Congratuatlions on finishing the conversion of Lemmings Reunion to Superlemmini. Though it was tough, you managed to do it. So here's a suggestion on the download, as it takes some time to wait for the DL to finish. Similar to how you sent me different files to download via PM, you could do the same here. The reason why it takes so long is because both the music and the styles tend to inflate the download size considerably (especially the music, and according to the zip/rar contents, they are almost 200 and 9 times bigger than the level pack itself, respectively, with the NL music being way bigger than the Lemmini one), therefore increasing the time to wait for the DL to finish. Thus, pack authors generally don't include the music and the styles together with the pack download. Instead, they usually provide multiple DL links, one link for the pack, another different link for the styles, and finally another link for the music. This should speed up the download considerably. Just a suggestion, though.
Glad to see that you found the replays I sent helpful for some of the levels. I definitely didn't expect problems for so many of the levels on Superlemmini, judging from the notes that you provided during the conversion process. I thought I even knew most or all of the little quirks, but apparently not. I was definitely not aware of bashers having trouble bashing on a gentle slope in Superlemmini, for example. Or any of the climber issues you found and we reported to Tsyu.
There are some assessments that I do disagree with, though, especially in regards to difficulty. For example, because you had access to a replay and simply copied most of it in your attempt to solve it, your difficulty assessment for Nightmare 29 is definitely skewed. Even Icho thinks the level is hard, and pretty much everyone who has attempted this level have said it's hard, and I agree with all of them. Once you do know the solution, then it doesn't seem as hard, but it doesn't really change the fact that it's a hard level overall. It's really difficult because of how there's so many possibilities to try out, and there's not really a way to know for sure if a certain way will work out without having played most of the level. Especially on first glance it would appear that you have plenty of extra skills but you really don't. Even then, one could kind of deduce that it's necessary to find ways to preserve the skills due to the training one builds up through the previous levels of the pack and how by this point one has been super familiar with the miner tricks due to them being used so much, for example. Once one does find what he/she thinks is the solution, the next is executing and setting it up. In other words, the level is really difficult because both finding a solution is hard AND executing it can be difficult due to getting the setups right. This is especially true with those who have never even seen a replay and are simply seeing and solving the level for the very first time without any aid whatsoever. Especially in Lemmini with the bombing timing, but I think I only used one or two bombers, one which was really difficult. If I remember correctly, Nightmare 29 took me a couple of hours to solve.
Then you said that Nightmare 30 was hard, and I completely agree there. It's hard mostly due to how there's multiple entrances to work with (8, if I'm not mistaken) and how to split the skills for the entrances correctly and efficiently. This level also took me a few hours, although I think it didn't take me anywhere near as long as the level before it.
Once again, congrats on finishing the conversion. Now we just need to see what Tsyu says about the bugs we reported, but that all depends on when he comes on and addresses them if he decides they are indeed things that need to be fixed. Until then, nothing you can really do.