Author Topic: Conversion of Lemmini Mobillems V6 to Superlemmini  (Read 5077 times)

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Offline ericderkovits

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Conversion of Lemmini Mobillems V6 to Superlemmini
« on: September 04, 2020, 05:45:19 PM »
Now I'm doing the Conversion of Mobius' V6 Mobilems from Lemmini to Superlemmini. I know this isn't a popular pack, but it least it is another choice for a pack to be for Superlemmini.
Not a lot of packs out there for Superlemmini so I figure I would do another. Plus I enjoy the conversions.
Already can tell exits and traps need adjustments just by playing the first several levels.
Also Icho has solutions for this pack on Youtube. Icho has almost every pack out there it seems. Except for United which he has only for the 1st rank. But even that he needs to Update as there were
backroute fixes since then.

Online kaywhyn

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #1 on: September 04, 2020, 06:07:37 PM »
AFAIK, there shouldn't be any problems regarding physics on any of the levels. Of course, as usual due to unusual quirks and behaviors (eg, climbers being able to climb past thin enough ceilings when they shouldn't) that you found from converting Reunion and Pimolems, there might be some surprises here too. It's been a really long time since I played the pack, so I don't remember too many of the levels. From what I remember, it's an excellent pack. Also, mobius is not maintaining this pack anymore for the Lemmini version, at least in terms of backroute fixes, and so keep in mind that any solution you find for the levels will be fine and that the Youtube solution will likely be one of many, and so just solve the levels in any way you want. Thus, the conversion will probably be really fast. Besides, it's much more fun solving levels on your own before viewing replays/solutions. It's how you get better at level solving anyway. Not to mention the difficulty of the pack is pretty much at about where Sublems is, so should be the perfect difficulty for you, and it's likely I won't even need to send any replays for any of the levels to you. However, I will help out to provide them wherever you're missing them when I get around to those other packs, of course. There probably will be no need to make notes for any of the levels for each difficulty, unless you want to, of course. I do know that it helps to keep you organized, so you should do whatever will help you remember important things. I do say that I get a kick out of reading your notes about each level, but you're not under any obligation to do so just because I like reading your input.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #2 on: September 04, 2020, 06:18:24 PM »
yes it seems so far to start off I don't need youtube as I've been solving the levels on my own.

Online kaywhyn

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #3 on: September 04, 2020, 06:47:10 PM »
Quote
...I've been solving the levels on my own.

Wonderful! :thumbsup: Just reading that from you is what I like to see. You'll certainly get through much faster this way, as you're then not waiting on people to finish. As is with many of us, you included I'm sure, we all have lives outside of Lemmings, and so depending on our schedules we might only be able to play just a little or not even at all on some days. People will solve by their own pace as they desire. In the same way, take as long as you need to before releasing the converted product. No rush at all. Also, you'll become much better at level solving this way. Just keep in mind that it's ok for your solution to be different. You solving Hellish 19 on your own certainly shows that you do indeed have solving potential. Also, many of us here are playing levels for our own enjoyment and not playing them just to provide people replays. I'm quite certain that you won't even need to see any solutions for Mobilems, maybe except for a couple of Heinous levels. Even then, those levels aren't too difficult, and they're the farthest from the start of the pack, so it'll take some time before you get to them.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #4 on: September 04, 2020, 07:23:52 PM »
Hey There's the Tetris song in level 16 of 1st rank. I really enjoy that one, especially from Lemtrix version X of Reunion

Online kaywhyn

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #5 on: September 04, 2020, 07:38:23 PM »
Yea, you're right. It makes sense when you compare the levelpack.ini for both packs. You'll see that the track name listed for both levels is 2etetris.mod. For some reason I never made that connection. To be fair, I did say it has been a really long time since I played Mobilems, and a huge amount of time had passed before I even got to Nightmare 29 of Reunion, so it was certain that I would had forgotten some of the tracks that played on some levels. Most of the time, I tend to be more focused on solving the level and so I sometimes don't even pay attention to the music playing. It is a pretty popular track, and I too also like it. Some of the other levels in the pack also have Reunion music, but most of the music will be different from the other packs you already converted.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #6 on: September 04, 2020, 10:50:21 PM »
ok Rank 1 Friendly is finished. Saved replays. Had to adjust many exits and traps.  Also I solved this rank without any Youtube videos. ok, Next rank is Flapdoodle

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #7 on: September 05, 2020, 01:32:49 AM »
Quote
Also I solved this rank without any Youtube videos.

Way to go! :thumbsup: Patience is key, and remember to believe in yourself and your ability to solve. These will help go a long way in being able to solve on your own ;)

Good luck with the remaining ranks.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #8 on: September 05, 2020, 10:03:28 PM »
ok, Now the climber issue has finally appeared in Flapdoodle level 16 Deep Undercover, I solved it using a climber to get over the small cross, signs, and well to get him to gap near water,
but i remembered climbers are not supposed to climb there so I had to see regular lemmini to see if a climber can climb there and no they can't. So I had to solve a different way which turned out
to be how Icho solved it on his youtube channel(i didn't peek first). So now what I had to do to prevent the climber issue was double stack the crosses, signs and well so the climber won't get by.
This is a backroute fix (only in Superlemmini). I would like Tsyu to address this issue too since climbers are doing things they are not supposed to be doing.

Online kaywhyn

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #9 on: September 05, 2020, 10:49:20 PM »
Yea, you're right. In Flapdoodle 16, a climber goes over all those crosses and well when it's not supposed to. As a result, it makes the level much easier than intended (send a climber over, build over the gap two times, then bash high enough so that it cuts through the diagonal slope). The climber issues definitely need to be fixed, so I'm in agreement here. I can definitely see that the converting the packs to Superlemmini would had been way less annoying if they weren't happening. Come to think of it, I wonder if the issues were always present even in past versions. Now I kind of wished that older versions of the engine were available so that we can test. Or, we can ask Tsyu to test it himself if he has them available.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #10 on: September 07, 2020, 08:02:35 AM »
ok, Flapdoodle Rank is done. I'd say maybe the last 5 or 6 levels in this rank were a little tricky. But nothing too difficult . Anyways on to the next rank Brouhaha.

Online kaywhyn

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #11 on: September 07, 2020, 08:30:32 AM »
You're on a roll, eric :thumbsup: Pretty soon, I can start assisting you with providing you replays of level packs you're missing. That's because I finally made it to the very final level of United. You're probably very amazed at my determination for taking on possibly the hardest level pack there is and making it to the very end and being able to blast through the levels which you have admitted are way beyond your ability. Believe me, I'm still in complete shock myself for making it to the end of the pack.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #12 on: September 07, 2020, 08:53:39 AM »
yes United is a pack for a Madman, I forget who posted that. But I'd agree with that. Just by watching replays of the levels in United, I can't even comprehend the things that must be done to solve the levels. Maybe the 1st rank I can see it being possible with some thought, but beyond the 1st rank, there is just too many levels that just are too difficult. One reason is Icho uses so many tricks and alot of his levels are huge. Plus the fact that even when you thought you solved the level, he ends up making an update to correct backroutes, making it even more
frustrating to have to resolve a level over. Also I think you said you will be glad the pack will be finished so you can move on to other packs that are less stressful.


I would never even attempt that pack since its like you said way beyond my ability. But I do enjoy watching replays of United, especially since the levels are wonderfully graphically designed and
have awesome music.

anyways today I finished turning green Namidas Omega 1 pack. tomorrow(actually later today will be his Omega 2)

Anyways no other climber issues have appeared in the pack except that one level 16 in Flapdoodle. Hopefully it will go quicker than Reunion or Pimolems since there were quite alot more issues
in those 2 packs. I can't recall any climber issues in the Conversion of Dovelems.

Online kaywhyn

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #13 on: September 07, 2020, 08:59:54 AM »
Quote
yes United is a pack for a Madman, I forget who posted that. But I'd agree with that.

That would be the newcomer uber who said that on the NL Dovelems topic. Also, the next time you reply and click on "quote" for the post you want to quote, you can see how to correctly quote someone in your post. You will see the
Quote
brackets in the box where you type your reply. Anything that appears between those brackets is what will be quoted. As for the name of the person who quoted it, you can either leave it in or just take it all out and just leave the two quote brackets. I just noticed that you were still trying to get used to the features of posting here and did the quote thing incorrectly in the Superlemmini solving contest thread.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #14 on: September 08, 2020, 07:44:28 AM »
ok another level with the climber issue, although it doesn't play a part in the solution at all. The level is Brouhaha level 10 The Midas Touch. A climber is not supposed to climb left over pillar left of
left hatch(I checked regular lemmini to see if a climber could climb there and no he can't). And in Icho's video on this level there's no way to tell since the solution doesn''t involve a climber going left
from left hatch.) So what I did is just put a small slope near the left pillar blocking a climber from climbing left at left hatch.

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #15 on: September 11, 2020, 06:48:56 AM »
ok again the climber issue. This one is Brouhaha 18 Fracture. After the miner mines back left toward the hatch to free crowd(he's also a climber), he climbs over little small barrier left of hatch.
So I just had to add a couple small square ones added on to ones there so he wont climb there.

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #16 on: September 12, 2020, 08:00:38 AM »
ok, Brouhaha rank is finished. Now onto Heinous rank. Brouhaha had 2 climber issues in them, 1 of them didn't affect the solution(The Midas Touch-but I still fixed) and the other one was
Fracture which does affect the solution(because one would lose the climber, thus failing the level-so again I fixed).

As far as this rank goes, several of the levels had tight times. One level was finished right as it was approching 0. level 7 Going Down, Just beat the clock.

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #17 on: September 18, 2020, 08:35:38 AM »
hey, Heinous level 10-Honey, I Shrunk the Levels II is 4 original minis of the original game. Top left is No added colours or lemmings; Top right is Poles Apart; bottom left is With a twist of
lemmings please; and bottom right is Stepping Stones. All 4 of these miniatures are in the Mayhem rank of the original game. This is kind of interesting level. Very easy one to do, since I already
knew the solution to this one.

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #18 on: September 18, 2020, 10:43:43 PM »
Ok, This Heinous level 15 Eye of the Needle was super hard execution wise. finally I did it although just saving the 7 that was needed(icho saved 1 over). Maybe in regular lemmini it's easier to
save 8. Anyways, trying to get the blocker exploding at the extreme precise moment so the lemming behind will turn around and fall so he faces left. I couldn't do it with one, so what I did was
Increase the RR to 99. and send 2 climbers close together up following the 1st climber who builds and blocks. By sending up 2 one ends up falling and facing left while the other one faces right
but splats, therefore I could only save the 7. But at least I met the requirement. If this were NL, Maybe they could give a Talisman for saving 8.

By sending only 1 following lemming up, I could never get him to turn around and fall facing left when the blocker is bombed. Either he would fall but facing right or he would turn around but
not fall.

Edit: In NL's MobilLems 3 the replay I collected also saved only 7, as it also sent up 2 following climbers close together.
« Last Edit: September 18, 2020, 10:50:32 PM by ericderkovits »

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #19 on: September 19, 2020, 02:16:38 AM »
ok in level 19 TheLemming lies down on broadway, I had to use the blocker to solve it due to the stupid climber climbs past one of the lemmings builder steps that is supposed to stop the other climber lemming so he will turn around to build the bottom steps for the basher. I placed the blocker after the 1st lemming builds a small bridge over gap near exit and turns around. I placed the
blocker low enough on snow so basher will release him (although not mandatory since the requirement is 28 not 29. But I wanted to save 29 like Icho did-although he never used a blocker to solve
the level) But I had to use it due to climber issue. Only other way to fix the level would be to add a builder just to build him to turn him around so he will build bottom builder steps for basher.
But I decided since there was a blocker availiable I didn't need to add a builder.

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #20 on: September 19, 2020, 08:26:42 AM »
ok level 22 of Heinous again I had to use the basher(icho didn't) due to lemmings get by a blocker when there in a crowd where in lemmini I think they don't.

To solve this one I dug the 1st lemming near left side, 2nd lemming gets past (He will be the lead lemming), now after he falls float him right before splatting. Now build him into block to turn
him around(make sure he only builds 1 step to turn him around to save time). Then immediatly climb him. Now after he is done climbing and heading right, mine him about 1/2 way on this
block(the miner will leave a small opening on above terrain. Now when the digger is just about to break thru, bash another lemming that's in the pit heading right (now all the lemmings currently
in the pit will go right(make sure basher will break thru where miner leaves opening. Now the digger will go left where you block him. Finally, set RR to 99 and that's it.
Edit:oh of course Nuke the blocker

This one I can't see being solved without this solution likes icho's regular lemmini youtube one because in lemmini no other lemmings will get past a blocker right away. (Watch this blocker part
on his youtube video, you can see even in a crowd no lemmings will get past a blocker once set.) That's why he didn't need the basher. So I had to come up with the solution for it to be solved.
« Last Edit: September 19, 2020, 08:32:05 AM by ericderkovits »

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #21 on: September 20, 2020, 02:03:46 AM »
Ok, the Heinous rank is finished, now just the OhNoMoreLevels and the pack will be done.

Notes on the Heinous rank:
2 of the levels had to be solved with the one skill added to solve that in Icho's Lemmini video didn't use.

1) TheLemmings lies Down on Broadway-level 19(had to use the blocker due to climber issue where a climber climbs past a builders steps where he doesn't in Lemmini). But I still managed to
    save 29(1 over requirement like Icho also did)
2) Put your back into it laddy...-level 22 (had to use the basher in this level due to the blocker won't stop all lemmings once set like lemmini's does)

and 1 other level (Eye of the Needle level 15) where I just solved with met requirement(Not 1 over like icho did as in Superlemmini it's very difficult to save 8; don't know if it's easier to save 8 in regular lemmini). Also in the replay I have for NL, it's also solved with just the met requirement(7/10) and with the same solution.

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #22 on: September 23, 2020, 10:13:24 AM »
ok back to some more of Mobillems. I did the first five levels of the OhNoMore Levels. I have a feeling this is going to be quick, since this is starting off super easy.

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #23 on: September 24, 2020, 03:00:05 AM »
ok, Guess what. Yes, you guessed it, another climber issue. This time it's OhNoMoreLevels level 12 Runaway lemming. The Climber wants to climb those stars(looks like plus signs (+))
I mean it really doesn't affect the solution, but still climbers shouldn't be dlimbing anything that it shouldn't. The reason the climber is climbing over those is because the stars are only 1 pixel thick.
so what I did is double stack the stars, so now the climber wont climb them. also the zappers trigger points were too high as they were'nt working so had to lower the zappers(now they work).

And now only 8 more levels to go till mobillems is finished.

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #24 on: September 24, 2020, 04:47:47 AM »
hey mobilems level 15 in the OhNoMoreLevels rank is the level from Genesis' Present rank(level 19-Acrophobia). I wonder why mobius just used the Genesis Level for one in MobilLems instead of
just making an original level on his own.

Offline ericderkovits

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #25 on: September 24, 2020, 05:35:48 AM »
ok level 18-OhNoMoreLevels(Occam's Razor). I don't like this level because the exit is invisible just left of hatch. Here I thought the level was impossible. Neolemmix wouldn't like this kind of trickery, but at least in NL, one can find it anyways by hitting the physics mode icon. Had to see Icho's solution to notice that the exit was invisible left of hatch.

Online kaywhyn

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Re: Conversion of Lemmini Mobillems V6 to Superlemmini
« Reply #26 on: September 24, 2020, 07:23:43 AM »
hey mobilems level 15 in the OhNoMoreLevels rank is the level from Genesis' Present rank(level 19-Acrophobia).

O.o, you're right. I never ever noticed this.

Quote
ok level 18-OhNoMoreLevels(Occam's Razor). I don't like this level because the exit is invisible just left of hatch. Here I thought the level was impossible. Neolemmix wouldn't like this kind of trickery, but at least in NL, one can find it anyways by hitting the physics mode icon. Had to see Icho's solution to notice that the exit was invisible left of hatch.

Haha you clearly didn't spend enough time on this level. After a couple of attempts, it should had been very obvious that you will never solve the level by using the visible exit on the very far right. There's just not enough time and there's nothing you can do to speed up the lemmings to get there faster. Also, if you're aware that Occam's razor refers to the principle that when there's multiple explanations for the same thing, the simplest one is the most likely one to be right. However, in this level it is a bit ironic in that you have to apply some logic to deduce that something else must be going on besides the visible exit you see. Then you'll see that the level title is indeed appropriate after all, because the invisible exit to the left of the entrance is even simpler than the visible one.

As for the time I encountered this level years ago, I remember just setting a blocker and seeing what happens after maybe 2 attempts using the right exit and seeing that it will never work no matter what. I kind of vaguely remember thinking, wow, what a cheap trick with the invisible exit, and also I wasn't aware of the meaning of the level title at the time, as I had never heard of it. Then again, there is also another one in a Mazulems level, but the level title at least hints it (Phantom exit) and also you have a lot of skills to mess around in the level to find it, so that one isn't too bad.

In all fairness, at least this one is very short and very easy if you know how ;) 
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0