ok This post will be for pickaxe, Hopefully this rank will be easier and less editing than the Hurricane Rank. Also I know the rest of the rest of the ranks are not main ranks,
they are more just special ranks, so maybe they are not super hard.
Pickaxe
level 1 Zigzag World
The level was pretty easy just go back and forth with the miner in both spots. main block just keep going with a lemming there. The left block send an athlete to do the
Back and forth work. nothing really noteworthy about the level.
Issues: None
level 2 Thunderclap
ok another easy one. This level's map is similiar to the original game but has a few steel block in the block.
ok just make the 2nd lemming an athlete. when the first one turns around mine him left the build him to stop mining when his shaft is deep enough. Now when the
athlete lemming gets to block near exit mine him but not deep(as other lemmings still need to go by). Build him to turn him around. Then mine him again left so other
lemmings can exit(make sure lemming doesn't mine thru floor. Now when on tall block mine him as soon as he gets on top(left). Now when he come back, mine him
right as soon as he get on top of mine shaft. then build small step at mine shaft near exit to turn him around one last time. Now mine him left on 2nd mine shaft
on block. Now the crowd can follow to exit. And that's it.
Issues: None
level 3 Out of Salt
ok this one is just a little bit trickier than the 1st 2. The tricky part is when to send up another climber so he can turn around in the lemming ahead of him to mine left.
first climb the 1st lemming then build 2nd one on right edge of block where they get hatched to block climbers there. tthen mine with lead lemming and while he
starts send another climber so he will meet the leading one and turn around to mine down left and get lower to crowd. then repeat 2 more times. Then left miner will
be low enough to get crowd up there so they can exit.
Issues: had to lower top left OWW because when 1st miner mined it stopped.
level 4 The Escape Artists
Ok another easy one. just make 2 lemmings climb when heading left. Then dig 1st one just right of that little stump(he will creat a lip so other climber will turn around).
Then just mine down right with 2nd one and that's it.
Issues: had to replace that well again with a different piece of terrain, because the miner(who is a climber) wants to climb the well.
level 5 Triumph For The Magic Picks
Ok This level is just too difficult for Superlemmini again. Canceling out a miner with another just is way to difficult. So I just added 2 builders to stop them.
also due to the fact there is 4 steel blocks by the acid water, It makes it next to impossible in Superlemmini to do with this few miners. so I took one steel block away.
Also if you have neolemmix's replay for this level(which I do) the miner mines thru the left part of the steel. In Superlemmini this can't be done, So this is why I took it
away.
Note:
I'm starting to think that Pimolems in not really suited for Superlemmini as the physics just are meant to work in here. So they need to be adjusted.
One can also point to the glytch levels. They can't be done in Superlemmini. I think if Pieuw was doing this pack for Superlemmini, I think he would have to make
many adjustments due to the differences between Regular Lemmini and Superlemmini. I dont even think Reunion had this many issues.
It's just too bad many levels just don't work in Superlemmini, because Pimolemms really has some nice levels.
I think the physics in Superlemmini are modeled after Amiga, because Tsyu stated this. Regular lemmini's physics weren't modeled I believe for any particular port.
level 6 Evil Sandglass
Ok back to an easy one with no issues.
make 1st lemming a climber when facing right and mine 2nd one on bottom left then stop him with a builder. this makes a spot so lemmings can turn around in it.
now make climber near exit build over it. now after climber hit wall on the right and turns around, make him mine left down immediatly other he will hit steel
blocks.Then with miner at end of mine build a small bridge there. Then mine him right down into steel block. now bash the bottom lone lemming facing right.
Now just build to close mine shaft including top one to exit. and that's it.
Issues: None
level 7 Have skills, will travel
ok now this level due to miners turning around, can only be finished on time with only 3 mining actions instead of 6. I noticed lemmini's replay the level was finished with
11 seconds where mine with doing only 3 mining actions was 1 second, so to match lemmini's I added 10 seconds. but even with this added 10 seconds the level can't be
finished on time if you use all 6 miner actions. but i left all 6 miners in there to tempt other players to use them. only to find out they can only use 3.
Issues: just added 10 seconds to level to match Pieuws replay.
level 8 Miner under control
Ok another fairly easy level with no issues.
With the 1st lemming after he turns around mine him down left just past little stub. Now set RR to 99. Then when miner gets to about to end his mine, block a lemming
there to turn miner around. Note you must let one go by though because he needs to float, build a bridge to exit, turn around and bash thru snow.
Now when the miner gets near right edge, use another blocker to turn him around to mine down left. his mine shaft will end on bashers one where all the lemmings
except the 2 blockers and the basher exit. Now either nuke or just let time run out as there isn't that much time left when crowd exits anyways.
Issues: None
level 09 Hugs & Kisses
Ok no problem here just mine top left lemming right at a certain spot and other right one left at certain spot, They will cross mines. Level only has 2 miners.
Piece of a cake level and quick too.
Issues: None
level 10 At least I can count to 10
Ok this level was only tricky in 1 spot. that is the builder miner trick. But even then not extremely hard to execute. just pause and use forward framestepping and it
should be ok.
ok not terrible hard to solve just build 1st lemming on left ledge 2x to barrier there on upper left. and build right lemming on tiny ledge to the right to hit barrier.
just had to use pause and framestepping as the ledge is so tiny. at this point a lemming is timed in such a way that the miner up on left ledge is there right when builder
starts his 2nd build. The miner will continue mining on steps. meanwhile right lemming bash left toward left miner. also just keep on building left builder till he gets to
barrier before the exit which is timed where his last steps meets wall perfectly then bash him left. lemmings will be walking on a razor thin strip to exit.
also bomb a lemming when next to miner(but not the miner). this will create a hole before basher on right falls there. bomb the lemming in such a spot so lemmings
walk left up hole and not right otherwise time will run out. level only has 2 minutes. I finished level with 12 seconds left.
Issues: again this is the pillar tile set so there was slits in some of the blocks so had to fix. not a big amount of fixes though.
level 11 Descent into hell
ok this level not too hard either.
just mine upper right set with 1st lemming at barrier. then when he is just short of breaking thru block with a lemming so miner will turn around.
now dig with a lemmming from upper left set(just make sure he will release that blocker and keep digging(so there need to be a tad of terrain there).
Now when the miner is at very edge to the right, use again another blocker to turn the miner left. now the miner will just be below digger, so now use last
blocker below digger to turn miner again to free bottom right lemmings. also when you place the blocker there that there is a tad of terrain so digger will keep
digging and freeing that blocker. the digger will dig to exit below. all lemmings will exit. Either nuke the one blocker or just let time run out as level finishes with not
that much time. And thats it
Issues: None
level 12 Bricky Madness
Haven't I played this level before. This one looks familiar. Perhaps maybe Kaywhyn recreated this one, Or did I. I can't remember. All I remember it was glitchy 3 of 6.
Anyways to solve just make a lemming on bottom climb. and on the top right let one lemming turn left then with the 2nd mine him right and next one who turns around
mine him left to avoid other lemmings going left. now just before climber finishes climbing block the lemming you let turn left on upper right. now after the climber
lemming turns around in upper miners shaft. mine a lemming down left to stop that miner so those lemmings can exit at right exit(this part with stopping the miner
with another was the only part that was tricky.) now the climber will make a short trip and when he hits that blocker you placed he will turn left. Now again after climber
makes a short trip he will turn right above exit. mine him there right. then he will fall and mine him as soon as he lands so those lemmings below can be freed to exit
there. Now all the lemmings have exited except the climber. Now the climber will make a short trip to exit right one. Now just bomb the blocker and that's it.
. Issues: This was neolemmix version recreation of the glitchy level. only thing is in neolemmix there is the blocker pickup skill just high enough on wall where the climber
goes.
Note: for some reason my replay didn't work again. said that message saying level doesn't exist for replay. annoying. So I had to solve over.
level 13 The Drowning Walk
ok not hard of a level either.
just mine 3rd lemming when 1/2 way on 1st block after ones with OWW's. then mine next 5 of 6 lemmings that got by first miner 2 blocks away. and with the 6th one
he will turn around right away then mine him left. The set RR to 99. and that's it.
Issues: again the pillar tile set so had to fix in just a few spots.
level 14 A Neat Climb-down
ok in this level that climber thing doesn't work. he just turns around. so for this level I just added another miner so 2nd one can mine with 1st one.
so although no climber is used, I kept it there.
ok just mine 1st lemming at small block. 2nd one goes by then mine 3rd one with 1st one. Now let the lemming who got by fall. and just before splatting
float him. Then build into barrier to turn him around. Then bash left barrier. Then build at edge 2 times to exit. the builder will finish before miners get there.
Issues: had to add miner due to the climber thing doesn't work in this level. Although I've seen it work in other levels, just not in this one.
Update: In neolemmix's version there is added basher and no climber so solution is different too. maybe this level should be put as a glitchy level.
level 15 Unwilling Funambulist
ok this level was easy even with the builder miner trick, because he builds as soon as he lands from climbing block and miner mines at far part before wall on
block.
anyways to solve just float 1st lemming right before he splats. then as soon as he faces right before steel block climb him(now an athlete). Now when he gets
to ledge near hatch (left of it) build him to save the other lemmings from splatting(note you will lose some-I managed to save 1 over requiremnt). Now with another
who falls lands on bridge build to right edge to wall (he turns around and it's a small bridge). Now make another a climber right before that wall after its sealed and
bomb him high enough so others can get through. Now set RR to 99. Then wait for athlete to get to block near exit where you build him right at that left part of block as
soon as he lands from climbing it(This is the builder part of the builder miner trick). build him 3 more times to hit block left side of where miner mines.
Now just mine a lemming in the trapped area at far left edge of that area. the miner will mine over steps on his way to block near where builer started the trick and
through that block to free lemmings to exit. Note also there will be a couple lemmings trapped in spot where that steel block is just climb them when facing right
and that's it.
Issues: Had to raise exit as it was too low. lemmings couldn't exit.
level 16 The Oblique Conundrum
ok just mine a right hatch lemming to get them into groove to avoid them walking over ledge and dying. Then with 1st 2 lemmings on top hatch mine them
together maybe about an inch past 2nd small steel part. Then with the 3rd when he turns around in shaft mine him down left. Now only 1 will be mining right
down to free bottom right lemmings and of course 1 mines down left. Now it's timed where a lemming is at left part just before left miner breaks thru.
Now just mine that lemming right to stop left one(a little tricky) now that lemming will be stopped with another at a point where another lemming can mining left
heading to exit. now that miner that mined toward bottom right should be releasing those right hatched lemmings. now once the first lemming lands on floor
from left miner, climb him and bomb him after he climbs. the 2nd one who was just barely behind him turns around and others are a little distance away.
now with the lead lemming mine him right on last diagonal block near exit so he can build to exit. He will finish before any other lemmings arrive. And that's it
Issues: Surprising no edits as this was the Pillar tile set.
level 17 Fish Fry
Ok glitchy 4 of 6. Now I do remember fixing this one because of the steel.
anyways just climb 1st lemming and mine him thru barrier after he climbs. he hits steel then turns around. when he comes back mine him right about an inch from steel
Now after he falls mine him into barrier there, he will hit steel below(I added the steel), he will now go left. now mine him thru 2 skinny barriers again he will hit steel
(again I added). then when he comes to next 2 skinny ones, repeat. now when he gets on diagonal slope near green water below hatch mine him there again he will
stop(because I added steel).repeat at next barrier(again steel added). now climb a crowd lemming(facing left)mine him to get him low then build him 2 times so he
will hit vertical bar ahead and turn around. Meanwhile bottom lemming build him a little before vertical drop to provide a splat platform for the crowd. Then mine him
after he falls offs steps. he will mine into groove at bottom left of map. again back to builder lemming after he turns around mine him down right at end of builder
steps to free crowd. Finally, mine first lemming to exit. and that's it.
Issues: again had to fix the glitchy level to work in Superlemmini.(used steel to do as the blocker releasing miner trick doesn't work in Superlemmini)
Note: Replay again didn't work so had to solve over again.
level 18 Lemmings on the Road to Ruin
ok the only thing tricky about the level is to make sure both miner and digger continue(crossing of skills again)
I think I remember Kaywhyn saying something about this As I'm lucky Reunion doesn't have crossing of destructive skills unlike Pimolems and Sublems.
Anyways just mine 1st 1st lemming then just past that dig the next one(note digger has to be placed so it will open a gap on the left side of below barrier.)
1 lemming will turn around there. where he will build over gap to exit. also 1 lemming
got by 1st miner and digger. Now float him down before he splats. Then seal the gap off there with a builder. now with the floater build him left to make a bridge onto
miners shaft. Now when digger hits steel bash him right(again note left side is open). finally build over diggers shaft with non floater so floater can fall there otherwise
if you build with floater then the non-floater will splat. and that's it.
Issues: None
Level 19 Topsy-Turvy
Ok glitchy level 5 of 6.
I remember I had to add a miner and steel as the glitch with the miner turning at edge of screen and continuing doesn't work in Superlemmini.
Also added a builder and floater for the part with the builders blocking lemmings from going right. Well in Superlemmini it took 3 builders to work instead of 2. thus
adding a builder and a floater.
ok to solve make 3rd lemming when facing left a climber. Then with first 3 lemmings going up diagonal blocks build them at very start of block to make it so no other
lemmings can go right otherwise they will splat(note here I had to add an extra builder and floater as it took 3 builders to seel where in lemmini only 2.
also climber lemming. build him over exit. Now when the climber gets to edge before upper left area build him. then with a lemming on other side of barrier above and
to the right of builder, mine a lemming so he continues over builder steps and thru to wall on left side(kind of tricky but not real tricky) then miner will hit steel.
Then finally mine a lemming right to exit as soon as he turns around by miner hitting steel. And that's it.
Issues: had to reacreate level as miner hitting left screen and turning around to mine doesn't work in Superlemmini(thus adding miner)
level 20 Eye of Rambaldi
ok this one, I thought would be difficult, but it turned out is wasn't too bad. just had to make sure blockers are in exact spots and builder steps two.
Anyways just make 1st lemming in each direction heading toward block climbers. then make it so each blocker will trap 2 lemming inside blocker and wall. also
used Youtube video to see exactly where to place blockers and how to place builders. Now just mine the 2 climbers near block at top. They will cross over and continue
mining over below builder steps and turn around when hitting blockers and continue mining to exit. Now just nuke the bombers. And that's it.
Issues: None
ok Pickaxe is finished.
Final note on this rank, outside of level 5 Triumph for the Magic Picks, every level was pretty easy to execute. Also no major issues either except for that level.
Onto Rank "ONE" for the 1 minute levels.