And, 5 14 resolved. I have attached my updated replay collection set with the new 5 14 and 5 21 resolved. Yup, I was a complete dummy this whole time. 5 14 is a very nice level now!
I wonder if the level might be a little too hard, though.
In particular, the trick with blocking on a steep slope completely escaped me and I was constantly stuck on how to get the lemmings up if you have to waste two platformers at the bottom to turn one of them around. Funny really, because this blocker trick also escaped me on that one polar level, Scorched Meltdown, in the Genocide rank in United. Of course, I eventually figured it out, but it took a while. Similar situation/context, where I constantly kept thinking I was a constructive skill short. I apparently didn't learn this lesson/trick well
To be fair, I think this blocker trick is very easily overlooked by anyone and hence it can be quite difficult to spot and apply.
Especially for less experienced players, I'm thinking that these players will also be stuck for a long time like I was in wondering how to get the lemmings up to the exit area. Then again, that's exactly what the prior training levels are for, just with AT 14 there's no prior announcement of what prior levels can be helpful here to solve the level. With the way the pack has been so far, you generally have only needed to look at the level immediately before. AT 14 is a big exception, where you need to look at what the previous 3 levels taught. So I'm thinking the way to rectify this is to simply announce in the pretext for the level exactly what you told me in your previous post. The only problem, of course, is that it might make the level much easier than is intended.
The remaining feedback will be on the cleaning up of some pre-texts. Many of them are huge improvements over the last time, so I'm glad to see most of the suggestions implemented
However, there's still some that can be improved further, mostly just comma issues.
Skills 1 - Just a comma is needed after "breath." Otherwise, looks great!
Skills 2 - Great, but unless you already addressed this and I missed it, should it also be mentioned that the grey shadow shows up when the skill in the panel is selected in addition to mousing over a lemming?
Skills 4 - Just a comma is needed after "head." Otherwise, it's good!
Skills 8 - Looks great. I wonder if it should be mentioned that assigning stoners in midair can be used to break falls as well. Then again, you did mention in the pretext a couple of levels before that lemmings die if they fall 64 or more pixels, so it might not be necessary.
Skills 9 - Just a comma is needed after "levels."
Skills 13 - Commas needed after "last," "0," and "button." Also, "assings" is a typo, where it should be "assigns."
Objects and Functions 1 - Just a comma is needed after "area."
Objects and Functions 3 - Instead of a semicolon ( ; ), that should be a colon ( : ). Also, comma after "left."
Objects and Functions 5 - Comma after "activation." Perhaps instead of "with," "through" is probably a better word to use.
Objects and Functions 6 - Commas needed after "fencers" and "miners" in the left/right facing OWWs and downwards OWWs sentences, respectively.
Objects and Functions 7 - Comma needed after "pit."
Objects and Functions 8 - Commas needed after "sometimes," "locked," and "deviate."
Objects and Functions 9 - Commas needed after "sometimes" and "now."
Objects and Functions 10 - Commas needed after "time," the first "receiver" in the second paragraph, after the second "mode," and after "traps."
Objects and Functions 11 - Commas needed after the second "pads" and after the second "which" in the second paragraph. Also, instead of "by contrast," "in contrast" sounds better.
Objects and Functions 12 - Comma after "made," take out the comma after "again." "Frame-stepping" should be capitalized.
Objects and Functions 14 - Comma after "case."
Objects and Functions 16 - Text cuts out at the end. Not sure what should be removed here to cut out the fluff.
Objects and Functions 17 - Comma needed after "otherwise."
BT 1 01 - Comma needed after "first."
BT 1 02 - Comma needed after "steel."
BT 1 04 - Comma needed after "trick." For the last sentence in the second paragraph, perhaps add "can work" after "even diggers" so the beginning reads "Even diggers can work" and the rest of the sentence is fine as is.
BT 1 08 - Comma needed after second "wall."
BT 1 10 - Comma needed after the first "jump" in the third paragraph.
BT 1 15 - "Ammount" is a typo. Should be "amount."
BT 1 19 - Commas needed after "level" and after "also."
BT 1 20 - Commas needed after "sometimes" and after "miner."
BT 1 21 - Comma needed after "time."
BT 2 02 - Comma needed after "also."
BT 2 03 - Very nice pre-text. I wonder if it should be mentioned to stop the digger after at least 9 or 10 strokes (I'm not sure how many pixels the builder adds and the crowd will still be contained). Then again, the player is taught that lemmings cannot get over 7 or more pixel high walls later on, so it might not be necessary to mention when to stop a digger with a builder after a certain number of strokes.
BT 2 09 - Add the word "to" after "latter."
BT 2 16 - Comma needed after second "blocker."
BT 2 20 - Instead of "hole" put "tunnel" since it's technically a tunnel miners make.
BT 2 21 - Comma needed after "bashers."
AT 1 - Remove "to" in the third paragraph.
AT 3 - I feel like "create" sounds better than "form." "Form" works too, just the other one sounds better to me.
AT 4 - Comma needed after "bricks."
AT 9 - Not sure how I missed it the first time, but "under" should really be "above." When you're platforming in the level, the bricks are above the shimmier when he jumps, not under him.
AT 11 - Comma needed after "here."
AT 15 - Remove "in."
AT 18 - Maybe instead of "removed" perhaps "released" is a better word to use here, since we technically want to release the blocker, not remove him by bombing him, for example.
AT 19 - Comma is needed after "way" in the third paragraph.
AT 20 - Add "very" after "are."
AT 21 - Just need to fix the comma being by itself, as it should really be next to "diggers."
With these pre-text changes for the next update, we got one very awesome and excellent NL Tutorial pack which I approve and will highly recommend to anyone!
Once again, nice job with the levels themselves. Perhaps when the v1.0 of the pack comes NL should definitely ship with this pack along with Redux