Author Topic: [SUG][PLAYER] Suggestions for menu icons  (Read 865 times)

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Offline Proxima

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[SUG][PLAYER] Suggestions for menu icons
« on: November 27, 2020, 08:03:23 AM »
Firstly, now that it's decided that the save requirement icon will use the Crystal exit, the release rate icon should use the Crystal trapdoor to match.

Secondly, I just noticed this, but the hourglass icon has a little sand in its lower half, while the upper half is full. The falling of sand would obviously leave some empty space in the upper half. (The in-game icon gets this right.)

Offline WillLem

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Re: [SUG][PLAYER] Suggestions for menu icons
« Reply #1 on: November 28, 2020, 08:36:47 AM »
Updated graphics, as suggested.

EDIT: Locked RR now also updated ;P
« Last Edit: December 01, 2020, 05:21:33 AM by WillLem »

Offline namida

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Re: [SUG][PLAYER] Suggestions for menu icons
« Reply #2 on: December 02, 2020, 05:52:36 AM »
Integrated in commit 10c1e97, and will be included in V12.10.1.
My Lemmings projects
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