Author Topic: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)  (Read 9674 times)

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Offline Pooty

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #30 on: March 31, 2021, 06:21:09 PM »
I can take over hosting if it's okay with you. If it helps, I'll gather the nominated levels and music as well.
Sure, feel free.

Okay, I will take over the hosting of this contest. Look after yourself namida. :)

Everyone who still wishes to take further part in this contest, please PM me the skillset you wish to use (do NOT post it publicly). You may choose up to 8 different skills, and you can pick no more than 4 from the following: Platformer, Builder, Stacker, Basher, Fencer, Miner and Digger. To be clear, nothing has changed from before.

If I receive skillsets from every participant by midday UTC on April 2nd, we will move ahead with the original schedule, otherwise I will extend the deadline of this phase to midday UTC on April 7th (one week from this post).

Skillsets received: 9/9
Gronkling
mantha16
Minim
mobius
namida
Pooty
Proxima
Silken Healer
WillLem
« Last Edit: April 02, 2021, 12:50:46 AM by Pooty »
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline Pooty

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #31 on: March 31, 2021, 07:07:12 PM »
The levels that have been nominated are available in the attachments of this post. Feel free to have a look if you have yet to decide on the skillset you want to use. There are 32 levels here, and when the contest begins, it will be reduced to 20 levels, decided by randomization.

If you're having issues with the downloads, please let me know.

[NOTE] This is NOT the final level set. Please go to the first post of this topic (posted by namida) if you're after those.
« Last Edit: April 02, 2021, 06:56:48 PM by Pooty »
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline Pooty

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #32 on: April 02, 2021, 01:22:56 AM »
Everybody has submitted their skillsets before April 2nd, so the contest will stick to the original deadline. Thank you for your quick responses everyone. :)

Tomorrow evening (I'm aiming for 18:00 UTC), I will be using a randomizer to determine the levels that will be played in the contest. I will be in the Brick Room on the Discord server as I do this so that you can watch it happen if you want to. After the levels have been determined, I will upload the authoritative level pack on here, and the contest will begin for real at that point.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline Pooty

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #33 on: April 02, 2021, 06:37:08 PM »
The levels that will be used for this contest has been determined. They have been attached to the first post, and the music has been attached to this post.

The playing phase will close at midday UTC on 24th April, or if 72 hours have passed after everybody has submitted their results without anyone resubmitting an improved result.

For clarification:
- You have a maximum of 25 of each skill that you have picked to distribute across the entire 20-level pack.
- The release rates and time limits have not been adjusted for this contest.
- If you decide not to save any lemmings on some levels, this is perfectly acceptable. Feel free to only use your skills on the levels that you can get results from.
- If you are ready to submit your results, compile your replays into a zip file, then send me a PM with the zip file attached. Make sure there is only one replay per level you have solved, and do NOT tell me how many lemmings you have saved.
- You are allowed to resubmit your results if you have found an improvement. When the contest closes, the latest submission that you have sent me will be used, even if an earlier submission would've yielded better results.
- If you have picked the Cloner, and you haven't used all 25 of them, the ones you have not used will NOT be converted to lemmings saved.
- The person who has saved the most lemmings will win the contest. Any ties will be broken by fewest total skills used.
- NeoLemmix V12.11.2 is the authoritative version for this contest. Make sure you use this version when taking part.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline Pooty

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #34 on: April 02, 2021, 06:53:52 PM »
If anyone downloaded the level files in the original post before now, please download it again. I made an error in the level pack that has now been fixed.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline WillLem

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #35 on: April 03, 2021, 07:05:53 AM »
This is likely something that should probably be decided on a case-by-case basis, but I would suggest disallowing repeat levels between contests in future if and only if the skillset rules follow the same pattern as these first two contests (i.e. 8 skills, 25 of each, limited choice)

Conversely, if and only if the skillset rules are significantly different each time, then repeat levels should be allowed.

There are two reasons I'm thinking along these lines:

a) If the skillset rules remain largely constant between contests*, then the levels should absolutely be the variable factor each time - this is to prevent the same solutions being used as in previous contests. Not that this is necessarily a bad thing, but it does make for a less interesting contest, even if only by 1 level.

b) It also means that new players can potentially use the same solutions used by previous contestants; admittedly, this is if the skillsets happen to be similar enough to crossover on the skills used for that level and if the previous solutions are known to the new player - an unlikely set of circumstances, but worth considering. If we take it to the extreme and the levels are always the same each time, then the tendency will always be to choose the optimum skillset and solutions for that set of levels, and the results will naturally converge. Changing either levels or skillset rules significantly each time prevents this.

*For the record, I am strongly in favour of variations in the skillset rules each time. Since these first 2 contests have used a very similar set of rules, I can see this becoming a recurring theme, or at least a "go-to" in the absence of either better ideas, or the inclination to try out different ones.
« Last Edit: April 03, 2021, 06:30:36 PM by WillLem »

Offline namida

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #36 on: April 05, 2021, 03:58:13 AM »
V12.11.2 of NeoLemmix, with the same mass replay check modifications as in the modded V12.10.3 I released for the previous contest.

(For source code: exp/saveemup-12.11.2 branch on the repo)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Pooty

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #37 on: April 17, 2021, 12:13:56 PM »
There is one week left in this contest. I repeat, there is ONE WEEK remaining! Make sure you have submitted a replay set to me by the 24th of April 12:00 UTC, preferably earlier than that so that I can confirm in advance that your solutions don't exceed the skill use limit.

In the meantime, without revealing anyone's skillsets, here's some trivia about the skills everybody has chosen.

Skill selection trivia (click to show/hide)

Solutions received: 6/9
Gronkling
mantha16
Minim
Pooty
Silken Healer
WillLem
« Last Edit: April 20, 2021, 10:48:51 PM by Pooty »
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline Silken Healer

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #38 on: April 17, 2021, 06:03:01 PM »
There is one week left in this contest. I repeat, there is ONE WEEK remaining

Don't forget; if all entrants have submitted their replays and 72 hours have passed without any players re-submitting, the competition will end early

Offline Pooty

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #39 on: April 21, 2021, 02:37:40 PM »
There are now less than 72 hours before the deadline for the contest. If you have yet to submit your replays, please do so soon.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline Pooty

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #40 on: April 23, 2021, 12:59:07 PM »
There are less than 24 hours until the deadline. There are still people who have not made any submissions yet. Please make a submission as soon as you can, or let me know if you do not plan on making one.

To confirm, I have yet to receive a submission from the following people:
mobius
namida
Proxima
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline Pooty

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #41 on: April 24, 2021, 12:00:50 PM »
Entries are now closed. I will now go over the results and confirm everyone's final scores. Expect the results to be posted in a couple of hours.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Offline Pooty

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Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« Reply #42 on: April 24, 2021, 01:09:48 PM »
Everyone's scores have been counted and verified. Here are the results:

mobius, namida and Proxima - 0 lemmings saved
Silken Healer - 466 lemmings saved (115 skills used / 4.05 lems per skill)
mantha16 - 814 lemmings saved (154 skills used / 5.29 lems per skill)
Gronkling - 917 lemmings saved (199 skills used / 4.61 lems per skill)
Minim - 924 lemmings saved (198 skills used / 4.67 lems per skill)
WillLem - 939 lemmings saved (196 skills used / 4.79 lems per skill)
Pooty - 993 lemmings saved (180 skills used / 5.52 lems per skill)

Skillsets were:
Spoiler (click to show/hide)

Everyone's replays are attached to this post.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]