Yesterdays session was short but sweet. I played geoo 1v1 on Close to the Edge 2p. Like Stepping Stones 2p, it's large, strategical, and has no batters.
Batter-less has two effects: Saboteurs can't be repelled as easily, but neither can saboteurs stun your entire crowd; they need fragile ground to kill some crowd members. It comes to sound crowd bunkering/relocation and timed releases depending on where the enemy saboteurs are.
Afterwards, we played the good old Diagonal 3p by Steve with mobius and Dullstar. It still plays well despite its age and its usual attention-heavy route-fixing; this is typical when everybody streams from hatch to exit the entire time.
-- Simon