Author Topic: neolemmix is dead  (Read 3038 times)

0 Members and 1 Guest are viewing this topic.

Offline namida

  • Administrator
  • Posts: 12398
    • View Profile
    • NeoLemmix Website
neolemmix is dead
« on: April 01, 2021, 06:59:38 AM »
april fools lol
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline NieSch

  • Posts: 387
    • View Profile
Re: neolemmix is dead
« Reply #1 on: April 01, 2021, 07:43:27 AM »
Ha, you didn't fool me! ;)

And I'm really looking forward to the next version of NeoLemmix. :thumbsup:
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

Offline ericderkovits

  • Posts: 912
    • View Profile
Re: neolemmix is dead
« Reply #2 on: April 01, 2021, 08:14:26 AM »
I guess if neolemmix is dead we may ALL have to switch to SUPERLEMMINI then.

Offline Strato Incendus

  • The King of Shimmiers (crowned by Flopsy ;D )
  • Posts: 1747
  • #RIP Spearer/Grenader (2020 - 2021)
    • View Profile
Re: neolemmix is dead
« Reply #3 on: April 01, 2021, 06:11:34 PM »
This joke was dead on arrival, because we all saw it coming as if it had had a skill shadow :P .
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline WillLem

  • Posts: 3345
  • Unity isn't sameness, it's togetherness
    • View Profile
Re: neolemmix is dead
« Reply #4 on: April 01, 2021, 09:02:02 PM »
This joke was dead on arrival, because we all saw it coming as if it had had a skill shadow :P .

The presence of a skill shadow doesn't affect the effectiveness of the skill. In fact, if anything, it guarantees that its placement is more effective.

Not sure how that fits the metaphor though... ;P :forehead:

Offline Silken Healer

  • Posts: 190
    • View Profile
Re: neolemmix is dead
« Reply #5 on: April 01, 2021, 10:03:57 PM »
Nice April Fools joke! ;P

Offline Strato Incendus

  • The King of Shimmiers (crowned by Flopsy ;D )
  • Posts: 1747
  • #RIP Spearer/Grenader (2020 - 2021)
    • View Profile
Re: neolemmix is dead
« Reply #6 on: April 01, 2021, 10:25:57 PM »
Quote from: WillLem
The presence of a skill shadow doesn't affect the effectiveness of the skill.

No, but it does affect its predictability. ;)

You know what would have been a much more mean April Fools joke?

If namida had announced he had reconsidered things and that the Spearer and Grenader would be added into NeoLemmix, after all (on top of the Slider and Laser Blaster). :evil:
Nothing worse than giving people false hopes... :P
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Offline Simon

  • Administrator
  • Posts: 3860
    • View Profile
    • Lix
Re: neolemmix is dead
« Reply #7 on: April 02, 2021, 04:01:40 PM »
we may ALL have to switch to SUPERLEMMINI then.

Or learn Delphi for the sole reason to get the engine where you want it. At least one person has done it before!

-- Simon

Offline namida

  • Administrator
  • Posts: 12398
    • View Profile
    • NeoLemmix Website
Re: neolemmix is dead
« Reply #8 on: April 02, 2021, 06:32:54 PM »
we may ALL have to switch to SUPERLEMMINI then.

Or learn Delphi for the sole reason to get the engine where you want it. At least one person has done it before!

-- Simon

At least three actually - ccexplore, myself and Nepster all had no Delphi experience when we first started tinkering with (Neo)Lemmix; I'm not sure about the others but I had very little OOP experience in general, having only really worked with BASIC and the procedural dialect of PHP prior to that. If Icho contributes to the code side of things in the future, I believe that'd make four.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)