup:

I just solved "crossing stairs" too by the way.

Weirdy - The steel areas on level 2 (Cockney Lem) are in the wrong place. It looks like you moved the rest of the level and left the steel behind :laugh:

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #262 on: October 23, 2008, 11:22:26 AM »
Quote
Weirdy - The steel areas on level 2 (Cockney Lem) are in the wrong place. It looks like you moved the rest of the level and left the steel behind

Gaaaah!  :laugh:  Oh well, easily fixed. Thanks for letting me know about that. Misplaced steel would make an easy level even more easy, and we can't have that now can we...? :tongue:

Just adding a bit of feedback on ClamSpammer's earlier level pack that I'm still working through.  :)  So far I've only had the time and energy to solve "Hello, Goodbye" and "FALL AND DIE". They're both brilliant! They have just the right blend of puzzling and challenging execution that I like most. And they're also very cleanly designed. In contrast, my dirt levels in particular are a real mess - just look at "Cockney Lem"...!  :o

And thanks to geoo for sending me the replay.  8)
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #263 on: October 23, 2008, 08:33:23 PM »
Glad you like them, and thanks for the feedback. To be honest, I don't much like the dirt tileset because it tends to be messy - I prefer straight lines. In fact, I've only made one dirt level besides "FALL AND DIE" and that was a map pulled from the original game :laugh:

On a different note, I just found a backroute in my new pack, on level 7. I've changed a few skills around (added a climber and miner, removed a basher and digger) which should hopefully fix that.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #264 on: October 25, 2008, 08:15:14 PM »
I've had a short glance at ClamSpammer's levels this evening, and I solved 6 of them for now. Haven't solved the last three nor level 4 yet.
First three were of a somewhat different style, you know roughly what to do, and need to find out the subtleties. Weren's so hard though.
For level 4 I don't see a way atm how to do the last part, got to check that again.
On level 5 I had 6 builders left. The following level was a very elegant one, I really liked it, even though the main idea was sort of obvious.
Level 7 was easier than expected, had one basher left, not so interesting one.
Level 8 seems to require a very good timing, so I skipped it for now.
I haven't really looked into the last two so deeply, but level 9 seems pretty intriguing, and the last one seems to be a very elegant puzzle.

So much for now, and btw, I prefer straight terrain as well. ;)

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #265 on: October 28, 2008, 04:51:04 AM »
I just did level 5 with 8 builders left. Oops :(

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #266 on: October 28, 2008, 06:14:54 PM »
By the way, I wonder if that gas-spray trap thing mentioned earlier is present in the Acorn version of ONML... I'll take a look!  8)

Edit: I've had a look... Doesn't seem to be anything on the Acorn Archimedes version either. Hmmm... Shame, because the Acorn version's the best version too! Yes, I'm biased.  :P
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #267 on: November 05, 2008, 06:42:45 AM »
Did anyone else notice a couple of new level packs by "JHIsan"? There are some decent levels in there (but a few backroutes too :))

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #268 on: November 14, 2008, 08:58:19 AM »
Hi all.  8) I've downloaded and had a quick look at JHIsan's level pack. Interesting stuff...

Lately I've been busier than I thought I'd be, so not playing Lemmings so much. But I've just completed a new level pack - my sixth. It should be on the database under "weirdy06". Hopefully they're okay... Personally I think that "weirdy05" was actually a bit of an aggrovating clickfest and probably not very fun to play at all... and I made them, so God knows what you lot thought...! :p

Feedback is appreciated, whenever people are around. Anyone still out there, still building levels?  :)
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #269 on: November 19, 2008, 01:58:44 AM »
I'm still here, though my attention (in terms of level designing) has shifted to Lemmings 3, for the moment at least - which is a pity since I haven't got lem3edit working on my computer yet :(. That said, I have made a new version of one of my recent levels ("Coming down alive") which turned out to be much simpler than I first thought. I might release the new version separately rather than replacing the original one, as it is quite different.

I have tried your levels weirdy. 05 seems to be a good levelpack, save for the last two levels which are pretty much (as you put it) a clickfest. I found a couple of backroutes, particularly on level 5, and I generally had skills left over on most levels. Level 6 is an exception - I haven't figured it out yet :XD:.

06 focuses too much on builders IMHO, making the levels seem long and tedious. I haven't had much of a go at this pack yet though.

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #270 on: November 20, 2008, 09:49:28 AM »
Thanks for the feedback.  :)  I'm glad you're still pondering level 6; I know a lot of my levels can be a bit samey, so it's still nice to know I can create a half-decent puzzle when I put my mind to it.

I might release a compilation pack of 10 levels in a "best of" kind of way, once I've got a clear idea of which are my best, and why.

Thanks again.  :thumbsup:
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline chaos_defrost

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Re: Custlemm Level Pack Topic
« Reply #271 on: November 26, 2008, 12:59:29 AM »
I would totally give you information about this if I actually played with LemEdit still... maybe I'll check it out anyways.

I also need to convert some of my best Cheapo levels into LemEdit. Though I get the feeling that I would screw up a lot of the conversions and open up backroutes or something.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #272 on: November 26, 2008, 09:11:36 PM »
Well, now with Lemmix out there I feel that playing the DOS levels via the Lemmix playtesting feature is even more comfortable than with Cheapo; the replay feature is accurate, and I way prefer sending saved replays over writing walkthroughs. (And it has all the original Lemmings glitches, even! :D)

I feel I should play some more Lemmings every now and then again...or even make some new levels.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #273 on: December 03, 2008, 01:27:44 AM »
Now that I've got lem3edit to work, I will be making mostly Lemmings 3 levels from now on, for a while at least. So, since my next Lemmix levelset could be a long way off yet, I've decided to upload the new version of "Coming down alive" by itself rather than (or perhaps in addition to) putting it in the next pack. Incidentally, this was my original intention for the level, but I couldn't make it work until I'd already released the other version :XD:

Download here: Coming down alive II

Offline ccexplore

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Re: Custlemm Level Pack Topic
« Reply #274 on: December 08, 2008, 09:32:55 PM »
Download here: Coming down alive II

Nice level!  :thumbsup: It's so refreshing to see levels featuring new techniques and ideas after all this time.

It's good to see the forum alive again, I stopped reading it more than a year ago when it seemed to practically died, and it's only a few weeks ago on a whim that I decided to see if the forum still exists.  These new levelpaks in my year's absence should keep me hooked again for some time to come...... :thumbsup:

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #275 on: December 13, 2008, 05:21:25 PM »
I take it nobody is submitting any Xmas-themed levels for the festive season...?  :winktounge:
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #276 on: December 15, 2008, 09:51:53 PM »
Good idea! I'll see what I can come up with ;)

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #277 on: December 19, 2008, 10:02:04 PM »
Here it is! Four levels of holiday merriment to keep you entertained (or perhaps frustrated?) over the christmas break :)

ClamSpamXmas08


Oh, and welcome back ccexplore  :thumbsup: (though I wasn't here when you last posted on this forum)

Offline weirdybeardy

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Re: Custlemm Level Pack Topic
« Reply #278 on: December 22, 2008, 04:12:26 PM »
Brilliant stuff! I'll give them a play through tonight. :) In the meantime, Merry Christmas and a Happy New Year, to one and all!  :thumbsup:
My projects:

Lemmings in Weirdyland (NeoLemmix):
https://www.lemmingsforums.net/index.php?topic=6135.0

My levels for Lemmings 2 The Tribes can be found here:
https://www.lemmingsforums.net/index.php?topic=990.0

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #279 on: December 23, 2008, 08:30:41 PM »
Merry Christmas for everyone!
I was sure I find some xmas-style maps as a collective present when I look at the forum. Thank you!  :)


Exams were the center of my life for 1,5 months... I couldn't even share that enthusiastic fact I solved geoo's method'n'madness level and get struck again on the next one... nevermind, now I have freetime   :laugh:


I'll try to improvise some santa-themed map too.  :wink:

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #280 on: December 25, 2008, 05:42:38 AM »
Quote
I was sure I find some xmas-style maps as a collective present when I look at the forum. Thank you!   :)

No problem ;). And, by the way, please feel free to critique these levels as you would any others.

Merry Christmas everyone! :thumbsup:

STT

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Re: Custlemm Level Pack Topic
« Reply #281 on: January 01, 2009, 06:41:00 AM »
Yoyoyoyo, long time no see :P

I've put together a couple (8) levels.

http://snapperthetwig.com/stuff/twigpak3.dat

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #282 on: January 02, 2009, 01:52:30 PM »
Quote
I was sure I find some xmas-style maps as a collective present when I look at the forum. Thank you!   :)

No problem ;). And, by the way, please feel free to critique these levels as you would any others.

Merry Christmas everyone! :thumbsup:

I got an error message when I tried to play your levels... what could be the cause?  ??? Other mappacks run perfectly.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #283 on: January 02, 2009, 08:49:14 PM »
Probably because it uses the christmas tileset. Maybe you're missing the .DAT files required to use the tileset?

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #284 on: January 13, 2009, 11:03:19 AM »
Probably because it uses the christmas tileset. Maybe you're missing the .DAT files required to use the tileset?

It seemed to be obvious for me too... but i'm sure i put the dat file to the directory... it could be possible however I had the game twice times on my computer and I copied it to an other lemmings; but I'll never know what the exact problem was since I lost all my lemmings file with a win reinstall  :cry: that's why I wasn't online so long... I have an XP on my comp now (unfortunately  :laugh:) so I must change the long standing level editor too...

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #285 on: January 16, 2009, 03:57:05 AM »
It seemed to be obvious for me too... but i'm sure i put the dat file to the directory... it could be possible however I had the game twice times on my computer and I copied it to an other lemmings; but I'll never know what the exact problem was since I lost all my lemmings file with a win reinstall  :cry: that's why I wasn't online so long... I have an XP on my comp now (unfortunately  :laugh:) so I must change the long standing level editor too...

Were you using Custom Lemmings mode or Holiday Lemmings mode? These levels are made for Custom Lemmings mode (like all my other levels) which means you'll need to rename the xmas tileset files to GROUND9O and VGAGR9, and put them in your lemmix/custlemm folder.

@STT: Nice levelpack :thumbsup:. I found twigpak2 on the lemmings file portal btw. Is there also a twigpak1 (I presume there is) and if so, where can I find it?

STT

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Re: Custlemm Level Pack Topic
« Reply #286 on: January 22, 2009, 02:17:30 PM »
Nah, I lost pak1. Its mainly worker lemming levels with 100000000x of skills though.

How did everyone else enjoy my pack?

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #287 on: February 03, 2009, 03:31:35 AM »
I've finally made some significant progress on geoo's very tough levels :)

In the last couple of days I have solved another 10 that I hadn't done previously, which means I've now done 13 out of 20 levels. The best of these IMHO is "more no builder problems" - that turnaround is tricky indeed...

EDIT: Just solved another 2 ;)

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #288 on: February 03, 2009, 10:04:22 PM »
Hey, you're progressing nicely! Which ones have you still left to solve?
Did you record demos of the ones you solved? Just asking out of interest, as I suppose some of my levels have a few backroutes.
Don't waste too much time on the last one of my second pack, it uses a very obscure glitch.

If you want some more very tough levels, I recommend to try tseug's levelpack. There's still one I haven't managed to solve, namely "Oh No, Not Again".
And I think I've still got some levels of yours to solve... ;)

As for twigpak1, I think I still have it lying around somewhere. I can dig it out if you want it.
I liked the last level of twigpak2, short and intended to be impossible, yet it was solvable with some effort.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #289 on: February 03, 2009, 11:44:22 PM »
The ones I haven't solved yet are:

-Mission at max-fall 60 (this one is easy in lemmix/custlemm with the extra splat height, but obviously that wasn't the intention)
-Supaplex Tricks
-Palace o/t once-hacked Lemmings
-Prepairing their ways
-Don't Stop Me Now!

I have replays for the others (and I suspect a couple of them are backroutes). Check your PM.

I've tried tseug's levels, but they're way over my head :(

By the way, which of my levels haven't you solved yet?

And if you could upload twigpak1, that would be great :).

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #290 on: February 04, 2009, 07:04:10 PM »
Thanks for your solutions! The backroutes weren't quite as many as expected.
'Follow Me' is simply flawed. I've had done backroute fixing too many times, but it's just too open-ended to look over. I think I'll design a different level using the same trick sometime.
I really like 'Trading and Cooperating' actually, but it seems I'll never manage to weed out the backroutes there. Would you mind to retry imagining a steel wall where the one way arrows are as of now?
'Upset Lemmings' was actually unexpected, I didn't think that timing was possible. I suppose with a higher first pillar it wouldn't be.
Only minor variations on the other levels (and I've forgot the original solution to 'Increasing step heigths', I even wrote a solution for it once, but that got lost. I think it used a somewhat complex compression and dynamic steps).

Anyway, I hope my levels have been somewhat playable, I feared the amount of precision and timing might make them somewhat annoying to play.
I'm somewhat suprised that you liked 'More no-builder problems' best, I found it mostly just using standard procedures already required in 'crossing stairs' (my solution slightly differs from yours, but it's still similar).

I haven't played Lemmings for quite some time, but checking my recordings folder tells me that I've got four of your latest pack left to solve (not counting the XMas pack).
Builders' Cracks: There only seems to be one way to do it, but I need to do some optimisation on the builders.
Dropout: The timing seems insane in this one. Got close a couple of times, but never managed it.
From the brink: this one is somewhat stunning me.
The Floodgates Open: Seems like an interesting and complex puzzle.

Here is SST's first pack: http://207.58.177.175/~geoo89/lemmings/twigpak1.dat

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #291 on: February 04, 2009, 11:13:15 PM »
I think I found a better solution to "Trading and Cooperating" once, but I didn't save a replay of it. And the techniques used in "crossing stairs" and "more no builder problems" are hardly what I'd call standard :P

Do you have replays for my first pack as well? I have seen your solutions for the second and third packs (as well as a couple of tseug's solutions), but none for the first. Also, has anyone solved my xmas pack yet?

It's good to see twigpak1 isn't gone after all - though STT pretty well summed it up there :)

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #292 on: February 05, 2009, 04:09:17 PM »
Hah, browsing my recording folder I noticed I had only 4 solutions of your first pack in there. And I think there were indeed some amongst them I didn't solve previously. However, I had another go at the remaining ones and now I can provide you with my solutions. ;) I first wasn't really sure whether I'd want to attempt 'Alcatraz', but savestates and the possiblilty to skip ahead 10 second made the building bearable...
I also included the 6 levels from your fourth pack I solved.

btw, I don't know whether you've already tried them; but if you're looking out for hard levels, you might want to give BulletRide's levels a shot.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #293 on: February 08, 2009, 07:34:03 AM »
Cool, thanks for the replays. Sure enough, there are a few backroutes in there :(. I guess that's normal for a first try though. Some of these levels (in my first pack) were a little overambitious (4 and 8 especially), and I know the Alcatraz level is tiresome -  I never would have made this level were it not for the handy features in Lemmix to make it tolerable ;).

I have previously had a look through Bulletride's levels, and (unlike tseug's) I have actually solved a few of these :).

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #294 on: February 11, 2009, 07:50:59 AM »
UPDATE: I've now played through and solved Bulletride's levels (though, admittedly, I had previously seen a couple of these on Youtube). The hardest level for me (in other words, the one I solved last) was "Final Call" - this one is way harder than it looks :XD:. "Fall Guy" was also very tough, with creative use of the abundant and seemingly less useful skills required to overcome the lack of seemingly essential skills - much like some of geoo's levels :tongue:.

One question - "The Silent Circus" appears to require 100%, while the Youtube (Lemmini) video says it only requires 98%. Is a 100% solution possible in Lemmix, or was this entered by mistake?

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #295 on: February 17, 2009, 02:04:33 PM »
Regarding 'The Silent Circus', does the YouTube video actually save 100%, or only 98%?
I haven't watched it yet because I want to find out the intended solution on my own. (Watching the solution is equal to giving up to me, as I'd never be able to solve the level legitimately anymore, ever. It's impossible to forget a solution wholly.)
I previously found a 100% solution to it, which however is a massive backroute requiring changing the release rate for almost every single Lemming and leaving 1 second on the clock.
If it's only 98% that the video solution saves, then I could take the bomber into account.

And yeah, 'Final Call' is an amazing level.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #296 on: February 17, 2009, 11:35:09 PM »
The video uses the bomber, and thus saves 98% and not 100%. I'm amazed that a 100% solution is actually possible here (you don't have a replay of it, do you?)

A warning if you do decide to watch the video - there's a screen from another one of Bulletride's levels (Bestial Oblivion part 2) at the start, presumably unintentional, which might give a hint as to how to solve it.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #297 on: February 19, 2009, 03:05:03 PM »
I still have the replay of the 100% solution to 'The Silent Circus', but as I said, it's a very ugly solution.
Thanks for the note, I'll take care when watching the video after finding a 98% solution.

And I solved 'Coming down alive II'. This is seriously a pretty tough level. If the max safe fall distance had only been one pixel higher, my solution wouldn't work. I wonder whether your solution is similar to mine.

I'll send you both solutions.

Offline ccexplore

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Re: Custlemm Level Pack Topic
« Reply #298 on: February 20, 2009, 11:51:19 PM »
And I solved 'Coming down alive II'. This is seriously a pretty tough level. If the max safe fall distance had only been one pixel higher, my solution wouldn't work. I wonder whether your solution is similar to mine.

It's a tricky level (or else I wouldn't have made my first post in over a year on it after solving it), but I don't remember the fall distance being that much of a factor.  (Then again it was 2 months ago so maybe I just forgot.)

I'll review my solution when I get home later tonight and if it seems different enough from what you're doing, maybe we can trade solutions?

[edit: I reviewed my solution and although the fall does look fairly high, I don't think it was as bad as you described.  But I was also using CustLemm with its slightly higher max safe fall distance, I don't know if it matters.  (I kinda doubt it since the second fall doesn't look that high compare to the first...)]

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #299 on: February 21, 2009, 07:48:45 AM »
I reviewed my solution and although the fall does look fairly high, I don't think it was as bad as you described.  But I was also using CustLemm with its slightly higher max safe fall distance, I don't know if it matters.  (I kinda doubt it since the second fall doesn't look that high compare to the first...)]

That sounds about right. My solution is just within the max fall distance for Original Lemmings, but both falls were the same distance (or near enough). Geoo's solution was much tighter with the splat height, but it showed me that my method of holding in the lemmings at the top is not the only way, and I'd be interested to see how you (or anyone else for that matter) did it.

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #300 on: February 21, 2009, 10:29:57 PM »
[...]

I'll review my solution when I get home later tonight and if it seems different enough from what you're doing, maybe we can trade solutions?

[edit: I reviewed my solution and although the fall does look fairly high, I don't think it was as bad as you described.  But I was also using CustLemm with its slightly higher max safe fall distance, I don't know if it matters.  (I kinda doubt it since the second fall doesn't look that high compare to the first...)]
I used the Custlemm fall distance as well, it was really that tight in my solution. Admittedly, my solution isn't really an elegant one, but it works nonetheless.

I wouldn't mind trading solutions. I've already got it uploaded, so I can send it via PM if you want.

In that regard, it'd also be interesting to see the intended solution.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #301 on: February 22, 2009, 02:43:33 AM »
Check your pm (and/or email ;))

ccexplore: I can email you my solution too if you want.

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #302 on: February 23, 2009, 10:43:55 AM »
Back after a long time... I tried to complete the weirdy4 mappack to regain my knowledge, but i couldn't beat the 8th: "Lemming direct!". Strange because geoo's Crossing stairs can use the same method if Lemming direct is solvable, however I wasted far more utils for the turnaround than 1 blocker, 1 basher, 1 miner and 2 digger... actually, 4 basher and 4 digger...  :tongue:
Edit: I just solved weirdy's 4/#8 map... that was evil  :wink:

I attempted to solve Clam's Xmas maps, but only the first one succeeded... and Edge of the madness worths its title.  :o

For now, I try to hold the pace and take a look on those more actual levels.

Edit2, solved geoo levels:

Simple Warm-up
Everything you don't need
crossing stairs
Down the cliff
There's a method in the madness
Finding a place to stay
Upset lemming
The way up

8/20, that's quite bad yet  :(

Increasing step heights: played for days but nothing
Through the thicket: surely uses a technique i don't know
Mission at max-fall 60: what does this title stands for? Is the safe-fall distance been modified and lemmix can't handle it? I use custlemm2, the outcome is the same :)
High-tech or Low-tech: best performance is 82%, i can't imagine the role of the digger
Twice the same?: My only idea was a clickfest to turn 6 lemmings back and press the remaining builder over the top of the map and when he starts to wabbling, to set him free with a bash.
Supaplex tricks: some steels are drillable, some are not, you have to find out... maybe after the 139th try  :-\ reminds me a lot the nightmare named Gulp! on Amiga...
More 'No Builder Problems': crossing stairs 2, not too much energy left for this one
Follow Me: again tiredness, maybe next time :)
Palace o/t once-hacked Lemmings: backslash-zero for release rate, quite slow  :o the more and more I felt the goal is to find some kind of hack in the game engine only for this map, like mid-air invisible exits, altered safe-fall distances, bashable steels, anti-gravitation somewhere...  :XD:
Prepairing their ways: felt it's possible at least  :)
Trading and Cooperating: very interesting design, worthy for a retry
Don't Stop Me Now!: if you say it's based on an ugly glitch, then i give it a wide berth...

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #303 on: February 23, 2009, 09:13:30 PM »
'Mission at max-fall 60' would be supposed to be solved with Original Lemmings mode in Lemmix if it weren't for the fact that it doesn't work in Lemmix because pausing at the beginning doesn't save you a fraction of a second there. In CustLem2 however, it should work as intended (the Lemming should splat in both of the lower precipices).
'High-tech or Low-tech' uses some glitch that was less known back when it was released, ccexplore released a level showing this off at some point: http://it.travisbsd.org/lemmings/lemmingswelt/index.php?cmd=get&file=levelpacks/bigleap.lvl
'Supaplex tricks': I re-checked in Lemmix, and all grey areas (apart from the two terminal at the border) are steel blocks and everything else isn't. (This doesn't change the fact though that you need to use steel glitches, sorry.)
'Follow Me' is full of backroutes, so you shouldn't have a problem finding some solution to it. >:(
'Palace o/t once-hacked Lemmings': You might want to read ccexplore's (guest) posts from 29 Jul 2005 from here for information on the glitch used: http://camanis.net/lemmings/lemmingswelt/forums/?topic=1117597280
'Trading and Cooperating' in its current version has a few backroutes digging through the bottom pillar.

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #304 on: February 23, 2009, 10:22:56 PM »
'Mission at max-fall 60' : I forgot this glitch because it had never been used... but I remember I paused the game many times at the start, and many times our hero was nearer to the exit at T.  :laugh:
'High-tech or Low-tech' : i still hope i find it out myself, but all in all the mere possibility is shocking  :scared:
'Supaplex tricks' : No no it's enough to say the areas cover perfectly the terrain pieces, i bashed the exact half of a grey piece and thats made me desperate.
'Palace o/t once-hacked Lemmings' : I expected the miner versus arrows bug, however the lemmings stopped the work. I found some kind of textfile just today which serves as an on/off switch for this bug, so again, everything is possible. (but not in LemEdit :) )

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #305 on: February 24, 2009, 02:28:39 AM »
Hey H0ru5, welcome back! Good to see you got my Xmas levels working (and yes, level 3 is nuts :devil:).

Reading the old challenge thread (thanks geoo for linking this) makes me realise that there's a lot more glitches in the game than I've discovered so far, and also that a couple of the glitches that I've either found by myself or read about somewhere else were actually known to you all along. I even thought of applying the glitch used in "High-tech or Low-tech" to the original levels (eg. "Lend a helping hand") and now I find out that it's been done before :(. That's some fantastic work you did there ccexplore :thumbsup:


(edit) Something else in that threrad that made me :laugh: :
Quote from: LemSteven
On Classic Level 28, save every lemming without using the spades hidden in the large wall.

I never even noticed the spades hidden in the wall :XD:

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #306 on: March 21, 2009, 01:49:24 AM »
I've just solved "Don't Stop Me Now!" from geoo's second pack. You're right - that is an obscure glitch :)

Check your email geoo ;)

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Re: Custlemm Level Pack Topic
« Reply #307 on: March 22, 2009, 01:17:02 PM »
Hah, that's great! :)

How did you find out about that glitch?
I did back when experimenting with the glitch ccexplore used for that one Wicked 7 challenge...

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Re: Custlemm Level Pack Topic
« Reply #308 on: March 23, 2009, 01:45:41 AM »
I noticed something odd while I was playing around with "Surprise Package" (the nuke level). As part of my new challenge thread, I wanted to find the max % scores for the Holiday levels (of course, this one is somewhat difficult to find the max score on...). Anyway, while I was testing this glitch I found a couple of other oddities. I didn't actually realise at the time that I'd stumbled on the key to solving your level :XD:

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Re: Custlemm Level Pack Topic
« Reply #309 on: March 23, 2009, 12:17:22 PM »
Strange hint in the post above... nuke, nuke... still nothing XD
Don't know how the F12 can help in such a situation. Anyway, isn't nuke forbidden in the level building etiquette? I don't think so, but I read it somewhere...

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #310 on: March 24, 2009, 01:46:44 AM »
The glitch isn't really anything to do with the nuke, except for the fact that you have to use the nuke to pass "Surprise Package". I could have easily come across this glitch in a more "conventional" manner in another level. The observation of a glitch in that level (which btw was NOT the same glitch as the one used in geoo's level - it's related though) was purely down to luck.

In response to your question: I don't see any reason why the nuke should be forbidden by etiquette. It's a valid game mechanic, just as valid as the 8 skills and the (often unexpected) combinations thereof. If anyone can direct me to a post where the author has said otherwise, I'd like to see it :)

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Re: Custlemm Level Pack Topic
« Reply #311 on: March 25, 2009, 11:06:15 AM »
In response to your question: I don't see any reason why the nuke should be forbidden by etiquette. It's a valid game mechanic, just as valid as the 8 skills and the (often unexpected) combinations thereof. If anyone can direct me to a post where the author has said otherwise, I'd like to see it :)

Actually it was an older lemmings forum where they held a level building competition. There was 3 forbidden method as the requested solution:
pixel precise meeting of a basher and a digger, or a basher or a miner
more than five pixel precise bomber
nuke glitch

I agreed with the first and the second as they could be really annoying - especially after another long routine tasks - to set some timer well... that's not what Lemmings about. But I think so too that there is nothing really unpolite in the usage of nuke (except if the author has no heart and the level needs the best possible percent XD ).
I'm working on levels which may require nuke so I just asked the question to be sure :)

But at the end, if there would be laws in level designing, the half of geoo's mappacks would be illegal :D

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #312 on: March 25, 2009, 10:37:53 PM »
Ah, the nuke glitch... that's another matter entirely. Have a look in this thread (quickly becoming a favorite of mine :)) and do a Ctrl-F search for "nuke glitch" if you want to know about it. I won't post it here just in case I spoil it for someone, but it's pretty well known by now.

But at the end, if there would be laws in level designing, the half of geoo's mappacks would be illegal :D

 :laugh: :laugh: :laugh:


Is Custlemm anything that isn't Cheapo?

Would this be where I'd put, say, a level pack of 120 levels made with LemEdit? (If I ever finish them!)

Yep.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #313 on: April 18, 2009, 03:06:08 AM »
After several months of failing at tseug's levels, I've finally solved some - Slipping, Not Quite, and More Steel Works. :)

And I've just done geoo's Prepairing their ways and Mission at max-fall 60 (taking into account the pausing time at the start).

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Re: Custlemm Level Pack Topic
« Reply #314 on: April 18, 2009, 07:15:44 PM »
Progressing slowly with my new levelpack... unfortunately, I was testing them in Lemmix until I encountered a surprising problem. As far as I know, the maxfall should be 66 pixel, however when I tested it in Custlemm they died above 63... I didn't spot it before.
I tried the same on another level but that time both version had a maxfall-66. Maybe because that was an original level, and the first one was oh-no? Please tell me, which is the authoritative for level building?

For the sake of testing, I also retried Clam's Edge of madness and made the 100% :)

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #315 on: April 18, 2009, 10:39:59 PM »
Which version of Custlemm are you using? From memory (and just confirmed by looking back through the posts on this forum) the two different versions of CustLemm (CustLemm/nocdlem and CustLem2/nocdlem2) have different splat heights. According to an old post I just read, the correct version for custom levels is CustLemm and not CustLem2.

Re. Edge of Madness: I just found a backroute on this level - which could be fixed by removing two pixels of terrain :sad:. It doesn't look too bad as a solution, I guess, so instead of changing the level, I might just leave it as is and upload a fixed version also. Could you explain to me how you solved it (by PM), or send me a replay?

And to add to my previous post, I should mention that "Prepairing their ways" wasn't really that difficult - I just went about it completely the wrong way at first :XD:

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Re: Custlemm Level Pack Topic
« Reply #316 on: April 18, 2009, 11:06:13 PM »
Which version of Custlemm are you using? From memory (and just confirmed by looking back through the posts on this forum) the two different versions of CustLemm (CustLemm/nocdlem and CustLem2/nocdlem2) have different splat heights. According to an old post I just read, the correct version for custom levels is CustLemm and not CustLem2.

Re. Edge of Madness: I just found a backroute on this level - which could be fixed by removing two pixels of terrain :sad:. It doesn't look too bad as a solution, I guess, so instead of changing the level, I might just leave it as is and upload a fixed version also. Could you explain to me how you solved it (by PM), or send me a replay?

That's the case, thank you. I thought if it is "2" then it's much better :)
Unfortunately this means I have to redesign the new Miniature-collection...

I'll send you a description soon. Afterall it seems this level is not so hard, so I suspect this was the backroute.
Can you tell me which Lemmings-games are capable of making replays? The Lemmix wrote about some kind of replays but I can't find such an option... sorry I know I asked it before but I didn't get a clear answer.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #317 on: April 19, 2009, 12:09:27 AM »
Heh, I used CustLem2 once and didn't notice any difference. Just lucky I guess...

To save a replay in Lemmix, press "u" after you complete the level but before you go back to the editor screen. The replay file will appear in the "Replay" folder. DOSBox allows you to record videos, but it's somewhat impractical (the files get VERY big...)

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Re: Custlemm Level Pack Topic
« Reply #318 on: April 19, 2009, 11:51:11 AM »
Here is the solution for "Edge of madness". Unfortunately the forum don't allow .lrb extensions to submit so I changed it to .gif :P

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #319 on: April 19, 2009, 12:59:43 PM »
I just found your lost replays, Clam Spammer... congratulations, you backrouted 9/10 of the levels! XD

Some of them were already suspected, but in most cases it was shocking ;)

SPOILER

Give a helping brick! - this digger was rather a challenge than a backroute, but nice one if you ask me.

Miniature (part I) - i had no idea how to modify the map to have the bomber a good usage, but after this replay it is obvious.

Gyps Isles - This level is hopeless and the replay was fun to watch. Already noticed the right wall is not climbable... the concept would be setting a blocker to prevent the another climber to climb the steel wall five times... I linearized the side of the wall and then realized 3 minutes is too much (no need for the blocker) and 2 will be enough. However your technique for bashing upward was far better than mine and I see now how to do geoo's outdoor-style level...

Miniature (part II) - disgusting steel glitches... '^^ at least easy to fix.

Greek fire - I tried many times but a falling bomber which blasts a hole on the bottom seemed impossible to set. I can do nothing to prevent this backroute so I leave it for those who don't bother to solve it agressively and retry it many times. Same for level 8.

Miniature (part III) - ehhhh "^^

BLaCK  FRaME - It is working as it's intended. Some success at last.

The house of the lost staircase - The backroute is not incidental. I made a part II where only that solution works which is suggested in the title (to mine a zig-zag tunnel inside the bricks). It's just about fooling players to make them do the harder solution. I might rename it to something less enigmatic to make it more misleading.

The specialist - Did I mention how much I adore steel glitches? : D

Fortress 13 - If I publish the repaired version of it, I'm sure I'll find a new backroute in 10 minutes, although the core idea is pretty hard.


SPOILER ENDS

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #320 on: April 20, 2009, 12:22:50 AM »
What, only 9 out of 10? :P

The Greek Fire trick does require perfect timing. Unfortunately, though, I haven't yet found another way to solve this one. (Although I think I might have just found something...)

(EDIT) OK, you're gonna love this. I just solved this in a completely different way and saved 10/15 - one more than required. Check your email :)

I can't seem to get the .gif to work. Could you email the .lrb file to me?

Offline Dullstar

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Re: Custlemm Level Pack Topic
« Reply #321 on: April 20, 2009, 04:06:29 AM »
I might work on this stuff, but I have a question.  Is this the thread I should use to post anything I make with Lemmix?
(I'm not going to look through all 22 pages to see if anyone has already asked this)

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #322 on: April 20, 2009, 06:59:12 AM »
Didn't you just ask about this? Anyway the answer is yes.

And I've now solved Supaplex Tricks. That leaves just one geoo level to go (once-hacked lemmings... :undecided:)

EDIT: Make that zero levels to go. Hooray! :thumbsup:
I'll send you the last two solutions now.

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #323 on: April 20, 2009, 09:55:46 AM »

The Greek Fire trick does require perfect timing. Unfortunately, though, I haven't yet found another way to solve this one. (Although I think I might have just found something...)

(EDIT) OK, you're gonna love this. I just solved this in a completely different way and saved 10/15 - one more than required. Check your email :)

I sent you a reply mail. It contains my original solution for Greek fire, too... if it counts after a 66% :)

Edit: had some great effort today and 7/10 level is finished in my new pack. If I can keep this pace it will be published in days. :)

Offline geoo

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Re: Custlemm Level Pack Topic
« Reply #324 on: April 20, 2009, 07:53:45 PM »
Didn't you just ask about this? Anyway the answer is yes.

And I've now solved Supaplex Tricks. That leaves just one geoo level to go (once-hacked lemmings... :undecided:)

EDIT: Make that zero levels to go. Hooray! :thumbsup:
I'll send you the last two solutions now.
Heh, nice! Though I noticed that apart from 'Mission at max-fall 60' your solutions differ quite a bit from mine. I wouldn't consider them serious backroutes though: My solution to 'Palace of the once hacked lemmings' isn't a really nice one, in 'Supaplex tricks' uses a different setup to get through steel and 'Preparing their ways' is a bit over-complex using the main trick a second time in a very obscure fashion. I can send you my solutions to them if you want, 'Trading and Cooperating' however is a level that I have to fix.
Also, I think I released a single level in this thread in addition, too.

I didn't expect that my levels would be significantly easier than tseug's...

On a different note, I've played through about a third of your Cronicles' levelset, and got solutions and comments for the ones I solved. University having started today again might prevent me from completing them too soon though, if you want my solutions right now, I can send them over.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #325 on: April 20, 2009, 11:36:06 PM »
Also, I think I released a single level in this thread in addition, too.

*searches through thread*

Ah ha! Found it. Solved it :) (bottom of page 11, if anyone's interested). Don't know how I managed to miss it before - it was just after I started posting here.
edit: ack, found version 2, my solution is wrecked...
edit2: ok, solved version 2 as well. You've created a new backroute by editing it... I'll send you both replays now.

I doubt your levels are really that much easier than tseug's in terms of the techniques involved. Some of his levels have insane time limits though, and that presents a very different challenge.

And I would love to have your feedback on my Lemmings 3 tribe - in the appropriate thread, of course ;). If your solutions are just text descriptions then PM me, otherwise email.


Thanks H0ru5 for the replays. Edge of Madness is indeed a backroute (the same as the one I just found). I might yet split this into two levels - one that works only by this method, and another that can be solved by my original method but not this one. Both with near-identical appearance and the same skill set :)

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Re: Custlemm Level Pack Topic
« Reply #326 on: April 21, 2009, 10:44:44 PM »
Didn't you just ask about this?

I forget if I did, actually.  I can check back...

EDIT:  In case I forget the answer, I've made it into a .txt file.

UPDATE:  I found the old post.  It wasn't the exact same question, but pretty similar.  Anyways, I'm going to delete the old one.

Quote
Is Custlemm anything that isn't Cheapo?

Would this be where I'd put, say, a level pack of 120 levels made with LemEdit? (If I ever finish them!)

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #327 on: May 02, 2009, 02:02:52 AM »
OK, just like I mentioned before, I have changed Edge of madness and split off a new, much harder level with the same skill set ("The fringe of insanity" :laugh:). Don't worry H0ru5 - your replay for the first one still works :).

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Re: Custlemm Level Pack Topic
« Reply #328 on: May 02, 2009, 10:14:07 PM »
I'm making an intense level where you have to take lemmings from one side of the play area to the other to save the lemmings on the left from drowning.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #329 on: May 09, 2009, 11:23:18 PM »
I just found two more backroutes in my levels. :sick:  Both in my third pack. One of them is very simple, and I'm surprised no one found it already (as far as I'm aware at least). And the other one will look quite familiar to some of you...

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Re: Custlemm Level Pack Topic
« Reply #330 on: May 10, 2009, 01:30:09 AM »
Yeah, having unintended backroutes can be very annoying for us developers.

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #331 on: May 15, 2009, 10:27:30 AM »
Found another one :sad:. Oh well. I don't plan on fixing these backroutes any more. Better to move on and make some new levels.

I've noticed two new packs on the levelpacks database, Yawg01 and Yawg02. 01 has some decent (if simple) levels, and 02 looks like it might be a very good pack. I haven't played through it yet, but some of these levels seem to be genuinely difficult.

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Re: Custlemm Level Pack Topic
« Reply #332 on: May 15, 2009, 11:01:20 PM »
Backroutes should be ignored at this rate, I guess.  It gets a little bit out of hand to have to fix them all the time.  The original developers never got a chance...

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #333 on: May 16, 2009, 02:05:03 AM »
I've played through Yawg02. As I thought, some of these levels are actually quite tough. The "Timeless Mastrpiece" levels are the best IMHO (spelling aside - unless that's intentional?) There's a few backroutes, but some of these use fairly obscure glitches.

01 has some decent, simple levels. "The Brick" stands out as a clever little puzzle. Unfortunately, two levels have huge backroutes which make them quite trivial.

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Re: Custlemm Level Pack Topic
« Reply #334 on: May 16, 2009, 03:52:53 AM »
Ha ha.  The whole backroute discussion reminds me of the level I'm working on called "Ode to Ceiling Routes."  Once it's done, I'll put it in the Epic Lemmings Game topic.

Offline -H0ru5-

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Re: Custlemm Level Pack Topic
« Reply #335 on: May 24, 2009, 07:10:51 PM »
University ended for a while...
Checked this new levelpak and it's contains some suprisingly difficult puzzles despite the tons of backroutes on other levels. What remained are:
To Each His Own
The Brick
Two Sisters - however seemed to be easy
A Timeless Mastrpiece
Another Timeless Mastrpiece - saw it and skipped it :sick:
Three Good Reasons

It is possible the spelling is not intentional... the levelpacks are a bit messed up to look as if the author had to do it very quickly - I mean the obvious backroutes or the "0% to be saved" on level 9, but it's still worthy for download. The Journey Of Lem was the most interesting from those I solved because I felt I had followed the the authors imagination.
For a little challenge: try to solve "With A Little Help From" by letting go the lemming from left to the exit instantly. To be honest I couldn't figure out how he should help XD

Offline Clam

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Re: Custlemm Level Pack Topic
« Reply #336 on: May 25, 2009, 12:25:24 AM »
Interesting... The version I downloaded has no 0% requirements. You must have downloaded it at the wrong moment :). And with a handy little technique, "With A Little Help From" becomes more than just easy - it's practically trivial.