Hey Arty,
playing through your SubLems pack at the moment, I finished the Insane rank recently and I thought I give you some feedback. I will restrict myself on the levels of that rank. Generally said, I enjoy this pack pretty much so far. The learning curve isn't too steep and the difficulty, at least to this point, moderate. Not many levels caused me real problems. Moreover, I absolutely love the fact that every level got it's own music. I didn't like all of the tunes, though, but that's normal.
1. Things are heating up!No problems here at all since I used the same solution as in its predecessor. I don't know if this is really intended.
2. Ice cream dreamThis is a great level! One that could well be a major obstacle for a novice player. I also had to think a little about it, especially how to do all the things necessary in the right order.
3. Lemmings about townThough it was clear from the beginning that climbers play a major role here, this was not an easy one. I especially liked the way how to turn the Lemmings in the end, preventing them from climbing the steel wall.
4. Polly PimpleThe 50 climbers didn't fool me. A very nice one that didn't take me too much time. Which was a good thing since my wife found the music in this level very annoying
5. Mini level marathonI am not the biggest fan of taking the original levels as basis for new ones, nor do I like disjunct unions. So this one was not a level for ME - but I give you credit for forcing the player to rethink the original solutions - because, by using them, this level can not be solved.
6. Block-O-Tron mark IIA very short one. I don't know if this works really well as an one-of-each-skill-level since I only used half of the skills available. But maybe it's a backroute (I'm not so sure, though)
7. The Greater Lemming CaperA very nice variation of the original concept. One of my favourites of this rank, though not particularly tough to beat.
8. BridgeWorksAnother favourite of mine. It was a bit fiddly to work this out, but then it went surprisingly well. Some "inside knowledge" about the Neolemmix mechanics is necessary here - this level could very well be big roadblock for untrained players.
9. Next stop... Lemming penthouseWhile I'm not a big fan of time limits, it's absolutely appropriate in this level since it's part of the puzzle. I personally like levels like this one - when several Lemmings have to prepare the path for others simultaneously by doing different things. The first NeoLemmix packs I ever played - Namidas Lemmings Plus I and II - contained these "No Time to Die"- Levels which worked in a similar way. That's what I felt remembered here.
10. Failure after failure...That's a very good level as well. I like the way the miners have to be used here - the solution was pretty funny. I also like the title of this level!
11. Crazy Christmas CrossingThis one took me a while. Not because the solution was so hard to find - but because of the pixel precision necessary here. Nice concept!
12. Play it like a flute!
At least for me, this was one of the hardest levels of this rank. Maybe that's because it's not a type of level I'm particularly good at - symmetrical stuff with lots of hatches. In the end I found a solution. But I can imagine there are more than this one. Again, a very nice title! (I like good level names)
13. The best-laid plansThe return of the mice
In my first attempts, I tried a lot of pointless stuff here. Then I realized that this level should be solved in a straightforward way and that it was actually designed around timing. So I just had to find out the best moment to release the crowd - to make them land safely in the digger's hole in the end.
14. Firewall of fameMy intuitive first decision to bash all the way through at the bottom turned out to be right.
15. Blame it on the chainAt first I had no clue at all how to save this level - it seemed pretty impossible to me. I tried it to the left exit, to the right exit and to the central exit form the left side with no success at all. But then, as you can see from the video, I found a way by not using a climber at all. So I guess I backrouted it unless the climbers are red herrings.
16. Lemmings of the Lost ArkI already played this level in Lemmings Redux with a different skillset and I found your version easier. Some pixel precision was necessary, though.
17. Farewell, my LemmingsI guess, every rank needs a breather
Nice basic idea (I would never have come up with this), but totally easy to figure out.
18. No time for Lemmings!When I saw the skillset I knew immediately that I could solve this level - then it took me longer than I thought. This level is a playground for using skills in an unusual manner - stretching bridges, mining upwards and so on - and it gives the player a lot of leeway instead of requiring pure pixel precision. Maybe that's why I like this level very much.
19. Balance Beam BunkerThis level looked pretty awe-inspiring in the beginning, even increased by the music. But then it wasn't that bad. The biggest difficulty was to bring exactly two Lemmings to the other side. But, after playing so many packs, we know how to trap a crowd by now
20. Boss Battle 4: Molten MonsterThis monster looks really good. And I like the concept to finish every rank with a Boss Battle. The level itself isn't that great in my opinion - just as the Boss Battle in the previous rank. At least for me, searching hidden exits is not fun - but I know that this is a matter of taste.
The hardest level in your pack for me so far ist still "A matter of traps" in the chaotic rank. But I think this will change when I play the final rank which will happen soon. I'll give feedback then. Thanks for the pack, I enjoy it.
Bye, Swerdis.
All solutions can be found here:
https://www.youtube.com/user/Vidusaka/