ok this new post will be for rank 2 Windy
Windy
level 1 Have A Lem Soda
Ok this level is a little tricky only in 1 spot. after lemming mines right and is turned around with a builder and falls to lower spot. one must build right when he lands so
he'll be in middle of horizontal barrier in above and below green water. (had to use framestepping).
solution is just build 1st lemming to umbrella in soda pop. and dig 2nd one go make a digger pit to hold crowd. when digger is just deep enough stop digger with a
builder. That will contain crowd while lead lemming makes path to exit. after lead lemming builds to umbella. again build him to reach right horizontal block. Then mine
him right deep enough so crowd won't go past. Then build lemming to stop mine. he'll turn around left. Then when he fall off that block, immediatly build him 3 times
to horizontal block in soda pop. then can release crowd with a lemming in digger pit at left edge so he'll build right and go above to block to head toward cleared path
toward exit.
Issues: had to lower bottom green water as it was too high. lead lemming kept drowning.
Level 2 Return to the Fold
ok just climb 1st lemming then build him left after he turns left at top. Then when he reaches left side of map build him there. He'll hit his head at above block and turn
around. then dig him there. then build him 2 times over gap then mine him at right spot so remaining lemmings will go to exit as well as him.
Issues: None
Level 3 You Lempty-Headed Creatures
ok this one was quick. just bomb the 2nd and 3rd lemmings and mine with the 1st. only thing is to make sure 3rd lemming who bombs is in leftmost spot of hole so
other lemmings won't walk left only right in the hole. Then increase RR to 99.
Issues: None
Level 4 Sandcastles in the Sand
ok this one was a map that had castles. basically bash right at wall with 1st lemming and 2nd lemming build to close gap so no lemmings will follow while lead lemming
clears path to exit. then after lead lemming bashes 1st castle he builds over water gap and then at next castle digs and bashes right through next few castles and
continues a little past next area near exit so he can mine and meet the bashed area. after he does that he turns around with a builder and then builds to left wall and right
to right wall
and then climb him when he is facing right until he gets to space near exit. also mine builder steps with the group lemming to break steps. There build him toward exit. he
will hit block and turn around. Then mine him left down to meet
bashed area. it should come to where it can be the other lemmings can go up mined slope. but if not placed exactly not a big deal as there are still builders left to help
them get up mined slope. also must build into left wall with climber otherwise he'll climb up to left castle by exit.
Issues: had to readjust entire map as this pillar map had slits everywhere. took a bit of time to do but is fixed.
level 5 How do I turn back?
ok it's our favorite level. the 3 builder wall to stop lemmings from going left. Thank god no climbers in this one otherwise would have had to add a 4th builder.
anyways just build the 3 builder wall with first 3 lemmings and 4th one bash through wall.
Issues: None(no climber in this one)
level 6 Diggers Mania
ok this one is alternating diggers and blockers between 2 lemmings. just go back and forth with the diggers and blockers until you break through. then build with 1st
lemming 2 times and the other one 2 times.
Issues: None
Edit: added music from neolemmix's Pimolem_04.it but I had to convert it online to ogg using online converter
This level according to youtube is supposed to play "How much is that doggie in the window", and it was playing a different tune. strange since this music file came
from lemmini.
Edit2: ok level 11 uses "How much is that doggie in the window" so in levelpack.ini for this level I changed number from 7 to 3(uses p4.mod)
level 7 Take on the World!
ok this one was a little tricky with the terrain had to use many builders to get them up near right and left blockers so they can make it to top where diggers dig down to
exit.
Issues:ok this was the 1st level where I had to lower exit just a tad because exit is buried but needed to go a pixel lower, so lemmings would exit.
level 8 Step by Step
ok this one was tricky. It took me several tries because I kept digging too deep so lemmings wouldn't make steps. But I got it finally. also had to use small circle pit to
help out with this.
Issues: None
level 9 The hiking tour
ok in this level there's only 2 lemmings.
right hatch one is a floater, left hatch one is a climber basically each one does a few skills to lead themselves to 2 different hatchs. left exit is the floater. right exit for the
climber.
Issues: None
level 10 me sorry, me lost
WHAT THE
SUPERLEMMINI SPEED MODE. I WASN'T EXPECTING THAT. Neolemmix one when I saw replay doesn't have. So this was a shocker.
Anyways had to use pause quite a bit,lemming too fast for me. climb him when he goes right. then dig him in a spot where he digs by the little indentation so he'll
turn back left and climb. then bash him left home.
Issues: only issue is the speedmode, totally shocked me. Please comment.
level 11 From Pillar to Post
ok basically as soon as you see 5th lemming enter from hatch pause and put up RR to 99. with 1st lemming bomb him right at right edge before steel so the others
turn left and not go over edge then when they get to left edge again bomb 1st lemming so again the turn around without going over ledge. Then when the return to right
edge with a bomber hole there the will turn back left, but when 2nd to last lemming in bombers hole dig him (pieuw used last one) this way I saved 1 past
requirement. now bomb 1st lemming on 2nd floor at right edge where lemming dug. again this will keep lemmings from going over edge on 2nd level.
Now the lead lemming who is far away from group build over gap and dig him as soon as possible past steel block to the right of exit. by doing so all the other lemmings
will stay left and exit instead of losing 1.
Issues: None
level 12 Break the Ice
Ok this level again only 2 lemmings. just float 1st lemming right above ground and float 2nd one when he appears and make both climbers. build 1st lemming on small
pole then build lemming who passes builder on other side of 1st tall one and the 2nd dig on 1st pole. continue with builder 2 more builds then he will hit middle pole and
turn around. Then when digger reaches near bottom near beggining of steps but dug a little below so there's a lip on right build him so he turns around fast, then with
lemming who takes the lead build him on other side 2nd group of poles into 3rd set, he'll turn around head back to beginning. This will give the lemming who passes
him time to build 2 times to exit. then when the lemming who went back to beginning bash him when he gets to middle set. and the level is done.
Issues: had to move 2nd tall pole down a tad because lemmings climb the pole but fall back down instead of continuing over it.
level 13 Up the abacus
wow this one gave you 10 minutes. after i saw a couple things on youtube to solve, then I figured what to do on my own after that.
just send climbers at appropriate times to bash, build and block at outer edges to work the way up to exit. then can bash the crowd home.
Issues: None
level 14 The Landing strip
ok this level is easy.just bomb 1st lemming at tip of slope so other lemmings will land on bottom level. (i saw on youtube lemming where the bomber was set but he had
to start to build at edge. that's because Lemmini has timed bombers. but in superlemmini don't have to do that although I did it in my replay just to copy Lemmini's
version). then after about 10 lemmings are hatched set RR to 99. then when lead lemming hits left dirt area and turns around build him low enough so it connects with
right dirt area to block any lemming heading back to beginning and dying on traps. with 2nd lemming climb him then about maybe the 5th or 6th lemming climb him
too. This gives time for the lead lemming who is mining toward exit for climber to go into mining hole and turn around to mine remaining lemmings home.
Issues: None
level 15 For the Greater Good
ok climb with the 1st 2 lemmings then set RR to 99. with 2nd lemming dig on 1st pole toward right side of pole. and build with 1st lemming from 2nd to 3rd pole.
then when the 2nd lemmings digs low enough build him so builders steps will reach 2nd pole without being too low. He'll turn around at pole and then dig him on what's
remaining of 1st pole but don't get too close to builder steps otherwise you will leave a gap. then lemmings will continue to exit once that lemming digs to a point crowd
can get by. poor digger though ends up dying. I nuked him instead of waiting for him to dig out to bottom and die.
Issues: Had to slightly move 2nd pole left because digger turning into builder to 2nd pole wouldn't turn around.
level 16 Try to Compromise before you Cue
ok with 1st lemming going left on left side dig and 1st lemming going right block after dropping down to next level. And bash right with a lemming in digger's pit just
slightly above steel leaving just a hair to walk on. then just bash left with a lemming on right side near blocker. The right lemmings will fall first. and with a lemming
left of where lemmings from left side fall block him. increase RR to 99 then all lemmings will exit. nuke 2 bombers afterwards. note there is a hidden electrical trap where
lemmings fall that's why there needs to be blocker on bottom floor before that trap.
Issues: None
level 17 X marks nothing
climb and float 1st lemming and block 1st lemming going left left of hatch. then with the athlete lemming build right on other side of 1st tall block right when he lands,
he'll turn around then build left to hit left side of block, again he'll turn around, repeat on other side of 2nd block. then bash right with a lemming near hatch. he'll bash
through all 3 blocks. then stop him by building after he breaks through but before he dies. all lemmings will now go to exit. nuke bomber.
Issues: None
level 18 underground water storage.
ok there's 2 hatchs on top of each other RR is preset to 99. but 1st lemming is a little bit distant from others. so when 1st lemming get near top mine him right near
2nd slight slope, and build him a little ways in to stop him. Then with last lemming out of hatch dig. by the time other lemmings reach digger pit it will be deep enough
so no lemmings walk past left. the bash the digger right toward exit. Note digger can't dig too deep because there's hidden water.
Issues: None
level 19 Mizmaze
At first glance this level seems impossible with the little amount of skills there are. but it turns out the level is easy if you know the solution.
climb the 1st lemming going left, then after climbing barrier he will drop thru small gap then bash him at 1st spot that has a barrier. he will travel thru maze to near exit.
build over exit. again he will travel small distance in maze to where hatched lemmings are, just one strip below them. bomb him there. all remaining lemmings will drop to
floor and exit.
Issues:None
level 20 Nick of Time.
now I see why this level is called this. the last builder step toward exit is layed right before a lemming gets there.
ok with 2nd lemming bash thru snow. then build left with the 1st lemming who turned around at snow on 1 level below. then set RR to 99 when the 7th lemming hatches
2 lemming will make it thru bashed snow with a small distance between them. just enough so that lead lemming can build onto platform below with just 1 brick needed.
all the other hatch lemmings will go thru bashed snow and follow. Meanwhile 2 will have turned around.and drop left one level. with 2nd lemming there bash left thru
barrier while 1st one turns around. make the basher an athlethe.and lemming that is now going right on 2nd floor will bash thru snow there. now build athlete left after
dropping one floor as soon as he lands otherwise he falls over ledge and dies. he will build to exit. the lemming who bashed thru snow on 2nd level will drop down one
floor and build him right as soon as he lands or he will die. build 2 times he will hit a small barrier and turn around. those steps will be a platform for the other hatched
lemmings. now with that lemming who just turned around, when he gets to gap build then bash him thru barrier. other lemmings will be following a short distance
behind. now that lemming who just built and bashed just makes it after builder building towards exit finishes. (smallest of margins-that's why this level is called that)
also I finished level with just 9 seconds.
Issues: None
On to Stormy