Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
April 23, 2024, 07:01:40 PM
Home
Help
Search
Members
View the memberlist
Search For Members
Login
Register
Lemmings Forums
»
NeoLemmix
»
Bugs & Suggestions
»
Closed
(Moderators:
namida
,
IchoTolot
) »
[SUG] Zombies in CPM
« previous
next »
Print
Pages: [
1
]
Author
Topic: [SUG] Zombies in CPM (Read 1218 times)
0 Members and 1 Guest are viewing this topic.
Proxima
Posts: 4569
[SUG] Zombies in CPM
«
on:
June 19, 2020, 12:16:32 PM »
In
this topic
, an image was posted showing regular lemmings, neutrals and zombies in CPM. It occurs to me: the zombies are hard to distinguish from regular lemmings. I would suggest making them green (dark for without permanent skills, light for with). Green tends to be associated with poison and infection in video games.
Logged
namida
Administrator
Posts: 12399
Re: [SUG] Zombies in CPM
«
Reply #1 on:
June 19, 2020, 09:51:24 PM »
There is a further color not shown in that pic for selected lemming. Assuming it doesn't conflict with that (I don't remember off-hand), this could be considered.
Logged
My Lemmings projects
2D Lemmings:
NeoLemmix
(engine) |
Lemmings Plus Series
(level packs) |
Doomsday Lemmings
(level pack)
3D Lemmings:
Loap
(engine) |
L3DEdit
(level / graphics editor) |
L3DUtils
(replay / etc utility) |
Lemmings Plus 3D
(level pack)
Dullstar
Posts: 2092
Re: [SUG] Zombies in CPM
«
Reply #2 on:
June 19, 2020, 10:54:57 PM »
Ah, sorry. I didn't realize there was another color for that, so I didn't think to include it.
Green would work if it doesn't conflict. Purple could work, too, for the same reasoning Proxima has stated for green.
Logged
Lemmings 2 Classic Attractor!
namida
Administrator
Posts: 12399
Re: [SUG] Zombies in CPM
«
Reply #3 on:
January 03, 2021, 03:48:24 AM »
Any further input on this? If not, I'll change the non-athlete zombies to some shade of green, and leave all others as-is.
Logged
My Lemmings projects
2D Lemmings:
NeoLemmix
(engine) |
Lemmings Plus Series
(level packs) |
Doomsday Lemmings
(level pack)
3D Lemmings:
Loap
(engine) |
L3DEdit
(level / graphics editor) |
L3DUtils
(replay / etc utility) |
Lemmings Plus 3D
(level pack)
namida
Administrator
Posts: 12399
Re: [SUG] Zombies in CPM
«
Reply #4 on:
January 04, 2021, 07:34:40 AM »
Okay so it's not quite "leave all others" as is (specifically, other zombie variants will have changed - non-zombies of all kinds will still remain as-is), due to the exact way it works. But, implemented in a89a731.
Logged
My Lemmings projects
2D Lemmings:
NeoLemmix
(engine) |
Lemmings Plus Series
(level packs) |
Doomsday Lemmings
(level pack)
3D Lemmings:
Loap
(engine) |
L3DEdit
(level / graphics editor) |
L3DUtils
(replay / etc utility) |
Lemmings Plus 3D
(level pack)
Print
Pages: [
1
]
« previous
next »
Lemmings Forums
»
NeoLemmix
»
Bugs & Suggestions
»
Closed
(Moderators:
namida
,
IchoTolot
) »
[SUG] Zombies in CPM