Author Topic: [SUG] Zombies in CPM  (Read 1218 times)

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Offline Proxima

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[SUG] Zombies in CPM
« on: June 19, 2020, 12:16:32 PM »
In this topic, an image was posted showing regular lemmings, neutrals and zombies in CPM. It occurs to me: the zombies are hard to distinguish from regular lemmings. I would suggest making them green (dark for without permanent skills, light for with). Green tends to be associated with poison and infection in video games.

Offline namida

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Re: [SUG] Zombies in CPM
« Reply #1 on: June 19, 2020, 09:51:24 PM »
There is a further color not shown in that pic for selected lemming. Assuming it doesn't conflict with that (I don't remember off-hand), this could be considered.
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Offline Dullstar

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Re: [SUG] Zombies in CPM
« Reply #2 on: June 19, 2020, 10:54:57 PM »
Ah, sorry. I didn't realize there was another color for that, so I didn't think to include it.

Green would work if it doesn't conflict. Purple could work, too, for the same reasoning Proxima has stated for green.

Offline namida

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Re: [SUG] Zombies in CPM
« Reply #3 on: January 03, 2021, 03:48:24 AM »
Any further input on this? If not, I'll change the non-athlete zombies to some shade of green, and leave all others as-is.
My Lemmings projects
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Offline namida

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Re: [SUG] Zombies in CPM
« Reply #4 on: January 04, 2021, 07:34:40 AM »
Okay so it's not quite "leave all others" as is (specifically, other zombie variants will have changed - non-zombies of all kinds will still remain as-is), due to the exact way it works. But, implemented in a89a731.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)